dolphin/Source/Core/VideoBackends/D3D12
Lioncash c85e0a2586 FramebufferManagerBase: Return a std::pair from GetTargetSize
Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:

-- some FramebufferManager implementation --

void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
  // Do nothing
}

-- somewhere else where the function is used --

u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);

if (texture_width != width) <-- Uninitialized variable usage
{
  ...
}

It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything.
2017-02-03 15:27:53 -05:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt cmake: Build D3D and D3D12 video backends 2017-01-21 00:35:55 +01:00
D3D12.vcxproj D3D12: Implement XFB encoding/decoding (support Real XFB) 2016-05-08 23:18:51 +10:00
D3D12.vcxproj.filters D3D12: Implement XFB encoding/decoding (support Real XFB) 2016-05-08 23:18:51 +10:00
D3DBase.cpp D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DBase.h D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DCommandListManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DCommandListManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DDescriptorHeapManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DDescriptorHeapManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DQueuedCommandList.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DQueuedCommandList.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
D3DShader.cpp Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
D3DShader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DState.cpp Merge pull request #4383 from Sintendo/minor-text-fixes 2016-10-31 12:51:42 +01:00
D3DState.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
D3DStreamBuffer.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DStreamBuffer.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DTexture.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
D3DTexture.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
D3DUtil.cpp RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
D3DUtil.h RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
FramebufferManager.cpp FramebufferManagerBase: Return a std::pair from GetTargetSize 2017-02-03 15:27:53 -05:00
FramebufferManager.h FramebufferManagerBase: Return a std::pair from GetTargetSize 2017-02-03 15:27:53 -05:00
main.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
NativeVertexFormat.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
NativeVertexFormat.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PSTextureEncoder.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
PSTextureEncoder.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
Render.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
Render.h RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
ShaderCache.cpp VideoCommon: Make dst_alpha state implicit. 2017-01-04 20:02:31 +01:00
ShaderCache.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
ShaderConstantsManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ShaderConstantsManager.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
StaticShaderCache.cpp TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM 2016-12-15 02:20:46 +10:00
StaticShaderCache.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
TextureCache.cpp LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
TextureCache.h TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
TextureEncoder.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
VertexManager.cpp RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
VertexManager.h VideoCommon: Make dst_alpha state implicit. 2017-01-04 20:02:31 +01:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
XFBEncoder.cpp LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
XFBEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00