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Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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game list, rely on the main event handler already running, which isn't the case until after OnInit(). This is a problem when an ISO directory is already set at startup. To deal with such actions that can only properly be done after the wx environment is fully functional, schedule AfterInit() where the initial game list scan is done. The underlying icon object for wxIcon on OS X didn't work with our (non-square?) 96x32 game list graphics, but we weren't using any wxIcon properties such as transparency anyhow, so just skip the wxBitmap to wxIcon back to wxBitmap conversions. Use wxID_ABOUT and wxID_PREFERENCES so that those menu items are automagically teleported to their canonincal locations on each platform. USE_XPM_BITMAPS has been implicit on all platforms for some time now. AddGrowableCol() causes problems in a couple of inessential places for some unknown reason, even though the same pattern works fine elsewhere. These changes make us play a lot nicer with wxWidgets 2.9. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5564 8ced0084-cf51-0410-be5f-012b33b47a6e |
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Installer | ||
Languages/po | ||
SconsTests | ||
Source | ||
license.txt | ||
osx_make_dmg.sh | ||
Readme.txt | ||
SConstruct |
Dolphin-emu - The Gamecube / Wii Emulator ========================================== Homesite: http://dolphin-emu.com/ Project Site: http://code.google.com/p/dolphin-emu About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system Open Source Release under GPL 2 Project Leaders: F|RES, ector Team members: http://code.google.com/p/dolphin-emu/people/ Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions System Requirements: * OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X. * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. * Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1. [Command line usage] Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>] -h, --help Show this help message -d, --debugger Opens the debugger -l, --logger Opens The Logger -e, --elf=<str> Loads an elf file -V, --video_plugin=<str> Specify a video plugin -A, --audio_plugin=<str> Specify an audio plugin -P, --pad_plugin=<str> Specify a pad plugin -W, --wiimote_plugin=<str> Specify a wiimote plugin [Libraries] Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/) SDL: Simple DirectMedia Layer API (http://www.libsdl.org/) *.pdb = Program Debug Database (use these symbols with a program debugger) [DSP Plugins] Plugin_DSP_LLE: Low Level DSP Emulation Plugin_DSP_HLE: High Level DSP Emulation (only emulates AX UCodes) [Video Plugins] Plugin_VideoDX9: Render with Direct3D 9 (outdated video plugin) Plugin_VideoOGL: Render with OpenGL + Cg Shader Language [Gamecube Controller Plugins] Plugin_GCPad: Use keyboard or joypads [Wiimote Plugins] Plugin_Wiimote: Use native wiimote or keyboard [Sys Files] totaldb.dsy: Database of symbols (for devs only) font_ansi.bin/font_sjis.bin: font dumps setting-usa/jpn/usa.txt: config files for Wii [Config Folders] Cache: used to cache the ISO list Dump: Anything dumped from dolphin will go here GameConfig: Holds the INI game config files GC: Gamecube Memory Cards Logs: logs go here Maps: symbol tables go here (dev only) ScreenShots: screenshots are saved here SaveStates: save states are stored here Wii: Wii saves and config is stored here