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AbstractStagingTexture.cpp
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VideoBackends: Add AbstractStagingTexture class
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2017-11-22 18:47:04 +10:00 |
AbstractStagingTexture.h
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VideoBackends: Add AbstractStagingTexture class
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2017-11-22 18:47:04 +10:00 |
AbstractTexture.cpp
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AbstractTexture: Drop slow map readback path
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2017-11-22 18:49:33 +10:00 |
AbstractTexture.h
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AbstractTexture: Drop slow map readback path
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2017-11-22 18:49:33 +10:00 |
AsyncRequests.cpp
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AsyncRequests.h
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AsyncShaderCompiler.cpp
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VideoBackends: Support a different number of threads for precompiling
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2017-07-30 17:43:59 +10:00 |
AsyncShaderCompiler.h
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AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
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2017-09-02 14:08:00 -04:00 |
AVIDump.cpp
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do not assign in conditional statements
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2017-06-07 20:09:44 -07:00 |
AVIDump.h
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MSVC: define HAVE_FFMPEG
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2017-05-26 00:53:58 -07:00 |
BoundingBox.cpp
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BoundingBox.h
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BPFunctions.cpp
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
BPFunctions.h
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RenderBase: Drop SetColorMask and SetLogicOpMode
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2017-09-03 14:14:54 +10:00 |
BPMemory.cpp
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ShaderGen: Support writing integer colors when logic op is enabled
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2017-09-03 16:33:25 +10:00 |
BPMemory.h
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ShaderGen: Support writing integer colors when logic op is enabled
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2017-09-03 16:33:25 +10:00 |
BPStructs.cpp
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BPStructs: Use static cast for XFB/EFB copies
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2017-12-21 21:19:26 -06:00 |
BPStructs.h
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CMakeLists.txt
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VideoBackends: Use VideoCommon shader generators for efb2tex copies.
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2017-12-02 15:17:39 +01:00 |
CommandProcessor.cpp
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Call Do for every member of SCPFifoStruct individually
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2017-11-13 19:51:16 +01:00 |
CommandProcessor.h
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Call Do for every member of SCPFifoStruct individually
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2017-11-13 19:51:16 +01:00 |
ConstantManager.h
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ConstantManager: Use std::array where applicable
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2017-08-27 15:41:36 -04:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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Debugger.cpp
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Debugger.h
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DriverDetails.cpp
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Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
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2017-09-07 17:05:43 +10:00 |
DriverDetails.h
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Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
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2017-09-07 17:05:43 +10:00 |
Fifo.cpp
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CommandProcessor: Remove unnecessary include
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2017-09-02 13:34:21 -04:00 |
Fifo.h
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Fifo: const correctness
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2017-03-26 23:08:33 -04:00 |
FPSCounter.cpp
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Don't use wrong encoding for paths when opening streams on Windows
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2017-12-05 21:23:35 +01:00 |
FPSCounter.h
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VideoCommon: Improve precision of FPS counter
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2017-07-30 12:38:48 +10:00 |
FramebufferManagerBase.cpp
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VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
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2017-11-19 00:53:10 -05:00 |
FramebufferManagerBase.h
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VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
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2017-11-19 00:53:10 -05:00 |
GeometryShaderGen.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
GeometryShaderGen.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
GeometryShaderManager.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
GeometryShaderManager.h
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HiresTextures_DDSLoader.cpp
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |
HiresTextures.cpp
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VideoCommon: Fix -Wformat warnings
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2017-12-02 21:48:01 +01:00 |
HiresTextures.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
ImageWrite.cpp
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Add a namespace to OpenFStream
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2017-06-15 21:34:04 +02:00 |
ImageWrite.h
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IndexGenerator.cpp
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fix various instances of -1 being assigned to unsigned types
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2017-06-07 19:52:07 -07:00 |
IndexGenerator.h
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LightingShaderGen.cpp
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LightingShaderGen: Always calculate lighting for both color channels
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2017-11-22 01:52:18 +10:00 |
LightingShaderGen.h
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LightingShaderGen: Always calculate lighting for both color channels
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2017-11-22 01:52:18 +10:00 |
LookUpTables.h
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MainBase.cpp
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VideoCommon: Re-implement asynchronous frame dumping
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2017-11-22 18:49:33 +10:00 |
NativeVertexFormat.h
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Remove NonCopyable
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2017-08-22 16:40:34 +02:00 |
OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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OpcodeDecoding.h
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PerfQueryBase.cpp
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PerfQueryBase.h
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PixelEngine.cpp
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CommandProcessor: Remove unnecessary include
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2017-09-02 13:34:21 -04:00 |
PixelEngine.h
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PixelShaderGen.cpp
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LightingShaderGen: Always calculate lighting for both color channels
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2017-11-22 01:52:18 +10:00 |
PixelShaderGen.h
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VideoBackends: Clear uid bits that are unused for the current backend
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2017-09-05 23:49:42 +10:00 |
PixelShaderManager.cpp
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Ubershaders: Fix 6-bit color truncation not being applied
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2017-08-01 00:01:09 +10:00 |
PixelShaderManager.h
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Ubershaders: Fix 6-bit color truncation not being applied
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2017-08-01 00:01:09 +10:00 |
PostProcessing.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
PostProcessing.h
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VideoConfigDiag: Move post-processing shader list to post processor
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2017-04-25 14:27:05 +10:00 |
RenderBase.cpp
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Video Common: move frame advance and counter logic to only happen when we actually render a frame.
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2017-12-15 12:46:18 -06:00 |
RenderBase.h
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Merge pull request #6193 from stenzek/readbacks
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2017-12-01 14:24:06 +10:00 |
RenderState.cpp
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
RenderState.h
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
SamplerCommon.h
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sfont.inc
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ShaderGenCommon.cpp
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VideoConfig: Make StereoMode an enum class
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2017-11-18 23:19:53 -05:00 |
ShaderGenCommon.h
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
Statistics.cpp
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VertexLoaderManager: Return debug strings by value
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2017-03-26 23:50:09 -04:00 |
Statistics.h
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TextureCacheBase.cpp
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Texture Cache Base: Move PAL vertical scaling to be baked into the texture size. This saves on a number of multiplications and fixes an issue where we were multiplying the y-scaling factor by the srcRectangle's height + 1 which was causing a crash in some GC titles
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2017-12-21 21:19:26 -06:00 |
TextureCacheBase.h
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Texture Cache Base: Move PAL vertical scaling to be baked into the texture size. This saves on a number of multiplications and fixes an issue where we were multiplying the y-scaling factor by the srcRectangle's height + 1 which was causing a crash in some GC titles
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2017-12-21 21:19:26 -06:00 |
TextureConfig.cpp
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VideoBackends: Add AbstractStagingTexture class
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2017-11-22 18:47:04 +10:00 |
TextureConfig.h
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VideoBackends: Add AbstractStagingTexture class
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2017-11-22 18:47:04 +10:00 |
TextureConversionShader.cpp
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TextureConversionShader: Use round() instead of roundEven() in HLSL
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2017-12-06 03:33:50 +10:00 |
TextureConversionShader.h
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VideoCommon: Rename TextureConversionShader namespace.
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2017-12-02 15:17:39 +01:00 |
TextureConverterShaderGen.cpp
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Reimplement EFB copy for intensity formats
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2017-12-19 12:04:56 +01:00 |
TextureConverterShaderGen.h
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VideoCommon: Create a namespace for TextureConversionShaderGen.
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2017-12-02 15:17:39 +01:00 |
TextureDecoder_Common.cpp
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HybridXFB: Fix lint errors
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2017-11-17 22:11:31 -06:00 |
TextureDecoder_Generic.cpp
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
TextureDecoder_Util.h
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TextureDecoder_x64.cpp
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Hybrid XFB: Fix lint errors
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2017-11-17 22:11:34 -06:00 |
TextureDecoder.h
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Add support for hybrid XFB
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2017-11-17 19:47:56 -06:00 |
UberShaderCommon.cpp
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Fix an invalid (uint < int) comparison in GLES with ubershaders
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2017-12-10 10:52:32 -08:00 |
UberShaderCommon.h
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Ubershaders: Support per-pixel lighting
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2017-07-30 17:43:59 +10:00 |
UberShaderPixel.cpp
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UberShaderPixel: Fix the interpolation qualifier for interface blocks.
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2017-11-25 21:51:14 +01:00 |
UberShaderPixel.h
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VideoBackends: Clear uid bits that are unused for the current backend
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2017-09-05 23:49:42 +10:00 |
UberShaderVertex.cpp
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LightingShaderGen: Always calculate lighting for both color channels
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2017-11-22 01:52:18 +10:00 |
UberShaderVertex.h
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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VertexLoader.h
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VertexLoaderARM64.cpp
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VertexLoaderARM64.h
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VertexLoaderBase.cpp
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VertexLoaderBase: Return debug strings by value
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2017-03-26 23:49:59 -04:00 |
VertexLoaderBase.h
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fix various instances of -1 being assigned to unsigned types
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2017-06-07 19:52:07 -07:00 |
VertexLoaderManager.cpp
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Vulkan: Uber shader support
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2017-07-30 17:43:59 +10:00 |
VertexLoaderManager.h
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Vulkan: Uber shader support
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2017-07-30 17:43:59 +10:00 |
VertexLoaderUtils.h
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VertexLoaderX64.cpp
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Remove code for only allocating low memory
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2017-05-20 09:35:53 +02:00 |
VertexLoaderX64.h
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VertexManagerBase.cpp
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VideoCommon: Resolve -Wmissing-brace warnings
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2017-11-19 01:49:39 -05:00 |
VertexManagerBase.h
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
VertexShaderGen.cpp
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LightingShaderGen: Always calculate lighting for both color channels
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2017-11-22 01:52:18 +10:00 |
VertexShaderGen.h
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ShaderGen: Pass host config to shader generation functions
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2017-07-20 17:54:33 +10:00 |
VertexShaderManager.cpp
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ConstantManager: Use std::array where applicable
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2017-08-27 15:41:36 -04:00 |
VertexShaderManager.h
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
VideoBackendBase.cpp
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Remove D3D12
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2017-05-18 17:01:12 -07:00 |
VideoBackendBase.h
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Video Common: Improve texture dumping to work with fifoci and
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2017-11-17 22:11:32 -06:00 |
VideoCommon.h
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HybridXFB: Fix lint errors
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2017-11-17 22:11:31 -06:00 |
VideoCommon.vcxproj
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VideoBackends: Use VideoCommon shader generators for efb2tex copies.
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2017-12-02 15:17:39 +01:00 |
VideoCommon.vcxproj.filters
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VideoBackends: Use VideoCommon shader generators for efb2tex copies.
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2017-12-02 15:17:39 +01:00 |
VideoConfig.cpp
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Rename GFX_HACK_COPY_EFB_ENABLED to GFX_HACK_COPY_EFB_SCALED
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2017-12-18 21:55:02 +01:00 |
VideoConfig.h
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VideoConfig: Remove bSupportsInternalResolutionFrameDumps
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2017-11-21 17:19:43 +10:00 |
VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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VideoCommon: Use constant for number of color channels in XFMemory
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2017-11-20 23:18:44 +10:00 |
XFStructs.cpp
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
XFStructs.h
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