mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
84f8ebd95f
Currently, this is only the logic op bit, but this will be extended to the framebuffer fetch/blend modes. In the future, when/if we move to VideoCommon pipelines, this state will be part of the pipeline UID anyway, and we can mask it out in the backend by using a two-level map, so the shaders/programs are shared.
34 lines
866 B
C++
34 lines
866 B
C++
// Copyright 2015 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <functional>
|
|
#include "VideoCommon/PixelShaderGen.h"
|
|
|
|
namespace UberShader
|
|
{
|
|
#pragma pack(1)
|
|
struct pixel_ubershader_uid_data
|
|
{
|
|
u32 num_texgens : 4;
|
|
u32 early_depth : 1;
|
|
u32 per_pixel_depth : 1;
|
|
u32 uint_output : 1;
|
|
|
|
u32 NumValues() const { return sizeof(pixel_ubershader_uid_data); }
|
|
};
|
|
#pragma pack()
|
|
|
|
typedef ShaderUid<pixel_ubershader_uid_data> PixelShaderUid;
|
|
|
|
PixelShaderUid GetPixelShaderUid();
|
|
|
|
ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
|
|
const pixel_ubershader_uid_data* uid_data);
|
|
|
|
void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
|
|
void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid);
|
|
}
|