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11 lines
159 B
Plaintext
11 lines
159 B
Plaintext
uniform sampler2D samp9;
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out vec4 ocol0;
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in vec2 uv0;
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void main()
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{
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vec4 c0 = texture(samp9, uv0);
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ocol0 = vec4(c0.r * 1.5, c0.g * 1, c0.b * 0.5, c0.a);
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}
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