dolphin/Source/Core/VideoBackends/OGL
2016-10-29 18:00:22 +02:00
..
BoundingBox.cpp ShaderGen: Specify attribute/output locations/bindings explicitly 2016-10-01 01:09:11 +10:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt
FramebufferManager.cpp OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
FramebufferManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
main.cpp VideoCommon: Add config fields for multithreading and validation layers 2016-10-01 01:09:12 +10:00
NativeVertexFormat.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OGL.vcxproj VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
OGL.vcxproj.filters VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ProgramShaderCache.cpp PixelShaderGen: Drop dstAlphaMode constant in shader generation. 2016-10-04 10:13:46 +02:00
ProgramShaderCache.h Remove UID Checker. 2016-06-26 16:13:22 +12:00
RasterFont.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
RasterFont.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Render.cpp OGL: Fall back to the old dual-source blending behaviour. 2016-10-29 18:00:22 +02:00
Render.h AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
SamplerCache.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
SamplerCache.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
StreamBuffer.cpp Common: namespace MemoryUtil 2016-08-07 13:03:07 -04:00
StreamBuffer.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCache.cpp VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureCache.h VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureConverter.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
TextureConverter.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManager.cpp Renderer: Merge screenshot logic into VideoCommon. 2016-10-08 19:38:57 +02:00
VertexManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00