dolphin/Source/Core/VideoBackends/Vulkan
JosJuice ced1614cac Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
2017-03-09 15:34:14 +01:00
..
BoundingBox.cpp Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
BoundingBox.h Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
CMakeLists.txt CMakeLists: Normalize whitespace 2017-03-01 14:53:23 -05:00
CommandBufferManager.cpp Vulkan: Use multiple command pools, one per frame 2016-11-15 00:40:15 +10:00
CommandBufferManager.h Vulkan: Use multiple command pools, one per frame 2016-11-15 00:40:15 +10:00
Constants.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
FramebufferManager.cpp VideoCommon: Eliminate static state in Renderer 2017-03-04 16:39:50 +10:00
FramebufferManager.h FramebufferManagerBase: Return a std::pair from GetTargetSize 2017-02-03 15:27:53 -05:00
main.cpp LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
ObjectCache.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
ObjectCache.h Vulkan: Use an enumeration to index pipeline layouts 2016-12-04 20:10:13 +10:00
PerfQuery.cpp Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
PerfQuery.h Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
RasterFont.cpp Vulkan: Use an enumeration to index pipeline layouts 2016-12-04 20:10:13 +10:00
RasterFont.h
Renderer.cpp VideoCommon: Move last EFB scale handling to CalculateTargetSize 2017-03-04 16:53:07 +10:00
Renderer.h VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
ShaderCompiler.cpp Vulkan: Support binding texel buffers in UtilityShaderDraw 2016-12-04 20:10:13 +10:00
ShaderCompiler.h
StagingBuffer.cpp Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StagingBuffer.h Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StagingTexture2D.cpp Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StagingTexture2D.h Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StateTracker.cpp VideoCommon: Make dst_alpha state implicit. 2017-01-04 20:02:31 +01:00
StateTracker.h LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
StreamBuffer.cpp Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace 2017-03-04 18:07:04 +10:00
StreamBuffer.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
SwapChain.cpp Merge pull request #4441 from stenzek/vulkan-max-image-count 2016-11-13 14:12:32 +01:00
SwapChain.h
Texture2D.cpp
Texture2D.h
TextureCache.cpp TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
TextureCache.h TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
TextureConverter.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureConverter.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
Util.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
Util.h Common: Add alignment header 2016-12-06 20:33:53 +01:00
VertexFormat.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
VertexFormat.h Vulkan: Implement a pipeline UID cache 2016-11-28 21:21:53 +10:00
VertexManager.cpp Merge pull request #4924 from stenzek/vulkan-list-restart 2017-02-18 21:58:30 +10:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VideoBackend.h Vulkan: Refactor initialization to only use a single instance 2017-01-29 22:18:53 +10:00
Vulkan.vcxproj Vulkan: Combine PaletteTextureConverter and TextureEncoder classes 2016-12-04 20:10:13 +10:00
VulkanContext.cpp Vulkan: Handle BUG_PRIMITIVE_RESTART 2017-02-18 15:07:34 +10:00
VulkanContext.h Vulkan: Refactor initialization to only use a single instance 2017-01-29 22:18:53 +10:00
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h