dolphin/Source/Core/DolphinQt/NetPlay
Techjar cfeffdcf42 Fix more segfaults on NetPlay quit
Basically everything here was race conditions in Qt callbacks, so I changed the client/server instances to std::shared_ptr and added null checks. It checks that the object exists in the callback, and the shared_ptr ensures it doesn't get destroyed until we're done with it.

MD5 check would also cause a segfault if you quit without cancelling it first, which was pretty silly.
2018-07-21 00:04:14 -04:00
..
GameListDialog.cpp
GameListDialog.h
MD5Dialog.cpp Fix more segfaults on NetPlay quit 2018-07-21 00:04:14 -04:00
MD5Dialog.h
NetPlayDialog.cpp Fix more segfaults on NetPlay quit 2018-07-21 00:04:14 -04:00
NetPlayDialog.h NetPlay save data synchronization 2018-07-19 18:09:20 -04:00
NetPlaySetupDialog.cpp
NetPlaySetupDialog.h
PadMappingDialog.cpp Fix more segfaults on NetPlay quit 2018-07-21 00:04:14 -04:00
PadMappingDialog.h