..
BoundingBox.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
BoundingBox.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
CMakeLists.txt
cmake: Build D3D and D3D12 video backends
2017-01-21 00:35:55 +01:00
D3D.vcxproj
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
D3D.vcxproj.filters
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
D3DBase.cpp
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
D3DBase.h
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
D3DBlob.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DBlob.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DShader.cpp
Core: Remove double newlines at the end of *_LOG messages.
2016-11-02 02:09:33 +00:00
D3DShader.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DState.cpp
VideoBackends: Always enable dual-source blending if supported.
2016-10-10 17:32:51 +02:00
D3DState.h
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
D3DTexture.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DTexture.h
D3D: Add CommonTypes include to D3DTexture.h
2017-02-03 12:07:53 -05:00
D3DUtil.cpp
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
D3DUtil.h
RenderBase: Forward declare EFBAccessType
2017-01-23 12:41:26 -05:00
FramebufferManager.cpp
FramebufferManagerBase: Return a std::pair from GetTargetSize
2017-02-03 15:27:53 -05:00
FramebufferManager.h
FramebufferManagerBase: Return a std::pair from GetTargetSize
2017-02-03 15:27:53 -05:00
GeometryShaderCache.cpp
Common: Add alignment header
2016-12-06 20:33:53 +01:00
GeometryShaderCache.h
Remove the rest of ShaderDebugging.
2016-06-26 16:25:11 +12:00
main.cpp
VideoConfig: Add option for full-resolution frame dumping
2016-11-28 20:14:59 +10:00
NativeVertexFormat.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp
VideoCommon: Make dst_alpha state implicit.
2017-01-04 20:02:31 +01:00
PixelShaderCache.h
VideoCommon: Make dst_alpha state implicit.
2017-01-04 20:02:31 +01:00
PSTextureEncoder.cpp
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
PSTextureEncoder.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
Render.cpp
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
Render.h
RenderBase: Forward declare EFBAccessType
2017-01-23 12:41:26 -05:00
Television.cpp
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
Television.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
TextureCache.cpp
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
TextureCache.h
TextureCache: Drop unused parameter in backend API.
2016-12-26 22:10:32 +01:00
TextureEncoder.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
VertexManager.cpp
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
VertexManager.h
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
VertexShaderCache.cpp
Common: Add alignment header
2016-12-06 20:33:53 +01:00
VertexShaderCache.h
Remove the rest of ShaderDebugging.
2016-06-26 16:25:11 +12:00
VideoBackend.h
VideoCommon: Drop GetConfigName.
2016-06-26 12:34:59 +02:00
XFBEncoder.cpp
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
XFBEncoder.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00