dolphin/Source/Core/Common/Src
2011-02-04 08:37:58 +00:00
..
Crypto Some more work on CMake on Windows: 2011-01-09 16:36:19 +00:00
ABI.cpp ABI fix for Linux x64. ABI_CallFunctionCC16 was not calculating the jump distance on far calls. 2010-12-17 05:16:51 +00:00
ABI.h
Atomic_GCC.h Core/DSPCore: Improve Interpreter address register add/sub, convert to 2010-12-27 15:05:18 +00:00
Atomic_Win32.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
Atomic.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
BreakPoints.cpp Make the memcheck log INFO level. 2010-09-27 04:30:23 +00:00
BreakPoints.h
CDUtils.cpp Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
CDUtils.h Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
ChunkFile.h First pass at dealing with different size_t/off_t sizes in C90 environments. 2010-12-05 15:59:11 +00:00
ColorUtil.cpp
ColorUtil.h
Common.h Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id's when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X. 2011-02-04 08:37:58 +00:00
CommonFuncs.h Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
CommonPaths.h Fixed vs2010 SVNRevGen project. (Also changed "make_svnrev.h.vbs" to jscript and gave it some comments :p) Removed some old plugin stuff. 2011-02-01 04:20:51 +00:00
CommonTypes.h OS X buildfix 2010-05-02 21:12:51 +00:00
ConsoleListener.cpp Revert back to LogTypes. Fixes issue 3668. 2010-12-14 17:52:01 +00:00
ConsoleListener.h Revert back to LogTypes. Fixes issue 3668. 2010-12-14 17:52:01 +00:00
CPUDetect.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
CPUDetect.h * Changed the Projection Hack option in game properties to "Custom Projection Hack" 2011-01-29 21:13:56 +00:00
DebugInterface.h Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class. 2010-02-18 12:06:13 +00:00
ExtendedTrace.cpp
ExtendedTrace.h
FifoQueue.h New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works. 2010-08-10 04:12:32 +00:00
FileSearch.cpp Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966. 2011-01-22 18:19:42 +00:00
FileSearch.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileUtil.cpp Fixed vs2010 SVNRevGen project. (Also changed "make_svnrev.h.vbs" to jscript and gave it some comments :p) Removed some old plugin stuff. 2011-02-01 04:20:51 +00:00
FileUtil.h Fix the Audio tab and merge the DSP config into one. 2011-01-29 04:16:05 +00:00
FixedSizeQueue.h
Hash.cpp Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id's when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X. 2011-02-04 08:37:58 +00:00
Hash.h Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id's when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X. 2011-02-04 08:37:58 +00:00
IniFile.cpp Remove the PIC linker flag for DSP on linux. 2011-01-30 17:04:12 +00:00
IniFile.h Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
LinearDiskCache.h If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676. 2011-01-29 08:34:57 +00:00
Log.h Revert back to LogTypes. Fixes issue 3668. 2010-12-14 17:52:01 +00:00
LogManager.cpp Core/DSPCore: Improve Interpreter address register add/sub, convert to 2010-12-27 15:05:18 +00:00
LogManager.h Core/DSPCore: Improve Interpreter address register add/sub, convert to 2010-12-27 15:05:18 +00:00
MathUtil.cpp
MathUtil.h
MemArena.cpp Allocate low executable memory on OS X as on Windows and Linux. 2011-01-09 14:09:27 +00:00
MemArena.h Allocate low executable memory on OS X as on Windows and Linux. 2011-01-09 14:09:27 +00:00
MemoryUtil.cpp Executable memory above 2GB is okay on a 32-bit machine. 2011-01-12 21:25:33 +00:00
MemoryUtil.h Allocate low executable memory on OS X as on Windows and Linux. 2011-01-09 14:09:27 +00:00
Misc.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
MsgHandler.cpp Clean up translator callback. 2011-01-14 00:15:08 +00:00
MsgHandler.h Clean up translator callback. 2011-01-14 00:15:08 +00:00
NandPaths.cpp Update Wii save import / export to use the same replace list as FileIO 2010-12-22 00:48:59 +00:00
NandPaths.h Update Wii save import / export to use the same replace list as FileIO 2010-12-22 00:48:59 +00:00
SConscript Turn back on unit tests in SCons. 2011-02-04 01:02:06 +00:00
SDCardUtil.cpp allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...) 2010-12-05 09:04:34 +00:00
SDCardUtil.h misc stuff 2010-05-23 08:41:58 +00:00
Setup.h
stdafx.cpp
stdafx.h
StdThread.h Equip any new threads with an NSAutoreleasePool. 2011-01-29 23:46:26 +00:00
StringUtil.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
StringUtil.h Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
svnrev_template.h Copy the version string obtained from svnversion at runtime instead of 2010-07-08 15:25:01 +00:00
SymbolDB.cpp Cast size_t to unsigned long for printf to deal with (32-bit) 2010-12-05 18:22:41 +00:00
SymbolDB.h
SysConf.cpp Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
SysConf.h Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
Thread.cpp Thread affinity on OS X and *BSD. 2011-02-02 21:52:43 +00:00
Thread.h Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). 2011-01-27 20:47:58 +00:00
Thunk.cpp keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
Thunk.h keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
Timer.cpp Layout should not be called until after a sizer is inserted into its parent. This fixes the "gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17" type console warnings that are annoying on linux. If there are issues with this on other platforms let me know, but there shouldn't be. 2010-11-22 15:25:59 +00:00
Timer.h (Minor timer library code cleanup) 2010-01-21 19:55:01 +00:00
Version.cpp Don't bother quickly flashing the full pathname to the file loaded 2011-01-11 16:19:15 +00:00
VideoBackendBase.cpp Use brute force to link the software plugin. 2011-02-03 19:55:30 +00:00
VideoBackendBase.h Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp Core/DSPCore: Fix more memory accesses for linux x64 2010-12-16 22:38:31 +00:00
x64Emitter.h Core/DSPCore: Consolidation of register accesses(except for the four hw 2011-01-14 18:00:25 +00:00