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Debugger
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wxString conversion cleanup.
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2013-03-02 20:34:53 -06:00 |
GLInterface
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remove wx from agl
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2013-03-14 09:52:13 +01:00 |
MemoryCards
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Move GCMemcard from DolphinWX/Memorycards to Core/HW
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2011-10-04 13:14:18 -07:00 |
AboutDolphin.cpp
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
AboutDolphin.h
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More work on making dialogs close when escape is pressed, and some general GUI code clean up.
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2011-03-16 22:22:21 +00:00 |
ARCodeAddEdit.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
ARCodeAddEdit.h
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Revert "Ctrl+A support in the action replay code editing menu."
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2013-01-21 00:11:53 -05:00 |
CheatsWindow.cpp
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
CheatsWindow.h
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Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
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2013-01-13 03:06:56 -06:00 |
ConfigMain.cpp
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Fix a typo.
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2013-03-08 22:47:56 -05:00 |
ConfigMain.h
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Merge branch 'external-theme'
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2013-01-16 19:00:19 -06:00 |
FifoPlayerDlg.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
FifoPlayerDlg.h
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Replace all of Connect/Disconnect with Bind/Unbind.
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2013-01-13 12:45:33 -06:00 |
Frame.cpp
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Eliminate some netplay gamelist ugliness.
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2013-03-03 17:56:40 -06:00 |
Frame.h
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remove wx from agl
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2013-03-14 09:52:13 +01:00 |
FrameAui.cpp
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
FrameTools.cpp
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
GameListCtrl.cpp
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Use standard binary multiple unit symbols for game size display.
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2013-03-05 14:58:30 -06:00 |
GameListCtrl.h
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Eliminate some netplay gamelist ugliness.
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2013-03-03 17:56:40 -06:00 |
GCMicDlg.cpp
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Replace all of Connect/Disconnect with Bind/Unbind.
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2013-01-13 12:45:33 -06:00 |
GCMicDlg.h
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ok...just need to update the button...
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2011-10-09 01:11:48 -07:00 |
GeckoCodeDiag.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
GeckoCodeDiag.h
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Added a note to try the native code handler in the error message window.
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2012-01-03 01:24:16 -05:00 |
GLInterface.h
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Removes the redundant window on OSX
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2013-03-13 21:34:52 -05:00 |
Globals.h
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Remove some unused resource files.
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2013-01-16 17:09:09 -06:00 |
HotkeyDlg.cpp
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Replace all of Connect/Disconnect with Bind/Unbind.
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2013-01-13 12:45:33 -06:00 |
HotkeyDlg.h
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InputConfigDiag.cpp
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Buildfix.
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2013-02-28 03:11:10 -06:00 |
InputConfigDiag.h
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Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
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2013-01-13 03:06:56 -06:00 |
InputConfigDiagBitmaps.cpp
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
ISOFile.cpp
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Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
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2013-03-03 18:34:03 -06:00 |
ISOFile.h
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Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
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2013-03-03 18:34:03 -06:00 |
ISOProperties.cpp
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Merge branch 'FIFO-BP'
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2013-03-12 19:47:59 +11:00 |
ISOProperties.h
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Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
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2013-02-16 12:51:09 +11:00 |
LogConfigWindow.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
LogConfigWindow.h
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added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
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2012-01-07 23:04:18 -08:00 |
LogWindow.cpp
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More string conversion cleanup.
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2013-03-03 18:40:50 -06:00 |
LogWindow.h
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I'm confused at why SHIFT-JIS was being used here.
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2013-03-02 20:42:48 -06:00 |
Main.cpp
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Add a OSX version check to GLSL so if anyone running < OSX 10.7 gets a message instead of crashing when running the game. Turn off DEBUG_GLSL.
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2013-03-14 15:25:41 -05:00 |
Main.h
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MainAndroid.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
MainNoGUI.cpp
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Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
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2011-08-26 13:29:01 -07:00 |
MemcardManager.cpp
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More wxString conversion cleanup.
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2013-03-03 02:30:45 -06:00 |
MemcardManager.h
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Replace all of Connect/Disconnect with Bind/Unbind.
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2013-01-13 12:45:33 -06:00 |
NetWindow.cpp
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Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
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2013-03-03 18:34:03 -06:00 |
NetWindow.h
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build against wxWidgets3 from Externals on Windows.
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2012-03-18 02:31:19 -07:00 |
PatchAddEdit.cpp
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
PatchAddEdit.h
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Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
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2011-07-09 21:00:30 +00:00 |
PHackSettings.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
PHackSettings.h
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Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
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2011-03-17 04:26:01 +00:00 |
stdafx.cpp
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stdafx.h
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TASInputDlg.cpp
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Fix the majority of the compiler warnings unearthed by the addition of
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2013-01-29 23:24:51 -06:00 |
TASInputDlg.h
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Revert "support retina display"
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2012-12-24 08:01:44 +13:00 |
UDPConfigDiag.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
UDPConfigDiag.h
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VideoConfigDiag.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
VideoConfigDiag.h
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
WiimoteConfigDiag.cpp
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Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
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2013-02-15 03:00:31 -06:00 |
WiimoteConfigDiag.h
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Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
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2013-02-15 03:00:31 -06:00 |
WXInputBase.cpp
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build against wxWidgets3 from Externals on Windows.
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2012-03-18 02:31:19 -07:00 |
WXInputBase.h
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WxUtils.cpp
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Buildfix.
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2013-02-28 03:11:10 -06:00 |
WxUtils.h
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
X11Utils.cpp
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Fix compiling Dolphin on devices that provide crazy GLES drivers
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2013-03-05 03:53:25 +00:00 |
X11Utils.h
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On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited.
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2011-06-17 13:14:55 +00:00 |