..
Debugger
Adjust the character counts in the debug views to more closely resemble the original pixel counts
2011-07-03 20:47:18 +00:00
MemoryCards
Move GCMemcard from DolphinWX/Memorycards to Core/HW
2011-10-04 13:14:18 -07:00
AboutDolphin.cpp
Make the jscript for writing out scmrev.h work on windows.
2011-08-21 19:15:50 -07:00
AboutDolphin.h
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
ARCodeAddEdit.cpp
Linux build fix. Also take care of a few compiler warnings that have developed.
2011-06-02 23:28:47 +00:00
ARCodeAddEdit.h
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
CheatsWindow.cpp
Properly destroy cheat manager window when closed.
2011-06-17 09:19:13 +00:00
CheatsWindow.h
Properly destroy cheat manager window when closed.
2011-06-17 09:19:13 +00:00
ConfigMain.cpp
Added TaruKonga (DK Bongos) support.
2011-10-23 07:01:17 -07:00
ConfigMain.h
Last major UI change before release.
2011-06-02 19:32:34 +00:00
FifoPlayerDlg.cpp
Add Catalan language thanks to (and at the urgent request of) Jordi Coma. Also fix a few translation strings in the code.
2011-04-27 01:10:58 +00:00
FifoPlayerDlg.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
Frame.cpp
Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
2011-08-26 13:29:01 -07:00
Frame.h
New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
2011-06-24 06:50:50 +00:00
FrameAui.cpp
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
2011-04-01 07:43:02 +00:00
FrameTools.cpp
Added TaruKonga (DK Bongos) support.
2011-10-23 07:01:17 -07:00
GameListCtrl.cpp
Fix a couple of strings for translation.
2011-06-04 04:34:44 +00:00
GameListCtrl.h
- Time extended in which the tooltip remains visible. (Windows PTFs)
2011-04-20 15:25:21 +00:00
GCMicDlg.cpp
ok...just need to update the button...
2011-10-09 01:11:48 -07:00
GCMicDlg.h
ok...just need to update the button...
2011-10-09 01:11:48 -07:00
GeckoCodeDiag.cpp
Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h
Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
2010-07-23 05:22:12 +00:00
Globals.h
New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
2011-06-24 06:50:50 +00:00
HotkeyDlg.cpp
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
HotkeyDlg.h
Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape.
2011-03-16 12:59:05 +00:00
InputConfigDiag.cpp
Make use of wxStdDialogButtonSizer wherever appropriate.
2011-06-03 12:26:32 +00:00
InputConfigDiag.h
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
InputConfigDiagBitmaps.cpp
problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again.
2011-03-07 00:16:38 +00:00
ISOFile.cpp
When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
2011-03-25 18:12:40 +00:00
ISOFile.h
Eliminate ini file loading in the paint, sort, and tooltip events.
2011-03-23 04:31:00 +00:00
ISOProperties.cpp
Bounding Box bugfixes.
2011-10-28 21:12:12 +01:00
ISOProperties.h
Bounding Box bugfixes.
2011-10-28 21:12:12 +01:00
LogConfigWindow.cpp
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
2011-04-01 07:43:02 +00:00
LogConfigWindow.h
Make log options an AUI window instead of a dialog.
2011-02-21 15:01:00 +00:00
LogWindow.cpp
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
2011-04-01 07:43:02 +00:00
LogWindow.h
Fix a few issues with the size of the logger pane.
2011-03-23 02:06:40 +00:00
Main.cpp
Possible fix for random crashes with plenty of games(like Mario Galaxy) and issue 4568 (please test).
2011-10-19 21:03:08 +03:00
Main.h
Reinstate AfterInit(), which is still needed for MacOpenFile()
2011-03-16 01:50:46 +00:00
MainNoGUI.cpp
Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
2011-08-26 13:29:01 -07:00
MemcardManager.cpp
make it significantly harder to choose an invalid memory card file in the main dolphin config
2011-08-07 07:17:49 +00:00
MemcardManager.h
Move GCMemcard from DolphinWX/Memorycards to Core/HW
2011-10-04 13:14:18 -07:00
NetWindow.cpp
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
NetWindow.h
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
PatchAddEdit.cpp
Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
2011-07-09 21:00:30 +00:00
PatchAddEdit.h
Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
2011-07-09 21:00:30 +00:00
PHackSettings.cpp
Fix build on openSUSE 11.4 (not sure why it worked fine everywhere else anyway).
2011-05-31 19:58:15 +00:00
PHackSettings.h
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
stdafx.cpp
stdafx.h
Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
2011-01-25 11:14:11 +00:00
TASInputDlg.cpp
Fixed hotkeys not working with the TAS Input dialog open.
2011-07-13 05:53:56 +00:00
TASInputDlg.h
Fixed hotkeys not working with the TAS Input dialog open.
2011-07-13 05:53:56 +00:00
UDPConfigDiag.cpp
Make use of wxStdDialogButtonSizer wherever appropriate.
2011-06-03 12:26:32 +00:00
UDPConfigDiag.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
VideoConfigDiag.cpp
Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
2011-07-29 22:18:11 +00:00
VideoConfigDiag.h
Fix a couple of strings for translation.
2011-06-04 04:34:44 +00:00
WiimoteConfigDiag.cpp
New Wiimote configuration dialog design.
2011-08-06 14:38:23 +00:00
WiimoteConfigDiag.h
New Wiimote configuration dialog design.
2011-08-06 14:38:23 +00:00
WXInputBase.cpp
Be more flexible about hotkey modifier permutations.
2011-01-30 14:20:20 +00:00
WXInputBase.h
Clean up nowx and stop cocoaApp busy-waiting in the main loop.
2011-01-15 10:33:07 +00:00
WxUtils.cpp
Fix a few strings for translation.
2011-04-17 21:39:58 +00:00
WxUtils.h
r6928 redux
2011-01-27 23:59:12 +00:00
X11Utils.cpp
On linux use the current desktop resolution for the default fullscreen resolution, instead of the hard coded 640x480 resolution.
2011-07-15 02:17:14 +00:00
X11Utils.h
On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited.
2011-06-17 13:14:55 +00:00