dolphin/Source
comex dd7ab4812b On x86, disabling fastmem isn't enough actually.
Without fastmem, the JIT code still does an inline check for RAM
addresses.  With watchpoints we have to disable that too.  (Hardware
watchpoints would avoid all the slow, but be complicated to implement
and limited in number - I doubt most people debugging games care much if
they run slower.)

With this change and watchpoints enabled, Melee runs at no more than 40%
speed, despite running at full speed without them.  Oh well.  Better
works slowly than doesn't bloody work.

Incidentally, I'm getting an unrelated crash in
PowerPC::HostIsRAMAddress when shutting down a game.  This code sucks.
2015-04-24 22:37:54 -04:00
..
Android [Android] Support arguments from Activity Monitor. 2015-03-08 08:43:25 -05:00
Core On x86, disabling fastmem isn't enough actually. 2015-04-24 22:37:54 -04:00
DSPSpy Fix include order of files outside of Source/Core 2015-03-01 14:54:22 +01:00
DSPTool CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
PCH Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
UnitTests XEmitter: add PUNPCKLQDQ 2015-03-18 12:09:06 +01:00
VSProps Base.props: Remove DXSDK_DIR from the include path. 2015-04-13 21:44:40 +02:00
.clang-format
CMakeLists.txt
dolphin-emu.sln remove win32/mixed project configurations. 2015-03-14 14:07:21 -07:00