dolphin/Source/Core
comex dd7ab4812b On x86, disabling fastmem isn't enough actually.
Without fastmem, the JIT code still does an inline check for RAM
addresses.  With watchpoints we have to disable that too.  (Hardware
watchpoints would avoid all the slow, but be complicated to implement
and limited in number - I doubt most people debugging games care much if
they run slower.)

With this change and watchpoints enabled, Melee runs at no more than 40%
speed, despite running at full speed without them.  Oh well.  Better
works slowly than doesn't bloody work.

Incidentally, I'm getting an unrelated crash in
PowerPC::HostIsRAMAddress when shutting down a game.  This code sucks.
2015-04-24 22:37:54 -04:00
..
AudioCommon (Visual Studio) Categorize SoundStream.h with other SoundStream files 2015-04-03 14:37:03 -04:00
Common Automatically disable fastmem and enable memcheck when there are any watchpoints. 2015-04-24 22:37:53 -04:00
Core On x86, disabling fastmem isn't enough actually. 2015-04-24 22:37:54 -04:00
DiscIO DiscIO: Add a missing header to Volume.h 2015-04-20 21:10:31 -04:00
DolphinQt DolphinQt: Sort game list by ascending title order by default 2015-04-11 16:44:35 +02:00
DolphinWX To make up for it, make pressing enter on the value textbox set the value. 2015-04-24 22:19:21 -04:00
InputCommon Merge pull request #2199 from skidau/remove-controls-lock 2015-04-21 11:13:30 +12:00
UICommon Fix user directories at times doing stupid things. 2015-03-15 09:19:48 -05:00
VideoBackends Merge pull request #2301 from lioncash/const 2015-04-16 23:13:39 -04:00
VideoCommon Fix code broken by merge 2015-04-23 02:07:45 -04:00
CMakeLists.txt