dolphin/Source
Jules Blok debaf63fe8 VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy.
2016-09-01 01:14:14 +02:00
..
Android Fix crash caused by trying to reference touch-screen config UI on devices without touchscreen 2016-07-30 09:33:35 -04:00
Core VertexShaderGen: Move the sonic epsilon hack to the vertex shader. 2016-09-01 01:14:14 +02:00
DSPSpy Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DSPTool Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PCH Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
UnitTests Common: namespace MemoryUtil 2016-08-07 13:03:07 -04:00
VSProps Windows: Don't include Externals\curl\lib\ everywhere 2016-06-21 10:58:50 +02:00
.clang-format Add new clang-format config. 2016-06-24 10:41:05 +02:00
CMakeLists.txt Strip the Android shared library file. 2016-01-20 10:40:42 -06:00
dolphin-emu.sln Externals: Add glslang from Vulkan SDK v1.0.21.1 2016-08-11 22:40:32 +10:00