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debaf63fe8
In the vertex shader we have control over the depth clipping planes, so we don't have to offset every floating point value and lose accuracy. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |