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FramebufferManager.cpp
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disable emulate format changes on glsl120
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2013-08-06 10:34:30 +02:00 |
FramebufferManager.h
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implement emulate efb format changes on ogl backend
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2013-07-22 15:41:10 +02:00 |
GLFunctions.cpp
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Fix Android Build.
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2013-07-26 15:02:03 +00:00 |
GLFunctions.h
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Fix Android Build.
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2013-07-26 15:02:03 +00:00 |
Globals.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
GLUtil.cpp
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Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
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2013-06-19 09:17:33 +02:00 |
GLUtil.h
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Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
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2013-07-26 14:51:04 +00:00 |
main.cpp
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implement emulate efb format changes on ogl backend
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2013-07-22 15:41:10 +02:00 |
main.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
NativeVertexFormat.cpp
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Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.""
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2013-04-24 03:03:52 +02:00 |
PerfQuery.cpp
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Respect ShouldEmulate() in PerfQuery implementations for DX11 and OGL (ugly implem, but the current state of VideoCommon does not allow much better)
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2013-08-14 23:18:00 +02:00 |
PerfQuery.h
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Kill warning.
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2013-03-02 23:00:14 -06:00 |
PixelShaderCache.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
PostProcessing.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
PostProcessing.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
ProgramShaderCache.cpp
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Implement zcomploc on OpenGL4.2+
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2013-07-22 12:02:16 +02:00 |
ProgramShaderCache.h
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Polish shader uid checking.
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2013-04-29 21:00:39 +02:00 |
RasterFont.cpp
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Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
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2013-07-13 17:24:23 -05:00 |
RasterFont.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
Render.cpp
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Change a glClear in the OpenGL renderer to improve performance on Mali chips.
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2013-08-02 23:19:16 +00:00 |
Render.h
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Implement zcomploc on OpenGL4.2+
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2013-07-22 12:02:16 +02:00 |
SamplerCache.cpp
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OGL/SamplerCache: Treat lod_bias as a signed integer.
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2013-07-22 18:24:56 +00:00 |
SamplerCache.h
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
stdafx.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
stdafx.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
StreamBuffer.cpp
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Didn't mean to disable hacked buffer.
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2013-07-27 00:51:26 +00:00 |
StreamBuffer.h
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Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
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2013-07-27 00:40:16 +00:00 |
TextureCache.cpp
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Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
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2013-07-13 17:24:23 -05:00 |
TextureCache.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
TextureConverter.cpp
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Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
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2013-07-25 18:39:00 +00:00 |
TextureConverter.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
VertexManager.cpp
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[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
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2013-07-26 21:49:48 -05:00 |
VertexManager.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
VertexShaderCache.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
VideoBackend.h
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Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
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2013-05-01 23:51:43 +10:00 |