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db76994a9a
Regression from PR #7285 / PR #7293.
520 lines
14 KiB
C++
520 lines
14 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "UICommon/GameFile.h"
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#include <algorithm>
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#include <cinttypes>
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#include <cstdio>
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#include <cstring>
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#include <iterator>
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#include <map>
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#include <memory>
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#include <sstream>
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#include <string>
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#include <tuple>
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#include <utility>
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#include <vector>
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/HttpRequest.h"
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#include "Common/Image.h"
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#include "Common/IniFile.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Config/UISettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/IOS/ES/Formats.h"
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#include "Core/TitleDatabase.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/WiiSaveBanner.h"
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constexpr const char* COVER_URL = "https://art.gametdb.com/wii/cover/%s/%s.png";
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namespace UICommon
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{
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static const std::string EMPTY_STRING;
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static bool UseGameCovers()
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{
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// We ifdef this out on Android because accessing the config before emulation start makes us crash.
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// The Android GUI doesn't support covers anyway, so this doesn't make us lose out on functionality.
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#ifdef ANDROID
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return false;
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#else
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return Config::Get(Config::MAIN_USE_GAME_COVERS);
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#endif
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}
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bool operator==(const GameBanner& lhs, const GameBanner& rhs)
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{
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return std::tie(lhs.buffer, lhs.width, lhs.height) == std::tie(rhs.buffer, rhs.width, rhs.height);
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}
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bool operator!=(const GameBanner& lhs, const GameBanner& rhs)
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{
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return !operator==(lhs, rhs);
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}
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const std::string& GameFile::Lookup(DiscIO::Language language,
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const std::map<DiscIO::Language, std::string>& strings)
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{
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auto end = strings.end();
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auto it = strings.find(language);
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if (it != end)
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return it->second;
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// English tends to be a good fallback when the requested language isn't available
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if (language != DiscIO::Language::English)
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{
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it = strings.find(DiscIO::Language::English);
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if (it != end)
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return it->second;
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}
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// If English isn't available either, just pick something
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if (!strings.empty())
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return strings.cbegin()->second;
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return EMPTY_STRING;
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}
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const std::string&
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GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const
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{
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#ifdef ANDROID
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// TODO: Make the Android app load the config at app start instead of emulation start
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// so that we can access the user's preference here
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const DiscIO::Language language = DiscIO::Language::English;
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#else
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const bool wii = DiscIO::IsWii(m_platform);
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const DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(wii);
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#endif
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return Lookup(language, strings);
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}
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GameFile::GameFile(const std::string& path)
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: m_file_path(path), m_region(DiscIO::Region::Unknown), m_country(DiscIO::Country::Unknown)
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{
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{
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std::string name, extension;
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SplitPath(m_file_path, nullptr, &name, &extension);
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m_file_name = name + extension;
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std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(m_file_path));
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if (volume != nullptr)
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{
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m_platform = volume->GetVolumeType();
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m_short_names = volume->GetShortNames();
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m_long_names = volume->GetLongNames();
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m_short_makers = volume->GetShortMakers();
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m_long_makers = volume->GetLongMakers();
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m_descriptions = volume->GetDescriptions();
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m_region = volume->GetRegion();
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m_country = volume->GetCountry();
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m_blob_type = volume->GetBlobType();
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m_file_size = volume->GetRawSize();
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m_volume_size = volume->GetSize();
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m_internal_name = volume->GetInternalName();
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m_game_id = volume->GetGameID();
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m_title_id = volume->GetTitleID().value_or(0);
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m_maker_id = volume->GetMakerID();
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m_revision = volume->GetRevision().value_or(0);
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m_disc_number = volume->GetDiscNumber().value_or(0);
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m_apploader_date = volume->GetApploaderDate();
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m_volume_banner.buffer = volume->GetBanner(&m_volume_banner.width, &m_volume_banner.height);
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m_valid = true;
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}
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}
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if (!IsValid() && IsElfOrDol())
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{
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m_valid = true;
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m_file_size = File::GetSize(m_file_path);
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m_platform = DiscIO::Platform::ELFOrDOL;
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m_blob_type = DiscIO::BlobType::DIRECTORY;
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}
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}
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bool GameFile::IsValid() const
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{
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if (!m_valid)
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return false;
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if (m_platform == DiscIO::Platform::WiiWAD && !IOS::ES::IsChannel(m_title_id))
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return false;
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return true;
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}
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bool GameFile::CustomCoverChanged()
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{
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if (!m_custom_cover.buffer.empty() || !UseGameCovers())
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return false;
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std::string path, name;
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SplitPath(m_file_path, &path, &name, nullptr);
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std::string contents;
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// This icon naming format is intended as an alternative to Homebrew Channel icons
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// for those who don't want to have a Homebrew Channel style folder structure.
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bool success = File::Exists(path + name + ".cover.png") &&
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File::ReadFileToString(path + name + ".cover.png", contents);
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if (!success)
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{
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success =
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File::Exists(path + "cover.png") && File::ReadFileToString(path + "cover.png", contents);
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}
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if (success)
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m_pending.custom_cover.buffer = {contents.begin(), contents.end()};
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return success;
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}
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void GameFile::DownloadDefaultCover()
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{
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if (!m_default_cover.buffer.empty() || !UseGameCovers())
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return;
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const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
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// If covers have already been downloaded, abort
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if (File::Exists(cover_path + m_game_id + ".png") ||
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File::Exists(cover_path + m_game_id.substr(0, 4) + ".png"))
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return;
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Common::HttpRequest request;
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std::string region_code;
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auto user_lang = SConfig::GetInstance().GetCurrentLanguage(DiscIO::IsWii(GetPlatform()));
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switch (m_region)
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{
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case DiscIO::Region::NTSC_J:
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region_code = "JA";
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break;
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case DiscIO::Region::NTSC_U:
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region_code = "US";
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break;
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case DiscIO::Region::NTSC_K:
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region_code = "KO";
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break;
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case DiscIO::Region::PAL:
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switch (user_lang)
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{
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case DiscIO::Language::German:
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region_code = "DE";
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break;
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case DiscIO::Language::French:
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region_code = "FR";
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break;
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case DiscIO::Language::Spanish:
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region_code = "ES";
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break;
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case DiscIO::Language::Italian:
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region_code = "IT";
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break;
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case DiscIO::Language::Dutch:
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region_code = "NL";
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break;
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case DiscIO::Language::English:
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default:
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region_code = "EN";
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break;
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}
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break;
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case DiscIO::Region::Unknown:
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region_code = "EN";
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break;
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}
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auto response = request.Get(StringFromFormat(COVER_URL, region_code.c_str(), m_game_id.c_str()));
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if (response)
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{
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File::WriteStringToFile(std::string(response.value().begin(), response.value().end()),
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cover_path + m_game_id + ".png");
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return;
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}
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response =
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request.Get(StringFromFormat(COVER_URL, region_code.c_str(), m_game_id.substr(0, 4).c_str()));
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if (response)
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{
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File::WriteStringToFile(std::string(response.value().begin(), response.value().end()),
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cover_path + m_game_id.substr(0, 4) + ".png");
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}
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}
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bool GameFile::DefaultCoverChanged()
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{
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if (!m_default_cover.buffer.empty() || !UseGameCovers())
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return false;
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const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
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std::string contents;
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File::ReadFileToString(cover_path + m_game_id + ".png", contents);
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if (contents.empty())
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File::ReadFileToString(cover_path + m_game_id.substr(0, 4).c_str() + ".png", contents);
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if (contents.empty())
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return false;
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m_pending.default_cover.buffer = {contents.begin(), contents.end()};
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return true;
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}
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void GameFile::CustomCoverCommit()
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{
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m_custom_cover = std::move(m_pending.custom_cover);
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}
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void GameFile::DefaultCoverCommit()
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{
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m_default_cover = std::move(m_pending.default_cover);
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}
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void GameBanner::DoState(PointerWrap& p)
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{
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p.Do(buffer);
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p.Do(width);
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p.Do(height);
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}
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void GameCover::DoState(PointerWrap& p)
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{
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p.Do(buffer);
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}
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void GameFile::DoState(PointerWrap& p)
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{
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p.Do(m_valid);
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p.Do(m_file_path);
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p.Do(m_file_name);
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p.Do(m_file_size);
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p.Do(m_volume_size);
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p.Do(m_short_names);
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p.Do(m_long_names);
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p.Do(m_short_makers);
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p.Do(m_long_makers);
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p.Do(m_descriptions);
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p.Do(m_internal_name);
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p.Do(m_game_id);
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p.Do(m_title_id);
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p.Do(m_maker_id);
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p.Do(m_region);
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p.Do(m_country);
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p.Do(m_platform);
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p.Do(m_blob_type);
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p.Do(m_revision);
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p.Do(m_disc_number);
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p.Do(m_apploader_date);
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m_volume_banner.DoState(p);
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m_custom_banner.DoState(p);
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m_default_cover.DoState(p);
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m_custom_cover.DoState(p);
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}
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bool GameFile::IsElfOrDol() const
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{
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if (m_file_path.size() < 4)
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return false;
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std::string name_end = m_file_path.substr(m_file_path.size() - 4);
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std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
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return name_end == ".elf" || name_end == ".dol";
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}
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bool GameFile::WiiBannerChanged()
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{
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// Wii banners can only be read if there is a save file.
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// In case the cache was created without a save file existing,
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// let's try reading the save file again, because it might exist now.
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if (!m_volume_banner.empty())
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return false;
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if (!DiscIO::IsWii(m_platform))
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return false;
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m_pending.volume_banner.buffer =
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DiscIO::WiiSaveBanner(m_title_id)
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.GetBanner(&m_pending.volume_banner.width, &m_pending.volume_banner.height);
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// We only reach here if the old banner was empty, so if the new banner isn't empty,
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// the new banner is guaranteed to be different from the old banner
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return !m_pending.volume_banner.buffer.empty();
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}
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void GameFile::WiiBannerCommit()
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{
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m_volume_banner = std::move(m_pending.volume_banner);
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}
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bool GameFile::ReadPNGBanner(const std::string& path)
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{
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File::IOFile file(path, "rb");
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if (!file)
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return false;
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std::vector<u8> png_data(file.GetSize());
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if (!file.ReadBytes(png_data.data(), png_data.size()))
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return false;
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GameBanner& banner = m_pending.custom_banner;
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std::vector<u8> data_out;
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if (!Common::LoadPNG(png_data, &data_out, &banner.width, &banner.height))
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return false;
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// Make an ARGB copy of the RGBA data
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banner.buffer.resize(data_out.size() / sizeof(u32));
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for (size_t i = 0; i < banner.buffer.size(); i++)
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{
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const size_t j = i * sizeof(u32);
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banner.buffer[i] = (Common::swap32(data_out.data() + j) >> 8) + (data_out[j] << 24);
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}
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return true;
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}
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bool GameFile::CustomBannerChanged()
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{
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std::string path, name;
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SplitPath(m_file_path, &path, &name, nullptr);
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// This icon naming format is intended as an alternative to Homebrew Channel icons
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// for those who don't want to have a Homebrew Channel style folder structure.
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if (!ReadPNGBanner(path + name + ".png"))
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{
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// Homebrew Channel icon naming. Typical for DOLs and ELFs, but we also support it for volumes.
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if (!ReadPNGBanner(path + "icon.png"))
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{
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// If no custom icon is found, go back to the non-custom one.
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m_pending.custom_banner = {};
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}
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}
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return m_pending.custom_banner != m_custom_banner;
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}
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void GameFile::CustomBannerCommit()
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{
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m_custom_banner = std::move(m_pending.custom_banner);
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}
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const std::string& GameFile::GetName(const Core::TitleDatabase& title_database) const
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{
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const auto type = m_platform == DiscIO::Platform::WiiWAD ?
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Core::TitleDatabase::TitleType::Channel :
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Core::TitleDatabase::TitleType::Other;
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const std::string& custom_name = title_database.GetTitleName(m_game_id, type);
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return custom_name.empty() ? GetName() : custom_name;
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}
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const std::string& GameFile::GetName(bool long_name) const
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{
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const std::string& name = long_name ? GetLongName() : GetShortName();
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if (!name.empty())
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return name;
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// No usable name, return filename (better than nothing)
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return m_file_name;
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}
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const std::string& GameFile::GetMaker(bool long_maker) const
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{
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const std::string& maker = long_maker ? GetLongMaker() : GetShortMaker();
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if (!maker.empty())
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return maker;
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if (m_game_id.size() >= 6)
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return DiscIO::GetCompanyFromID(m_maker_id);
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return EMPTY_STRING;
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}
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std::vector<DiscIO::Language> GameFile::GetLanguages() const
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{
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std::vector<DiscIO::Language> languages;
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// TODO: What if some languages don't have long names but have other strings?
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for (const auto& name : m_long_names)
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languages.push_back(name.first);
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return languages;
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}
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std::string GameFile::GetUniqueIdentifier() const
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{
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std::vector<std::string> info;
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if (!GetGameID().empty())
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info.push_back(GetGameID());
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if (GetRevision() != 0)
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info.push_back("Revision " + std::to_string(GetRevision()));
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const std::string& name = GetName();
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int disc_number = GetDiscNumber() + 1;
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std::string lower_name = name;
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std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
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if (disc_number > 1 &&
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lower_name.find(StringFromFormat("disc %i", disc_number)) == std::string::npos &&
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lower_name.find(StringFromFormat("disc%i", disc_number)) == std::string::npos)
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{
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std::string disc_text = "Disc ";
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info.push_back(disc_text + std::to_string(disc_number));
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}
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if (info.empty())
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return name;
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std::ostringstream ss;
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std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
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ss << info.back();
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return name + " (" + ss.str() + ")";
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}
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std::string GameFile::GetWiiFSPath() const
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{
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ASSERT(DiscIO::IsWii(m_platform));
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return Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
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}
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const GameBanner& GameFile::GetBannerImage() const
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{
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return m_custom_banner.empty() ? m_volume_banner : m_custom_banner;
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}
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const GameCover& GameFile::GetCoverImage() const
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{
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return m_custom_cover.empty() ? m_default_cover : m_custom_cover;
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}
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} // namespace UICommon
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