dolphin/Source
LAGonauta f4cf1e4f49 Removed zeroing-out the LFE as it is not needed anymore.
Also removed minimum number of frames needed when decoding DPL2, and use
std::numeric_limits to clamp the samples when needed.

Clamping is still needed, but those samples are much rarer now and depend
on the game.
2019-02-13 22:52:40 -02:00
..
Android Merge pull request #7795 from JosJuice/android-wii-change-disc 2019-02-08 14:30:42 -05:00
Core Removed zeroing-out the LFE as it is not needed anymore. 2019-02-13 22:52:40 -02:00
DSPSpy
DSPTool Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
PCH Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
UnitTests Merge pull request #7602 from CrystalGamma/stop-g_jit 2018-12-27 23:12:14 +01:00
VSProps Added FreeSurround to Externals 2019-02-13 22:52:39 -02:00
.clang-format clang-format: Split C++/ObjC sections 2018-10-06 11:30:45 +10:00
CMakeLists.txt cmake: Conditionally build the unit tests. 2018-12-08 14:07:06 -08:00
dolphin-emu.sln Added FreeSurround to Externals 2019-02-13 22:52:39 -02:00