dolphin/Source/Core/AudioCommon/CMakeLists.txt
LAGonauta df631f0d75 Swapped FFDShow's DPL2 decoder by FreeSurround
Added class in AudioCommon for the surround decoder
2019-02-13 22:52:40 -02:00

74 lines
2.4 KiB
CMake

add_library(audiocommon
AudioCommon.cpp
AudioStretcher.cpp
CubebStream.cpp
CubebUtils.cpp
DPL2Decoder.cpp
Mixer.cpp
SurroundDecoder.cpp
NullSoundStream.cpp
WaveFile.cpp
)
find_package(OpenSLES)
if(OPENSLES_FOUND)
message(STATUS "OpenSLES found, enabling OpenSLES sound backend")
target_sources(audiocommon PRIVATE OpenSLESStream.cpp)
target_link_libraries(audiocommon PRIVATE OpenSLES::OpenSLES)
endif()
if(ENABLE_ALSA)
find_package(ALSA)
if(ALSA_FOUND)
message(STATUS "ALSA found, enabling ALSA sound backend")
target_sources(audiocommon PRIVATE AlsaSoundStream.cpp)
target_link_libraries(audiocommon PRIVATE ALSA::ALSA)
target_compile_definitions(audiocommon PRIVATE HAVE_ALSA=1)
else()
message(STATUS "ALSA NOT found, disabling ALSA sound backend")
endif()
else()
message(STATUS "ALSA explicitly disabled, disabling ALSA sound backend")
endif()
if(ENABLE_PULSEAUDIO)
# PulseAudio ships with a PulseAudioConfig.cmake with no imported target
# So we use our own FindPulseAudio instead with "MODULE"
find_package(PulseAudio MODULE QUIET)
if(PULSEAUDIO_FOUND)
message(STATUS "PulseAudio found, enabling PulseAudio sound backend")
target_sources(audiocommon PRIVATE PulseAudioStream.cpp)
target_link_libraries(audiocommon PRIVATE PulseAudio::PulseAudio)
target_compile_definitions(audiocommon PRIVATE HAVE_PULSEAUDIO=1)
else()
message(STATUS "PulseAudio NOT found, disabling PulseAudio sound backend")
endif()
else()
message(STATUS "PulseAudio explicitly disabled, disabling PulseAudio sound backend")
endif()
if(WIN32)
target_sources(audiocommon PRIVATE WASAPIStream.cpp)
target_sources(audiocommon PRIVATE XAudio2Stream.cpp)
add_library(audiocommon_xaudio27 "XAudio2_7Stream.cpp")
target_include_directories(audiocommon_xaudio27 PRIVATE
${PROJECT_SOURCE_DIR}/Externals
${PROJECT_SOURCE_DIR}/Externals/XAudio2_7
)
target_link_libraries(audiocommon PRIVATE audiocommon_xaudio27)
set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/Externals/OpenAL)
# Dolphin loads openal32.dll at runtime
find_package(OpenAL)
if(OPENAL_FOUND)
message(STATUS "OpenAL found, enabling OpenAL sound backend")
target_sources(audiocommon PRIVATE OpenALStream.cpp)
target_link_libraries(audiocommon PRIVATE OpenAL::OpenAL)
else()
message(STATUS "OpenAL NOT found in Externals")
endif()
endif()
target_link_libraries(audiocommon PRIVATE cubeb SoundTouch FreeSurround)