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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace MMIO
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{
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class Mapping;
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}
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namespace PixelEngine
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{
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// internal hardware addresses
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enum
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{
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PE_ZCONF = 0x00, // Z Config
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PE_ALPHACONF = 0x02, // Alpha Config
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PE_DSTALPHACONF = 0x04, // Destination Alpha Config
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PE_ALPHAMODE = 0x06, // Alpha Mode Config
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PE_ALPHAREAD = 0x08, // Alpha Read
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PE_CTRL_REGISTER = 0x0a, // Control
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PE_TOKEN_REG = 0x0e, // Token
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PE_BBOX_LEFT = 0x10, // Bounding Box Left Pixel
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PE_BBOX_RIGHT = 0x12, // Bounding Box Right Pixel
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PE_BBOX_TOP = 0x14, // Bounding Box Top Pixel
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PE_BBOX_BOTTOM = 0x16, // Bounding Box Bottom Pixel
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// NOTE: Order not verified
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// These indicate the number of quads that are being used as input/output for each particular
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// stage
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PE_PERF_ZCOMP_INPUT_ZCOMPLOC_L = 0x18,
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PE_PERF_ZCOMP_INPUT_ZCOMPLOC_H = 0x1a,
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PE_PERF_ZCOMP_OUTPUT_ZCOMPLOC_L = 0x1c,
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PE_PERF_ZCOMP_OUTPUT_ZCOMPLOC_H = 0x1e,
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PE_PERF_ZCOMP_INPUT_L = 0x20,
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PE_PERF_ZCOMP_INPUT_H = 0x22,
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PE_PERF_ZCOMP_OUTPUT_L = 0x24,
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PE_PERF_ZCOMP_OUTPUT_H = 0x26,
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PE_PERF_BLEND_INPUT_L = 0x28,
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PE_PERF_BLEND_INPUT_H = 0x2a,
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PE_PERF_EFB_COPY_CLOCKS_L = 0x2c,
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PE_PERF_EFB_COPY_CLOCKS_H = 0x2e,
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};
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// ReadMode specifies the returned alpha channel for EFB peeks
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union UPEAlphaReadReg
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{
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u16 Hex;
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struct
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{
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u16 ReadMode : 2;
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u16 : 14;
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};
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};
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void Init();
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void DoState(PointerWrap& p);
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// gfx backend support
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void SetToken(const u16 token, const bool interrupt);
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void SetFinish();
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UPEAlphaReadReg GetAlphaReadMode();
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} // namespace PixelEngine
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