dolphin/Source/Core/VideoCommon
Stenzek f7a0cae7f4 HiresTextures: Do not load compressed textures with unaligned dimensions
D3D11 cannot handle block compressed textures where the first mip level
is not a multiple of the block size. The simple fix for texture pack
authors: leave these textures uncompressed. You can still use a .dds
container.
2018-05-22 16:15:18 +10:00
..
AbstractFramebuffer.cpp
AbstractFramebuffer.h
AbstractPipeline.h
AbstractShader.h
AbstractStagingTexture.cpp
AbstractStagingTexture.h
AbstractTexture.cpp
AbstractTexture.h
AsyncRequests.cpp
AsyncRequests.h Reformat all the things! 2018-04-12 21:28:39 +02:00
AsyncShaderCompiler.cpp
AsyncShaderCompiler.h
AVIDump.cpp
AVIDump.h
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp BPMemory: Use Common::BitCast where applicable 2018-05-18 14:25:44 -04:00
BPMemory.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
BPStructs.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
BPStructs.h
CMakeLists.txt
CommandProcessor.cpp
CommandProcessor.h
ConstantManager.h
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Debugger.h
DriverDetails.cpp
DriverDetails.h
Fifo.cpp
Fifo.h
FPSCounter.cpp
FPSCounter.h Reformat all the things! 2018-04-12 21:28:39 +02:00
FramebufferManagerBase.cpp
FramebufferManagerBase.h Reformat all the things! 2018-04-12 21:28:39 +02:00
GeometryShaderGen.cpp
GeometryShaderGen.h
GeometryShaderManager.cpp
GeometryShaderManager.h
GXPipelineTypes.h
HiresTextures_DDSLoader.cpp HiresTextures: Do not load compressed textures with unaligned dimensions 2018-05-22 16:15:18 +10:00
HiresTextures.cpp HiresTextures: Do not load compressed textures with unaligned dimensions 2018-05-22 16:15:18 +10:00
HiresTextures.h HiresTextures: Do not load compressed textures with unaligned dimensions 2018-05-22 16:15:18 +10:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
LightingShaderGen.h
LookUpTables.h
NativeVertexFormat.h Common/Hash: Namespace code under the Common namespace 2018-05-16 15:39:23 -04:00
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PerfQueryBase.cpp
PerfQueryBase.h Reformat all the things! 2018-04-12 21:28:39 +02:00
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
PixelShaderGen.h
PixelShaderManager.cpp
PixelShaderManager.h
PostProcessing.cpp PostProcessing: Default constructor and destructor of PostProcessingShaderConfiguration 2018-05-21 11:54:56 -04:00
PostProcessing.h PostProcessing: Make GetShader() return by constant reference 2018-05-21 12:07:51 -04:00
RenderBase.cpp Merge pull request #6786 from stenzek/crop-negative-y 2018-05-13 08:55:59 +02:00
RenderBase.h VideoCommon/RenderBase: Refactor OSD messages 2018-05-11 18:24:08 +02:00
RenderState.cpp
RenderState.h
SamplerCommon.h
sfont.inc
ShaderCache.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
ShaderCache.h
ShaderGenCommon.cpp
ShaderGenCommon.h Reformat all the things! 2018-04-12 21:28:39 +02:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp EFB2RAM: Apply copy filter as a float coefficient after sampling 2018-05-22 12:24:08 +10:00
TextureCacheBase.h EFB2RAM: Apply copy filter as a float coefficient after sampling 2018-05-22 12:24:08 +10:00
TextureConfig.cpp
TextureConfig.h
TextureConversionShader.cpp EFB2RAM: Apply copy filter as a float coefficient after sampling 2018-05-22 12:24:08 +10:00
TextureConversionShader.h
TextureConverterShaderGen.cpp EFB2RAM: Apply copy filter as a float coefficient after sampling 2018-05-22 12:24:08 +10:00
TextureConverterShaderGen.h TextureConversionShader: Don't sample from adjacent rows when not needed 2018-05-03 14:09:32 +10:00
TextureDecoder_Common.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
TextureDecoder_Generic.cpp
TextureDecoder_Util.h
TextureDecoder_x64.cpp
TextureDecoder.h
UberShaderCommon.cpp
UberShaderCommon.h
UberShaderPixel.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
UberShaderPixel.h
UberShaderVertex.cpp
UberShaderVertex.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderARM64.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
VertexLoaderARM64.h
VertexLoaderBase.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
VertexLoaderBase.h Reformat all the things! 2018-04-12 21:28:39 +02:00
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexLoaderUtils.h
VertexLoaderX64.cpp
VertexLoaderX64.h
VertexManagerBase.cpp
VertexManagerBase.h CommonFuncs: Convert ROUND_UP_POW2 macro to a function 2018-05-10 19:42:20 -04:00
VertexShaderGen.cpp
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h Remove leftovers of projection hack support 2018-04-13 12:52:42 +02:00
VideoBackendBase.cpp VideoBackendBase: Include parameter names in member function declarations 2018-05-20 16:27:16 -04:00
VideoBackendBase.h VideoBackendBase: Include parameter names in member function declarations 2018-05-20 16:27:16 -04:00
VideoCommon.h
VideoCommon.vcxproj Remove SOIL altogether from the project. 2018-05-20 13:44:42 +02:00
VideoCommon.vcxproj.filters
VideoConfig.cpp Config: Add support for enums 2018-05-12 18:10:26 +02:00
VideoConfig.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h