dolphin/Source/Plugins/Plugin_VideoOGL/Src
2009-07-19 08:17:41 +00:00
..
Debugger re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily). 2009-07-02 17:11:27 +00:00
GUI Misc warning fixes. 2009-07-03 23:53:20 +00:00
OS Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway. 2009-07-15 15:09:20 +00:00
BPFunctions.cpp Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
cocoaGL.h
cocoaGL.m osx fixes for nongui and ogl plugin 2009-05-15 08:55:46 +00:00
Config.cpp revert accidental change to OpenGL's Config.cpp 2009-06-28 16:47:14 +00:00
Config.h Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project. 2009-07-12 21:58:32 +00:00
FramebufferManager.cpp Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
FramebufferManager.h Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it. 2009-07-16 09:06:16 +00:00
Globals.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
GLUtil.cpp Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway. 2009-07-15 15:09:20 +00:00
GLUtil.h Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
GLWindow.h OpenGL: Fixed the screenshot function now that I found all the buffers 2009-06-08 00:44:48 +00:00
main.cpp No more SleepCurrentThreads in Command Processor. Some Fifo cleanup. 2009-07-17 22:57:02 +00:00
main.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
NativeVertexFormat.cpp Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p 2009-07-03 18:33:28 +00:00
nGLUtil.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nGLUtil.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nmain.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
OnScreenDisplay.cpp Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup. 2009-06-13 22:08:01 +00:00
OnScreenDisplay.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
PixelShaderCache.cpp Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown. 2009-07-19 08:17:41 +00:00
PixelShaderCache.h revert last 2 commits 2009-06-22 09:31:30 +00:00
PostProcessing.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
PostProcessing.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
rasterfont.cpp give the DSP breakpoints that can be toggled but don't work yet :p 2009-06-28 12:30:34 +00:00
rasterfont.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
Render.cpp Minor changes for video. Please test pictograph quests in Wind Waker. 2009-07-16 22:45:18 +00:00
Render.h Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
SConscript Linux build fixes. 2009-06-29 18:40:10 +00:00
SDLWindow.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
SDLWindow.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
stdafx.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
stdafx.h
TextureConversionShader.cpp Misc warning fixes. 2009-07-03 23:53:20 +00:00
TextureConversionShader.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
TextureConverter.cpp Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
TextureConverter.h Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
TextureMngr.cpp Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown. 2009-07-19 08:17:41 +00:00
TextureMngr.h Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown. 2009-07-19 08:17:41 +00:00
VertexLoaderManager.cpp Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games. 2009-02-15 12:38:25 +00:00
VertexManager.cpp Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown. 2009-07-19 08:17:41 +00:00
VertexManager.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
VertexShaderCache.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexShaderCache.h revert last 2 commits 2009-06-22 09:31:30 +00:00
Win32Window.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
Win32Window.h compile fix 2009-01-31 20:31:19 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
X11Window.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00
XFB.h Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. 2009-07-15 00:51:24 +00:00