mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
8be5717a60
In TimeSplitters: Future Perfect, PerfQuery is used to detect the visibility of lights and draw coronas. 25 points are drawn for each light. However, the returned count was incorrectly being divided by four leading to dim coronas. Using 4x antialiasing was a workaround because of a bug where antialiasing multiplied the PerfQuery results. This commit fixes that bug too (but only for OpenGL).
270 lines
6.1 KiB
C++
270 lines
6.1 KiB
C++
// Copyright 2012 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <memory>
|
|
|
|
#include "Common/CommonFuncs.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/GL/GLInterfaceBase.h"
|
|
#include "Common/GL/GLUtil.h"
|
|
|
|
#include "VideoBackends/OGL/PerfQuery.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
namespace OGL
|
|
{
|
|
std::unique_ptr<PerfQueryBase> GetPerfQuery()
|
|
{
|
|
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 &&
|
|
GLExtensions::Supports("GL_NV_occlusion_query_samples"))
|
|
return std::make_unique<PerfQueryGLESNV>();
|
|
|
|
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
|
|
return std::make_unique<PerfQueryGL>(GL_ANY_SAMPLES_PASSED);
|
|
|
|
return std::make_unique<PerfQueryGL>(GL_SAMPLES_PASSED);
|
|
}
|
|
|
|
PerfQuery::PerfQuery() : m_query_read_pos()
|
|
{
|
|
ResetQuery();
|
|
}
|
|
|
|
void PerfQuery::EnableQuery(PerfQueryGroup type)
|
|
{
|
|
m_query->EnableQuery(type);
|
|
}
|
|
|
|
void PerfQuery::DisableQuery(PerfQueryGroup type)
|
|
{
|
|
m_query->DisableQuery(type);
|
|
}
|
|
|
|
bool PerfQuery::IsFlushed() const
|
|
{
|
|
return 0 == m_query_count;
|
|
}
|
|
|
|
// TODO: could selectively flush things, but I don't think that will do much
|
|
void PerfQuery::FlushResults()
|
|
{
|
|
m_query->FlushResults();
|
|
}
|
|
|
|
void PerfQuery::ResetQuery()
|
|
{
|
|
m_query_count = 0;
|
|
std::fill_n(m_results, ArraySize(m_results), 0);
|
|
}
|
|
|
|
u32 PerfQuery::GetQueryResult(PerfQueryType type)
|
|
{
|
|
u32 result = 0;
|
|
|
|
if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
|
|
{
|
|
result = m_results[PQG_ZCOMP_ZCOMPLOC];
|
|
}
|
|
else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
|
|
{
|
|
result = m_results[PQG_ZCOMP];
|
|
}
|
|
else if (type == PQ_BLEND_INPUT)
|
|
{
|
|
result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC];
|
|
}
|
|
else if (type == PQ_EFB_COPY_CLOCKS)
|
|
{
|
|
result = m_results[PQG_EFB_COPY_CLOCKS];
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// Implementations
|
|
PerfQueryGL::PerfQueryGL(GLenum query_type) : m_query_type(query_type)
|
|
{
|
|
for (ActiveQuery& query : m_query_buffer)
|
|
glGenQueries(1, &query.query_id);
|
|
}
|
|
|
|
PerfQueryGL::~PerfQueryGL()
|
|
{
|
|
for (ActiveQuery& query : m_query_buffer)
|
|
glDeleteQueries(1, &query.query_id);
|
|
}
|
|
|
|
void PerfQueryGL::EnableQuery(PerfQueryGroup type)
|
|
{
|
|
// Is this sane?
|
|
if (m_query_count > m_query_buffer.size() / 2)
|
|
WeakFlush();
|
|
|
|
if (m_query_buffer.size() == m_query_count)
|
|
{
|
|
FlushOne();
|
|
// ERROR_LOG(VIDEO, "Flushed query buffer early!");
|
|
}
|
|
|
|
// start query
|
|
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
|
|
{
|
|
auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()];
|
|
|
|
glBeginQuery(m_query_type, entry.query_id);
|
|
entry.query_type = type;
|
|
|
|
++m_query_count;
|
|
}
|
|
}
|
|
void PerfQueryGL::DisableQuery(PerfQueryGroup type)
|
|
{
|
|
// stop query
|
|
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
|
|
{
|
|
glEndQuery(m_query_type);
|
|
}
|
|
}
|
|
|
|
void PerfQueryGL::WeakFlush()
|
|
{
|
|
while (!IsFlushed())
|
|
{
|
|
auto& entry = m_query_buffer[m_query_read_pos];
|
|
|
|
GLuint result = GL_FALSE;
|
|
glGetQueryObjectuiv(entry.query_id, GL_QUERY_RESULT_AVAILABLE, &result);
|
|
|
|
if (GL_TRUE == result)
|
|
{
|
|
FlushOne();
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PerfQueryGL::FlushOne()
|
|
{
|
|
auto& entry = m_query_buffer[m_query_read_pos];
|
|
|
|
GLuint result = 0;
|
|
glGetQueryObjectuiv(entry.query_id, GL_QUERY_RESULT, &result);
|
|
|
|
// NOTE: Reported pixel metrics should be referenced to native resolution
|
|
// TODO: Dropping the lower 2 bits from this count should be closer to actual
|
|
// hardware behavior when drawing triangles.
|
|
result = static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
|
|
(g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
|
|
|
|
// Adjust for multisampling
|
|
if (g_ActiveConfig.iMultisamples > 1)
|
|
result /= g_ActiveConfig.iMultisamples;
|
|
|
|
m_results[entry.query_type] += result;
|
|
|
|
m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
|
|
--m_query_count;
|
|
}
|
|
|
|
// TODO: could selectively flush things, but I don't think that will do much
|
|
void PerfQueryGL::FlushResults()
|
|
{
|
|
while (!IsFlushed())
|
|
FlushOne();
|
|
}
|
|
|
|
PerfQueryGLESNV::PerfQueryGLESNV()
|
|
{
|
|
for (ActiveQuery& query : m_query_buffer)
|
|
glGenOcclusionQueriesNV(1, &query.query_id);
|
|
}
|
|
|
|
PerfQueryGLESNV::~PerfQueryGLESNV()
|
|
{
|
|
for (ActiveQuery& query : m_query_buffer)
|
|
glDeleteOcclusionQueriesNV(1, &query.query_id);
|
|
}
|
|
|
|
void PerfQueryGLESNV::EnableQuery(PerfQueryGroup type)
|
|
{
|
|
// Is this sane?
|
|
if (m_query_count > m_query_buffer.size() / 2)
|
|
WeakFlush();
|
|
|
|
if (m_query_buffer.size() == m_query_count)
|
|
{
|
|
FlushOne();
|
|
// ERROR_LOG(VIDEO, "Flushed query buffer early!");
|
|
}
|
|
|
|
// start query
|
|
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
|
|
{
|
|
auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()];
|
|
|
|
glBeginOcclusionQueryNV(entry.query_id);
|
|
entry.query_type = type;
|
|
|
|
++m_query_count;
|
|
}
|
|
}
|
|
void PerfQueryGLESNV::DisableQuery(PerfQueryGroup type)
|
|
{
|
|
// stop query
|
|
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
|
|
{
|
|
glEndOcclusionQueryNV();
|
|
}
|
|
}
|
|
|
|
void PerfQueryGLESNV::WeakFlush()
|
|
{
|
|
while (!IsFlushed())
|
|
{
|
|
auto& entry = m_query_buffer[m_query_read_pos];
|
|
|
|
GLuint result = GL_FALSE;
|
|
glGetOcclusionQueryuivNV(entry.query_id, GL_PIXEL_COUNT_AVAILABLE_NV, &result);
|
|
|
|
if (GL_TRUE == result)
|
|
{
|
|
FlushOne();
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PerfQueryGLESNV::FlushOne()
|
|
{
|
|
auto& entry = m_query_buffer[m_query_read_pos];
|
|
|
|
GLuint result = 0;
|
|
glGetOcclusionQueryuivNV(entry.query_id, GL_OCCLUSION_TEST_RESULT_HP, &result);
|
|
|
|
// NOTE: Reported pixel metrics should be referenced to native resolution
|
|
// TODO: Dropping the lower 2 bits from this count should be closer to actual
|
|
// hardware behavior when drawing triangles.
|
|
m_results[entry.query_type] += static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
|
|
(g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
|
|
|
|
m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
|
|
--m_query_count;
|
|
}
|
|
|
|
// TODO: could selectively flush things, but I don't think that will do much
|
|
void PerfQueryGLESNV::FlushResults()
|
|
{
|
|
while (!IsFlushed())
|
|
FlushOne();
|
|
}
|
|
|
|
} // namespace
|