.. |
BoundingBox.cpp
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videoconfig: add BBoxPreferStencilImplementation
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2017-03-15 17:41:33 -07:00 |
BoundingBox.h
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OGL: only create stencil buffer when needed
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2017-03-15 17:41:33 -07:00 |
CMakeLists.txt
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
FramebufferManager.cpp
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FramebufferManager: Fix EFB layers being attached to the wrong FBO.
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2017-06-27 23:42:42 +02:00 |
FramebufferManager.h
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OGL: only create stencil buffer when needed
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2017-03-15 17:41:33 -07:00 |
GPUTimer.h
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OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
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2017-04-01 12:32:57 +10:00 |
main.cpp
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |
NativeVertexFormat.cpp
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NativeVertexFormat: Drop unused virtual method SetupVertexPointers
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2017-07-30 17:43:59 +10:00 |
OGL.vcxproj
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
OGL.vcxproj.filters
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
OGLTexture.cpp
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |
OGLTexture.h
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AbstractTexture: Add missing includes (and remove unnecessary ones)
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2017-06-18 23:29:22 -04:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PostProcessing.cpp
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GameConfigLoader: Add GFX Game INI translations
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2017-06-03 18:13:02 +01:00 |
PostProcessing.h
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VideoCommon: Move the blit methods to the backend class
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2017-04-25 14:25:41 +10:00 |
ProgramShaderCache.cpp
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VideoConfig: Drop force vertex/pixel ubershader settings
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2017-07-31 23:21:38 +10:00 |
ProgramShaderCache.h
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OGL: Uber shader support
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2017-07-30 17:43:59 +10:00 |
RasterFont.cpp
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ShaderGen: Use consistent variable names for texture coordinates
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2017-07-30 17:43:59 +10:00 |
RasterFont.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Render.cpp
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |
Render.h
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OGL: Uber shader support
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2017-07-30 17:43:59 +10:00 |
SamplerCache.cpp
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Common: Move byte swapping utilities into their own header
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2017-03-03 17:18:18 -05:00 |
SamplerCache.h
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
StreamBuffer.cpp
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Disable pinned memory for AMD mesa drivers
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2017-02-26 10:49:28 -05:00 |
StreamBuffer.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
TextureCache.cpp
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
TextureCache.h
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
TextureConverter.cpp
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
TextureConverter.h
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VideoBackends: Support updated texture encoding shader generators
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2017-04-12 00:11:22 +10:00 |
VertexManager.cpp
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OGL: Uber shader support
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2017-07-30 17:43:59 +10:00 |
VertexManager.h
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NativeVertexFormat: Drop unused virtual method SetupVertexPointers
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2017-07-30 17:43:59 +10:00 |
VideoBackend.h
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VideoBackends: Move max texture size to VideoConfig
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2017-03-10 00:04:13 +10:00 |