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800dcb2706
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linux compat
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2025-06-13 15:33:13 -06:00 |
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84952c134c
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testing things
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2025-06-13 14:05:31 -06:00 |
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dd6a22ccc4
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passing call timings
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2025-05-31 09:52:10 -06:00 |
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2543ba04b5
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IO initial states are correct
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2025-05-31 09:47:01 -06:00 |
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8ef1a5cd60
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oam timings passing.
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2025-05-31 09:17:28 -06:00 |
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09775258aa
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Instruction and memory timing passing.
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2025-05-30 21:04:47 -06:00 |
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5f957fac84
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finished debug menu, working on timing issues.
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2025-05-30 19:08:01 -06:00 |
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604a6d79f2
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working on debug menu
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2025-05-30 18:27:31 -06:00 |
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bb572cce69
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working on dma and add sp timing.
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2025-05-30 15:54:52 -06:00 |
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1a2fac899d
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mbc5 passing
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2025-05-30 12:45:50 -06:00 |
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9f0715c825
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mbc2 passing
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2025-05-30 12:30:54 -06:00 |
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26b1f10e16
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dma and mbc1 passing
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2025-05-30 11:15:21 -06:00 |
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1455bc5666
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dma transfer not passing
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2025-05-30 06:41:09 -06:00 |
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1f55455a65
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working on mooneye test suite
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2025-05-30 00:35:44 -06:00 |
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4d6973304d
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working on interrupt timings
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2025-05-29 16:25:33 -06:00 |
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27f3bdd064
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better controller handling
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2025-05-23 22:07:12 -06:00 |
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73f354fbfa
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Basic controller input
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2025-05-23 21:37:19 -06:00 |
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e121b6159b
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Moved debug info to separate windows
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2025-05-23 18:32:53 -06:00 |
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821c20eba8
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file based save states, and improved file structure
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2025-05-23 16:37:55 -06:00 |
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b86d550812
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Full savestating to memory
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2025-05-23 15:49:26 -06:00 |
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e9d5b359d0
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finished MBC1 implementation
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2025-05-23 11:44:52 -06:00 |
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fb15f89776
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Increased sprite limit per pixel to 10
this fixes the sprite ordering issue in zelda
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2025-05-23 10:06:21 -06:00 |
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b4b83d45e2
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changed debug launch options
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2025-05-23 06:44:32 -06:00 |
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8694ee5ce5
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Fixed timing of scx lo fetch
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2025-05-23 06:34:06 -06:00 |
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2a5f083929
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Fixed zelda lyc first line timing issue
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2025-05-22 20:51:04 -06:00 |
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237b68892e
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Added LP filter
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2025-05-22 17:50:58 -06:00 |
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55ec5e658b
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random fix
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2025-03-19 15:01:04 -06:00 |
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4da737135d
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fixed zelda line weirdness
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2025-02-21 12:36:25 -07:00 |
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97bf116c89
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reverted pallet
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2025-02-20 07:51:13 -07:00 |
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5da4219f09
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some random fixes.
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2025-02-19 21:35:26 -07:00 |
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435a4c5ebe
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Updated Pallet
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2025-02-19 16:51:52 -07:00 |
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89cfdb4d65
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ppu work
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2025-02-19 10:20:45 -07:00 |
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2ab09f9b4c
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fixed lyc interrupt when lyc = 0
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2025-02-19 07:34:36 -07:00 |
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c8ec44fa39
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Working on ppu
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2025-02-18 22:39:56 -07:00 |
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89a1b4cec6
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fixed fast forward
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2025-02-18 19:45:13 -07:00 |
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37c4d267c4
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refactored unused code
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2025-02-18 18:12:59 -07:00 |
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59162135bb
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Fixed audio waveforms
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2025-02-18 17:51:53 -07:00 |
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a094e5123b
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Fixed audio buffer popping
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2025-02-18 17:15:17 -07:00 |
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8e5c3234ef
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audio buffer still pops
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2025-02-18 15:25:40 -07:00 |
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2af25cc87c
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fixed audio buffer.
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2025-02-18 11:14:53 -07:00 |
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d3bc68924c
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removed logging
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2025-02-18 06:32:39 -07:00 |
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87cc770aa6
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fIxing audio buffer
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2025-02-18 06:27:08 -07:00 |
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ea91ebf5c3
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audio buffer implemented but poppy
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2025-02-17 23:18:17 -07:00 |
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5668389488
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working on audio buffer stuff
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2025-02-17 21:59:17 -07:00 |
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020feb2a6f
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Working on apu
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2025-02-17 21:22:13 -07:00 |
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4823aeae93
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removed extra ch4 logging
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2025-02-17 10:07:55 -07:00 |
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5934e2e877
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mbc 3
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2025-02-16 10:33:06 -07:00 |
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97de875bf2
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debug screen
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2025-02-15 12:52:04 -07:00 |
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821782e60e
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removed unessecary logging.
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2025-02-14 20:40:46 -07:00 |
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844e74777f
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fixed high pass filter
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2025-02-14 18:18:06 -07:00 |
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