* rework GPU's settings interface, make it config-agnostic

* make video settings dialog functional, sorta
* fix dialogs that were resizable
This commit is contained in:
Arisotura 2020-05-28 15:53:32 +02:00
parent 5005a7c3f0
commit 0804ab3c78
15 changed files with 342 additions and 167 deletions

View File

@ -78,6 +78,7 @@ u8* VRAMPtr_BOBJ[0x8];
int FrontBuffer;
u32* Framebuffer[2][2];
int Renderer;
bool Accelerated;
GPU2D* GPU2D_A;
@ -93,8 +94,8 @@ bool Init()
FrontBuffer = 0;
Framebuffer[0][0] = NULL; Framebuffer[0][1] = NULL;
Framebuffer[1][0] = NULL; Framebuffer[1][1] = NULL;
Renderer = 0;
Accelerated = false;
SetDisplaySettings(false);
return true;
}
@ -182,6 +183,8 @@ void Reset()
int backbuf = FrontBuffer ? 0 : 1;
GPU2D_A->SetFramebuffer(Framebuffer[backbuf][1]);
GPU2D_B->SetFramebuffer(Framebuffer[backbuf][0]);
ResetRenderer();
}
void Stop()
@ -274,8 +277,65 @@ void AssignFramebuffers()
}
}
void SetDisplaySettings(bool accel)
void InitRenderer(int renderer)
{
if (renderer == 1)
{
if (!GLCompositor::Init())
{
renderer = 0;
}
else if (!GPU3D::GLRenderer::Init())
{
GLCompositor::DeInit();
renderer = 0;
}
}
if (renderer == 0)
{
GPU3D::SoftRenderer::Init();
}
Renderer = renderer;
Accelerated = renderer != 0;
}
void DeInitRenderer()
{
if (Renderer == 0)
{
GPU3D::SoftRenderer::DeInit();
}
else
{
GPU3D::GLRenderer::DeInit();
GLCompositor::DeInit();
}
}
void ResetRenderer()
{
if (Renderer == 0)
{
GPU3D::SoftRenderer::Reset();
}
else
{
GLCompositor::Reset();
GPU3D::GLRenderer::Reset();
}
}
void SetRenderSettings(int renderer, RenderSettings& settings)
{
if (renderer != Renderer)
{
DeInitRenderer();
InitRenderer(renderer);
}
bool accel = Accelerated;
int fbsize;
if (accel) fbsize = (256*3 + 1) * 192;
else fbsize = 256 * 192;
@ -296,10 +356,18 @@ void SetDisplaySettings(bool accel)
AssignFramebuffers();
GPU2D_A->SetDisplaySettings(accel);
GPU2D_B->SetDisplaySettings(accel);
GPU2D_A->SetRenderSettings(accel);
GPU2D_B->SetRenderSettings(accel);
Accelerated = accel;
if (Renderer == 0)
{
GPU3D::SoftRenderer::SetRenderSettings(settings);
}
else
{
GLCompositor::SetRenderSettings(settings);
GPU3D::GLRenderer::SetRenderSettings(settings);
}
}

View File

@ -20,7 +20,6 @@
#define GPU_H
#include "GPU2D.h"
#include "GPU3D.h"
namespace GPU
{
@ -72,6 +71,17 @@ extern u32* Framebuffer[2][2];
extern GPU2D* GPU2D_A;
extern GPU2D* GPU2D_B;
extern int Renderer;
typedef struct
{
bool Soft_Threaded;
int GL_ScaleFactor;
} RenderSettings;
bool Init();
void DeInit();
@ -80,7 +90,11 @@ void Stop();
void DoSavestate(Savestate* file);
void SetDisplaySettings(bool accel);
void InitRenderer(int renderer);
void DeInitRenderer();
void ResetRenderer();
void SetRenderSettings(int renderer, RenderSettings& settings);
u8* GetUniqueBankPtr(u32 mask, u32 offset);
@ -429,7 +443,7 @@ bool Init();
void DeInit();
void Reset();
void UpdateDisplaySettings();
void SetRenderSettings(RenderSettings& settings);
void RenderFrame();
void BindOutputTexture();
@ -438,4 +452,6 @@ void BindOutputTexture();
}
#include "GPU3D.h"
#endif

View File

@ -202,16 +202,8 @@ void GPU2D::DoSavestate(Savestate* file)
file->Var32(&CaptureCnt);
}
if (file->IsAtleastVersion(2, 1))
{
file->Var32(&Win0Active);
file->Var32(&Win1Active);
}
else
{
Win0Active = 0;
Win1Active = 0;
}
file->Var32(&Win0Active);
file->Var32(&Win1Active);
if (!file->Saving)
{
@ -232,7 +224,7 @@ void GPU2D::SetFramebuffer(u32* buf)
Framebuffer = buf;
}
void GPU2D::SetDisplaySettings(bool accel)
void GPU2D::SetRenderSettings(bool accel)
{
Accelerated = accel;

View File

@ -31,7 +31,7 @@ public:
void SetEnabled(bool enable) { Enabled = enable; }
void SetFramebuffer(u32* buf);
void SetDisplaySettings(bool accel);
void SetRenderSettings(bool accel);
u8 Read8(u32 addr);
u16 Read16(u32 addr);

View File

@ -157,8 +157,6 @@ u32 NumCommands, CurCommand, ParamCount, TotalParams;
bool GeometryEnabled;
bool RenderingEnabled;
int Renderer;
u32 DispCnt;
u8 AlphaRefVal, AlphaRef;
@ -280,17 +278,11 @@ bool Init()
CmdStallQueue = new FIFO<CmdFIFOEntry>(64);
Renderer = -1;
// SetRenderer() will be called to set it up later
return true;
}
void DeInit()
{
if (Renderer == 0) SoftRenderer::DeInit();
else GLRenderer::DeInit();
delete CmdFIFO;
delete CmdPIPE;
@ -391,8 +383,6 @@ void Reset()
FlushAttributes = 0;
ResetRenderingState();
if (Renderer == 0) SoftRenderer::Reset();
else GLRenderer::Reset();
}
void DoSavestate(Savestate* file)
@ -607,43 +597,6 @@ void SetEnabled(bool geometry, bool rendering)
}
int InitRenderer(bool hasGL)
{
int renderer = hasGL ? Config::_3DRenderer : 0;
if (renderer == 1)
{
if (!GLRenderer::Init())
renderer = 0;
}
printf("renderer: %d\n", renderer);
if (renderer == 0) SoftRenderer::Init();
Renderer = renderer;
UpdateRendererConfig();
GPU::SetDisplaySettings(Renderer != 0);
return renderer;
}
void DeInitRenderer()
{
if (Renderer == 0) SoftRenderer::DeInit();
else GLRenderer::DeInit();
}
void UpdateRendererConfig()
{
if (Renderer == 0)
{
SoftRenderer::SetupRenderThread();
}
else
{
GLRenderer::UpdateDisplaySettings();
}
}
void MatrixLoadIdentity(s32* m)
{
@ -2470,7 +2423,7 @@ void CheckFIFODMA()
void VCount144()
{
if (Renderer == 0) SoftRenderer::VCount144();
if (GPU::Renderer == 0) SoftRenderer::VCount144();
}
@ -2552,14 +2505,14 @@ void VBlank()
void VCount215()
{
if (Renderer == 0) SoftRenderer::RenderFrame();
else GLRenderer::RenderFrame();
if (GPU::Renderer == 0) SoftRenderer::RenderFrame();
else GLRenderer::RenderFrame();
}
u32* GetLine(int line)
{
if (Renderer == 0) return SoftRenderer::GetLine(line);
else return GLRenderer::GetLine(line);
if (GPU::Renderer == 0) return SoftRenderer::GetLine(line);
else return GLRenderer::GetLine(line);
}

View File

@ -102,10 +102,6 @@ void DoSavestate(Savestate* file);
void SetEnabled(bool geometry, bool rendering);
int InitRenderer(bool hasGL);
void DeInitRenderer();
void UpdateRendererConfig();
void ExecuteCommand();
s32 CyclesToRunFor();
@ -134,6 +130,7 @@ bool Init();
void DeInit();
void Reset();
void SetRenderSettings(GPU::RenderSettings& settings);
void SetupRenderThread();
void VCount144();
@ -149,7 +146,7 @@ bool Init();
void DeInit();
void Reset();
void UpdateDisplaySettings();
void SetRenderSettings(GPU::RenderSettings& settings);
void RenderFrame();
void PrepareCaptureFrame();

View File

@ -372,19 +372,11 @@ bool Init()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 1024, 48, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL);
if (!GPU::GLCompositor::Init())
{
// TODO: clean up things? fail more gracefully??
return false;
}
return true;
}
void DeInit()
{
GPU::GLCompositor::DeInit();
glDeleteTextures(1, &TexMemID);
glDeleteTextures(1, &TexPalMemID);
@ -407,13 +399,12 @@ void DeInit()
void Reset()
{
GPU::GLCompositor::Reset();
}
void UpdateDisplaySettings()
void SetRenderSettings(GPU::RenderSettings& settings)
{
int scale = Config::GL_ScaleFactor;
bool antialias = false; //Config::GL_Antialias;
int scale = settings.GL_ScaleFactor;
bool antialias = false; // REMOVE ME!
if (antialias) scale *= 2;
@ -490,8 +481,6 @@ void UpdateDisplaySettings()
//glLineWidth(scale);
//glLineWidth(1.5);
GPU::GLCompositor::UpdateDisplaySettings();
}

View File

@ -60,6 +60,7 @@ bool Enabled;
// threading
bool Threaded;
void* RenderThread;
bool RenderThreadRunning;
bool RenderThreadRendering;
@ -83,7 +84,7 @@ void StopRenderThread()
void SetupRenderThread()
{
if (Config::Threaded3D)
if (Threaded)
{
if (!RenderThreadRunning)
{
@ -112,6 +113,7 @@ bool Init()
Sema_RenderDone = Platform::Semaphore_Create();
Sema_ScanlineCount = Platform::Semaphore_Create();
Threaded = false;
RenderThreadRunning = false;
RenderThreadRendering = false;
@ -138,6 +140,12 @@ void Reset()
SetupRenderThread();
}
void SetRenderSettings(GPU::RenderSettings& settings)
{
Threaded = settings.Soft_Threaded;
SetupRenderThread();
}
// Notes on the interpolator:

View File

@ -142,9 +142,9 @@ void Reset()
}
void UpdateDisplaySettings()
void SetRenderSettings(RenderSettings& settings)
{
int scale = Config::GL_ScaleFactor;
int scale = settings.GL_ScaleFactor;
Scale = scale;
ScreenW = 256 * scale;
@ -175,28 +175,25 @@ void RenderFrame()
OpenGL::UseShaderProgram(CompShader[0]);
glUniform1ui(CompScaleLoc[0], Scale);
//if (RunningSomething)
int frontbuf = GPU::FrontBuffer;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, CompScreenInputTex);
if (GPU::Framebuffer[frontbuf][0] && GPU::Framebuffer[frontbuf][1])
{
int frontbuf = GPU::FrontBuffer;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, CompScreenInputTex);
if (GPU::Framebuffer[frontbuf][0] && GPU::Framebuffer[frontbuf][1])
{
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256*3 + 1, 192, GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256*3 + 1, 192, GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);
}
glActiveTexture(GL_TEXTURE1);
GPU3D::GLRenderer::SetupAccelFrame();
glBindBuffer(GL_ARRAY_BUFFER, CompVertexBufferID);
glBindVertexArray(CompVertexArrayID);
glDrawArrays(GL_TRIANGLES, 0, 4*3);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256*3 + 1, 192, GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256*3 + 1, 192, GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);
}
glActiveTexture(GL_TEXTURE1);
GPU3D::GLRenderer::SetupAccelFrame();
glBindBuffer(GL_ARRAY_BUFFER, CompVertexBufferID);
glBindVertexArray(CompVertexArrayID);
glDrawArrays(GL_TRIANGLES, 0, 4*3);
glFlush();
}

View File

@ -10,10 +10,19 @@
<height>230</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="windowTitle">
<string>Audio settings - melonDS</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="sizeConstraint">
<enum>QLayout::SetFixedSize</enum>
</property>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">

View File

@ -46,7 +46,7 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
grp3DRenderer = new QButtonGroup(this);
grp3DRenderer->addButton(ui->rb3DSoftware, 0);
grp3DRenderer->addButton(ui->rb3DOpenGL, 1);
//connect(grp3DRenderer, SIGNAL(buttonClicked(int)), this, SLOT(onChange3DRenderer(int)));
connect(grp3DRenderer, SIGNAL(buttonClicked(int)), this, SLOT(onChange3DRenderer(int)));
grp3DRenderer->button(Config::_3DRenderer)->setChecked(true);
ui->cbGLDisplay->setChecked(Config::ScreenUseGL != 0);
@ -57,8 +57,21 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
ui->cbSoftwareThreaded->setChecked(Config::Threaded3D != 0);
for (int i = 1; i <= 16; i++)
ui->cbxGLResolution->addItem(QString("%1x native (%2x%3)").arg(i).arg(256*i).arg(192*i), QVariant(i));
ui->cbxGLResolution->setCurrentIndex(Config::GL_ScaleFactor);
ui->cbxGLResolution->addItem(QString("%1x native (%2x%3)").arg(i).arg(256*i).arg(192*i));
ui->cbxGLResolution->setCurrentIndex(Config::GL_ScaleFactor-1);
if (Config::_3DRenderer == 0)
{
ui->cbGLDisplay->setEnabled(true);
ui->cbSoftwareThreaded->setEnabled(true);
ui->cbxGLResolution->setEnabled(false);
}
else
{
ui->cbGLDisplay->setEnabled(false);
ui->cbSoftwareThreaded->setEnabled(false);
ui->cbxGLResolution->setEnabled(true);
}
}
VideoSettingsDialog::~VideoSettingsDialog()
@ -68,7 +81,6 @@ VideoSettingsDialog::~VideoSettingsDialog()
void VideoSettingsDialog::on_VideoSettingsDialog_accepted()
{
//
Config::Save();
closeDlg();
@ -76,9 +88,64 @@ void VideoSettingsDialog::on_VideoSettingsDialog_accepted()
void VideoSettingsDialog::on_VideoSettingsDialog_rejected()
{
//
bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
Config::_3DRenderer = oldRenderer;
Config::ScreenUseGL = oldGLDisplay;
Config::ScreenVSync = oldVSync;
Config::ScreenVSyncInterval = oldVSyncInterval;
Config::Threaded3D = oldSoftThreaded;
Config::GL_ScaleFactor = oldGLScale;
bool new_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
emit updateVideoSettings(old_gl != new_gl);
closeDlg();
}
//
void VideoSettingsDialog::onChange3DRenderer(int renderer)
{
bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
Config::_3DRenderer = renderer;
if (renderer == 0)
{
ui->cbGLDisplay->setEnabled(true);
ui->cbSoftwareThreaded->setEnabled(true);
ui->cbxGLResolution->setEnabled(false);
}
else
{
ui->cbGLDisplay->setEnabled(false);
ui->cbSoftwareThreaded->setEnabled(false);
ui->cbxGLResolution->setEnabled(true);
}
bool new_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
emit updateVideoSettings(old_gl != new_gl);
}
void VideoSettingsDialog::on_cbGLDisplay_stateChanged(int state)
{
bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
Config::ScreenUseGL = (state != 0);
bool new_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
emit updateVideoSettings(old_gl != new_gl);
}
void VideoSettingsDialog::on_cbSoftwareThreaded_stateChanged(int state)
{
Config::Threaded3D = (state != 0);
emit updateVideoSettings(false);
}
void VideoSettingsDialog::on_cbxGLResolution_currentIndexChanged(int idx)
{
Config::GL_ScaleFactor = idx+1;
emit updateVideoSettings(false);
}

View File

@ -51,11 +51,18 @@ public:
currentDlg = nullptr;
}
signals:
void updateVideoSettings(bool glchange);
private slots:
void on_VideoSettingsDialog_accepted();
void on_VideoSettingsDialog_rejected();
//
void onChange3DRenderer(int renderer);
void on_cbGLDisplay_stateChanged(int state);
void on_cbxGLResolution_currentIndexChanged(int idx);
void on_cbSoftwareThreaded_stateChanged(int state);
private:
Ui::VideoSettingsDialog* ui;

View File

@ -10,10 +10,19 @@
<height>237</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="windowTitle">
<string>Video settings - melonDS</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<property name="sizeConstraint">
<enum>QLayout::SetFixedSize</enum>
</property>
<item row="1" column="1">
<widget class="QGroupBox" name="groupBox_3">
<property name="title">

View File

@ -68,6 +68,10 @@ EmuThread* emuThread;
int autoScreenSizing = 0;
int videoRenderer;
GPU::RenderSettings videoSettings;
bool videoSettingsDirty;
SDL_AudioDeviceID audioDevice;
int audioFreq;
SDL_cond* audioSync;
@ -251,9 +255,7 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
EmuRunning = 2;
RunningSomething = false;
//connect(this, SIGNAL(windowUpdate()), mainWindow, SLOT(update()));
connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(update()));
//connect(this, SIGNAL(windowUpdate()), mainWindow, SLOT(repaint()));
connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString)));
connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart()));
connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
@ -312,6 +314,7 @@ void* EmuThread::oglGetProcAddress(const char* proc)
void EmuThread::run()
{
bool hasOGL = mainWindow->hasOGL;
u32 mainScreenPos[3];
NDS::Init();
@ -321,20 +324,20 @@ void EmuThread::run()
mainScreenPos[2] = 0;
autoScreenSizing = 0;
/*if (Screen_UseGL)
videoSettingsDirty = false;
videoSettings.Soft_Threaded = Config::Threaded3D != 0;
videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
if (hasOGL)
{
uiGLMakeContextCurrent(GLContext);
GPU3D::InitRenderer(true);
uiGLMakeContextCurrent(NULL);
}
else*/
{
//GPU3D::InitRenderer(false);
bool res = oglContext->makeCurrent(oglSurface);
printf("good? %d\n", res);
OpenGL::Init();
GPU3D::InitRenderer(res);
oglContext->makeCurrent(oglSurface);
videoRenderer = OpenGL::Init() ? Config::_3DRenderer : 0;
}
else
videoRenderer = 0;
GPU::InitRenderer(videoRenderer);
GPU::SetRenderSettings(videoRenderer, videoSettings);
Input::Init();
@ -377,6 +380,29 @@ void EmuThread::run()
{
EmuStatus = 1;
// update render settings if needed
if (videoSettingsDirty)
{
if (hasOGL != mainWindow->hasOGL)
{
hasOGL = mainWindow->hasOGL;
if (hasOGL)
{
oglContext->makeCurrent(oglSurface);
videoRenderer = OpenGL::Init() ? Config::_3DRenderer : 0;
}
else
videoRenderer = 0;
}
else
videoRenderer = hasOGL ? Config::_3DRenderer : 0;
videoSettingsDirty = false;
videoSettings.Soft_Threaded = Config::Threaded3D != 0;
videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
GPU::SetRenderSettings(videoRenderer, videoSettings);
}
// process input and hotkeys
NDS::SetKeyMask(Input::InputMask);
@ -390,12 +416,6 @@ void EmuThread::run()
// microphone input
micProcess();
/*if (Screen_UseGL)
{
uiGLBegin(GLContext);
uiGLMakeContextCurrent(GLContext);
}*/
// auto screen layout
if (Config::ScreenSizing == 3)
{
@ -435,12 +455,6 @@ void EmuThread::run()
if (EmuRunning == 0) break;
/*if (Screen_UseGL)
{
GLScreen_DrawScreen();
uiGLEnd(GLContext);
}
uiAreaQueueRedrawAll(MainDrawArea);*/
emit windowUpdate();
bool fastforward = Input::HotkeyDown(HK_FastForward);
@ -513,18 +527,8 @@ void EmuThread::run()
lastmeasuretick = lasttick;
fpslimitcount = 0;
/*if (Screen_UseGL)
{
uiGLBegin(GLContext);
uiGLMakeContextCurrent(GLContext);
GLScreen_DrawScreen();
uiGLEnd(GLContext);
}
uiAreaQueueRedrawAll(MainDrawArea);*/
emit windowUpdate();
//if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
EmuStatus = EmuRunning;
sprintf(melontitle, "melonDS " MELONDS_VERSION);
@ -536,8 +540,7 @@ void EmuThread::run()
EmuStatus = 0;
//if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
GPU::DeInitRenderer();
NDS::DeInit();
//Platform::LAN_DeInit();
@ -549,7 +552,8 @@ void EmuThread::run()
else
OSD::DeInit(false);*/
//if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
if (hasOGL)
oglContext->doneCurrent();
}
void EmuThread::changeWindowTitle(char* title)
@ -794,6 +798,7 @@ ScreenPanelGL::ScreenPanelGL(QWidget* parent) : QOpenGLWidget(parent)
ScreenPanelGL::~ScreenPanelGL()
{
// CHECKME!!!!
// ALSO TODO: CLEANUP
delete screenShader;
}
@ -888,7 +893,7 @@ void ScreenPanelGL::paintGL()
int frontbuf = GPU::FrontBuffer;
glActiveTexture(GL_TEXTURE0);
if (true)
if (GPU::Renderer != 0)
{
// hardware-accelerated render
GPU::GLCompositor::BindOutputTexture();
@ -1162,11 +1167,8 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
}
setMenuBar(menubar);
//panel = new ScreenPanelNative(this);
panel = new ScreenPanelGL(this);
setCentralWidget(panel);
connect(this, SIGNAL(screenLayoutChange()), panel, SLOT(onScreenLayoutChanged()));
emit screenLayoutChange();
show();
createScreenPanel();
resize(Config::WindowWidth, Config::WindowHeight);
@ -1210,9 +1212,45 @@ MainWindow::~MainWindow()
{
}
void MainWindow::createScreenPanel()
{
hasOGL = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
if (hasOGL)
{
ScreenPanelGL* panelGL = new ScreenPanelGL(this);
panelGL->show();
if (!panelGL->isValid())
hasOGL = false;
else
{
QSurfaceFormat fmt = panelGL->format();
if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 2))
hasOGL = false;
}
if (!hasOGL)
delete panelGL;
else
panel = panelGL;
}
if (!hasOGL)
{
panel = new ScreenPanelNative(this);
panel->show();
}
setCentralWidget(panel);
connect(this, SIGNAL(screenLayoutChange()), panel, SLOT(onScreenLayoutChanged()));
emit screenLayoutChange();
}
QOpenGLContext* MainWindow::getOGLContext()
{
// TODO: check whether we can actually pull this!
if (!hasOGL) return nullptr;
QOpenGLWidget* glpanel = (QOpenGLWidget*)panel;
return glpanel->context();
}
@ -1575,6 +1613,7 @@ void MainWindow::onInputConfigFinished(int res)
void MainWindow::onOpenVideoSettings()
{
VideoSettingsDialog* dlg = VideoSettingsDialog::openDlg(this);
connect(dlg, &VideoSettingsDialog::updateVideoSettings, this, &MainWindow::onUpdateVideoSettings);
}
void MainWindow::onOpenAudioSettings()
@ -1745,6 +1784,23 @@ void MainWindow::onEmuStop()
actStop->setEnabled(false);
}
void MainWindow::onUpdateVideoSettings(bool glchange)
{
if (glchange)
{
emuThread->emuPause();
delete panel;
createScreenPanel();
connect(emuThread, SIGNAL(windowUpdate()), panel, SLOT(update()));
}
videoSettingsDirty = true;
if (glchange)
emuThread->emuUnpause();
}
void emuStop()
{
@ -1790,6 +1846,9 @@ int main(int argc, char** argv)
Config::Load();
#define SANITIZE(var, min, max) { if (var < min) var = min; else if (var > max) var = max; }
SANITIZE(Config::_3DRenderer, 0, 1);
SANITIZE(Config::ScreenVSyncInterval, 1, 20);
SANITIZE(Config::GL_ScaleFactor, 1, 16);
SANITIZE(Config::AudioVolume, 0, 256);
SANITIZE(Config::MicInputType, 0, 3);
SANITIZE(Config::ScreenRotation, 0, 3);
@ -1900,7 +1959,6 @@ int main(int argc, char** argv)
Input::OpenJoystick();
mainWindow = new MainWindow();
mainWindow->show();
emuThread = new EmuThread();
emuThread->start();

View File

@ -171,6 +171,7 @@ public:
explicit MainWindow(QWidget* parent = nullptr);
~MainWindow();
bool hasOGL;
QOpenGLContext* getOGLContext();
protected:
@ -221,7 +222,11 @@ private slots:
void onEmuStart();
void onEmuStop();
void onUpdateVideoSettings(bool glchange);
private:
void createScreenPanel();
QString loadErrorStr(int error);
public: