* rework GPU's settings interface, make it config-agnostic

* make video settings dialog functional, sorta
* fix dialogs that were resizable
This commit is contained in:
Arisotura
2020-05-28 15:53:32 +02:00
parent 5005a7c3f0
commit 0804ab3c78
15 changed files with 342 additions and 167 deletions

View File

@ -78,6 +78,7 @@ u8* VRAMPtr_BOBJ[0x8];
int FrontBuffer;
u32* Framebuffer[2][2];
int Renderer;
bool Accelerated;
GPU2D* GPU2D_A;
@ -93,8 +94,8 @@ bool Init()
FrontBuffer = 0;
Framebuffer[0][0] = NULL; Framebuffer[0][1] = NULL;
Framebuffer[1][0] = NULL; Framebuffer[1][1] = NULL;
Renderer = 0;
Accelerated = false;
SetDisplaySettings(false);
return true;
}
@ -182,6 +183,8 @@ void Reset()
int backbuf = FrontBuffer ? 0 : 1;
GPU2D_A->SetFramebuffer(Framebuffer[backbuf][1]);
GPU2D_B->SetFramebuffer(Framebuffer[backbuf][0]);
ResetRenderer();
}
void Stop()
@ -274,8 +277,65 @@ void AssignFramebuffers()
}
}
void SetDisplaySettings(bool accel)
void InitRenderer(int renderer)
{
if (renderer == 1)
{
if (!GLCompositor::Init())
{
renderer = 0;
}
else if (!GPU3D::GLRenderer::Init())
{
GLCompositor::DeInit();
renderer = 0;
}
}
if (renderer == 0)
{
GPU3D::SoftRenderer::Init();
}
Renderer = renderer;
Accelerated = renderer != 0;
}
void DeInitRenderer()
{
if (Renderer == 0)
{
GPU3D::SoftRenderer::DeInit();
}
else
{
GPU3D::GLRenderer::DeInit();
GLCompositor::DeInit();
}
}
void ResetRenderer()
{
if (Renderer == 0)
{
GPU3D::SoftRenderer::Reset();
}
else
{
GLCompositor::Reset();
GPU3D::GLRenderer::Reset();
}
}
void SetRenderSettings(int renderer, RenderSettings& settings)
{
if (renderer != Renderer)
{
DeInitRenderer();
InitRenderer(renderer);
}
bool accel = Accelerated;
int fbsize;
if (accel) fbsize = (256*3 + 1) * 192;
else fbsize = 256 * 192;
@ -296,10 +356,18 @@ void SetDisplaySettings(bool accel)
AssignFramebuffers();
GPU2D_A->SetDisplaySettings(accel);
GPU2D_B->SetDisplaySettings(accel);
GPU2D_A->SetRenderSettings(accel);
GPU2D_B->SetRenderSettings(accel);
Accelerated = accel;
if (Renderer == 0)
{
GPU3D::SoftRenderer::SetRenderSettings(settings);
}
else
{
GLCompositor::SetRenderSettings(settings);
GPU3D::GLRenderer::SetRenderSettings(settings);
}
}