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https://github.com/melonDS-emu/melonDS.git
synced 2025-06-30 02:49:41 -06:00
* rework GPU's settings interface, make it config-agnostic
* make video settings dialog functional, sorta * fix dialogs that were resizable
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@ -142,9 +142,9 @@ void Reset()
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}
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void UpdateDisplaySettings()
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void SetRenderSettings(RenderSettings& settings)
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{
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int scale = Config::GL_ScaleFactor;
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int scale = settings.GL_ScaleFactor;
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Scale = scale;
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ScreenW = 256 * scale;
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@ -175,28 +175,25 @@ void RenderFrame()
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OpenGL::UseShaderProgram(CompShader[0]);
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glUniform1ui(CompScaleLoc[0], Scale);
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//if (RunningSomething)
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int frontbuf = GPU::FrontBuffer;
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, CompScreenInputTex);
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if (GPU::Framebuffer[frontbuf][0] && GPU::Framebuffer[frontbuf][1])
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{
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int frontbuf = GPU::FrontBuffer;
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, CompScreenInputTex);
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if (GPU::Framebuffer[frontbuf][0] && GPU::Framebuffer[frontbuf][1])
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{
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256*3 + 1, 192, GL_RGBA_INTEGER,
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GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256*3 + 1, 192, GL_RGBA_INTEGER,
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GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);
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}
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glActiveTexture(GL_TEXTURE1);
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GPU3D::GLRenderer::SetupAccelFrame();
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glBindBuffer(GL_ARRAY_BUFFER, CompVertexBufferID);
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glBindVertexArray(CompVertexArrayID);
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glDrawArrays(GL_TRIANGLES, 0, 4*3);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256*3 + 1, 192, GL_RGBA_INTEGER,
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GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256*3 + 1, 192, GL_RGBA_INTEGER,
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GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);
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}
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glActiveTexture(GL_TEXTURE1);
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GPU3D::GLRenderer::SetupAccelFrame();
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glBindBuffer(GL_ARRAY_BUFFER, CompVertexBufferID);
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glBindVertexArray(CompVertexArrayID);
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glDrawArrays(GL_TRIANGLES, 0, 4*3);
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glFlush();
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}
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