mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-25 07:10:00 -06:00
* rework GPU's settings interface, make it config-agnostic
* make video settings dialog functional, sorta * fix dialogs that were resizable
This commit is contained in:
@ -10,10 +10,19 @@
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<height>230</height>
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</rect>
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</property>
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="windowTitle">
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<string>Audio settings - melonDS</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<property name="sizeConstraint">
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<enum>QLayout::SetFixedSize</enum>
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</property>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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@ -46,7 +46,7 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
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grp3DRenderer = new QButtonGroup(this);
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grp3DRenderer->addButton(ui->rb3DSoftware, 0);
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grp3DRenderer->addButton(ui->rb3DOpenGL, 1);
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//connect(grp3DRenderer, SIGNAL(buttonClicked(int)), this, SLOT(onChange3DRenderer(int)));
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connect(grp3DRenderer, SIGNAL(buttonClicked(int)), this, SLOT(onChange3DRenderer(int)));
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grp3DRenderer->button(Config::_3DRenderer)->setChecked(true);
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ui->cbGLDisplay->setChecked(Config::ScreenUseGL != 0);
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@ -57,8 +57,21 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
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ui->cbSoftwareThreaded->setChecked(Config::Threaded3D != 0);
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for (int i = 1; i <= 16; i++)
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ui->cbxGLResolution->addItem(QString("%1x native (%2x%3)").arg(i).arg(256*i).arg(192*i), QVariant(i));
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ui->cbxGLResolution->setCurrentIndex(Config::GL_ScaleFactor);
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ui->cbxGLResolution->addItem(QString("%1x native (%2x%3)").arg(i).arg(256*i).arg(192*i));
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ui->cbxGLResolution->setCurrentIndex(Config::GL_ScaleFactor-1);
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if (Config::_3DRenderer == 0)
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{
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ui->cbGLDisplay->setEnabled(true);
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ui->cbSoftwareThreaded->setEnabled(true);
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ui->cbxGLResolution->setEnabled(false);
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}
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else
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{
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ui->cbGLDisplay->setEnabled(false);
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ui->cbSoftwareThreaded->setEnabled(false);
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ui->cbxGLResolution->setEnabled(true);
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}
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}
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VideoSettingsDialog::~VideoSettingsDialog()
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@ -68,7 +81,6 @@ VideoSettingsDialog::~VideoSettingsDialog()
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void VideoSettingsDialog::on_VideoSettingsDialog_accepted()
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{
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//
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Config::Save();
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closeDlg();
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@ -76,9 +88,64 @@ void VideoSettingsDialog::on_VideoSettingsDialog_accepted()
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void VideoSettingsDialog::on_VideoSettingsDialog_rejected()
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{
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//
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bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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Config::_3DRenderer = oldRenderer;
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Config::ScreenUseGL = oldGLDisplay;
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Config::ScreenVSync = oldVSync;
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Config::ScreenVSyncInterval = oldVSyncInterval;
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Config::Threaded3D = oldSoftThreaded;
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Config::GL_ScaleFactor = oldGLScale;
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bool new_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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emit updateVideoSettings(old_gl != new_gl);
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closeDlg();
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}
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//
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void VideoSettingsDialog::onChange3DRenderer(int renderer)
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{
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bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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Config::_3DRenderer = renderer;
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if (renderer == 0)
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{
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ui->cbGLDisplay->setEnabled(true);
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ui->cbSoftwareThreaded->setEnabled(true);
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ui->cbxGLResolution->setEnabled(false);
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}
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else
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{
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ui->cbGLDisplay->setEnabled(false);
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ui->cbSoftwareThreaded->setEnabled(false);
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ui->cbxGLResolution->setEnabled(true);
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}
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bool new_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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emit updateVideoSettings(old_gl != new_gl);
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}
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void VideoSettingsDialog::on_cbGLDisplay_stateChanged(int state)
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{
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bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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Config::ScreenUseGL = (state != 0);
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bool new_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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emit updateVideoSettings(old_gl != new_gl);
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}
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void VideoSettingsDialog::on_cbSoftwareThreaded_stateChanged(int state)
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{
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Config::Threaded3D = (state != 0);
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emit updateVideoSettings(false);
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}
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void VideoSettingsDialog::on_cbxGLResolution_currentIndexChanged(int idx)
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{
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Config::GL_ScaleFactor = idx+1;
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emit updateVideoSettings(false);
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}
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@ -51,11 +51,18 @@ public:
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currentDlg = nullptr;
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}
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signals:
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void updateVideoSettings(bool glchange);
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private slots:
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void on_VideoSettingsDialog_accepted();
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void on_VideoSettingsDialog_rejected();
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//
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void onChange3DRenderer(int renderer);
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void on_cbGLDisplay_stateChanged(int state);
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void on_cbxGLResolution_currentIndexChanged(int idx);
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void on_cbSoftwareThreaded_stateChanged(int state);
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private:
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Ui::VideoSettingsDialog* ui;
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@ -10,10 +10,19 @@
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<height>237</height>
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</rect>
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</property>
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="windowTitle">
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<string>Video settings - melonDS</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<property name="sizeConstraint">
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<enum>QLayout::SetFixedSize</enum>
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</property>
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<item row="1" column="1">
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<widget class="QGroupBox" name="groupBox_3">
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<property name="title">
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@ -68,6 +68,10 @@ EmuThread* emuThread;
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int autoScreenSizing = 0;
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int videoRenderer;
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GPU::RenderSettings videoSettings;
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bool videoSettingsDirty;
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SDL_AudioDeviceID audioDevice;
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int audioFreq;
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SDL_cond* audioSync;
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@ -251,9 +255,7 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
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EmuRunning = 2;
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RunningSomething = false;
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//connect(this, SIGNAL(windowUpdate()), mainWindow, SLOT(update()));
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connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(update()));
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//connect(this, SIGNAL(windowUpdate()), mainWindow, SLOT(repaint()));
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connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString)));
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connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart()));
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connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
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@ -312,6 +314,7 @@ void* EmuThread::oglGetProcAddress(const char* proc)
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void EmuThread::run()
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{
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bool hasOGL = mainWindow->hasOGL;
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u32 mainScreenPos[3];
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NDS::Init();
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@ -321,20 +324,20 @@ void EmuThread::run()
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mainScreenPos[2] = 0;
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autoScreenSizing = 0;
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/*if (Screen_UseGL)
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videoSettingsDirty = false;
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videoSettings.Soft_Threaded = Config::Threaded3D != 0;
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videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
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if (hasOGL)
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{
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uiGLMakeContextCurrent(GLContext);
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GPU3D::InitRenderer(true);
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uiGLMakeContextCurrent(NULL);
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}
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else*/
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{
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//GPU3D::InitRenderer(false);
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bool res = oglContext->makeCurrent(oglSurface);
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printf("good? %d\n", res);
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OpenGL::Init();
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GPU3D::InitRenderer(res);
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oglContext->makeCurrent(oglSurface);
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videoRenderer = OpenGL::Init() ? Config::_3DRenderer : 0;
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}
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else
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videoRenderer = 0;
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GPU::InitRenderer(videoRenderer);
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GPU::SetRenderSettings(videoRenderer, videoSettings);
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Input::Init();
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@ -377,6 +380,29 @@ void EmuThread::run()
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{
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EmuStatus = 1;
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// update render settings if needed
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if (videoSettingsDirty)
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{
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if (hasOGL != mainWindow->hasOGL)
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{
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hasOGL = mainWindow->hasOGL;
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if (hasOGL)
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{
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oglContext->makeCurrent(oglSurface);
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videoRenderer = OpenGL::Init() ? Config::_3DRenderer : 0;
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}
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else
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videoRenderer = 0;
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}
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else
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videoRenderer = hasOGL ? Config::_3DRenderer : 0;
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videoSettingsDirty = false;
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videoSettings.Soft_Threaded = Config::Threaded3D != 0;
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videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
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GPU::SetRenderSettings(videoRenderer, videoSettings);
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}
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// process input and hotkeys
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NDS::SetKeyMask(Input::InputMask);
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@ -390,12 +416,6 @@ void EmuThread::run()
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// microphone input
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micProcess();
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/*if (Screen_UseGL)
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{
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uiGLBegin(GLContext);
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uiGLMakeContextCurrent(GLContext);
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}*/
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// auto screen layout
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if (Config::ScreenSizing == 3)
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{
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@ -435,12 +455,6 @@ void EmuThread::run()
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if (EmuRunning == 0) break;
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/*if (Screen_UseGL)
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{
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GLScreen_DrawScreen();
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uiGLEnd(GLContext);
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}
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uiAreaQueueRedrawAll(MainDrawArea);*/
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emit windowUpdate();
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bool fastforward = Input::HotkeyDown(HK_FastForward);
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@ -513,18 +527,8 @@ void EmuThread::run()
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lastmeasuretick = lasttick;
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fpslimitcount = 0;
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/*if (Screen_UseGL)
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{
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uiGLBegin(GLContext);
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uiGLMakeContextCurrent(GLContext);
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GLScreen_DrawScreen();
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uiGLEnd(GLContext);
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}
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uiAreaQueueRedrawAll(MainDrawArea);*/
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emit windowUpdate();
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//if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
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EmuStatus = EmuRunning;
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sprintf(melontitle, "melonDS " MELONDS_VERSION);
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@ -536,8 +540,7 @@ void EmuThread::run()
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EmuStatus = 0;
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//if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
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GPU::DeInitRenderer();
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NDS::DeInit();
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//Platform::LAN_DeInit();
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@ -549,7 +552,8 @@ void EmuThread::run()
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else
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OSD::DeInit(false);*/
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//if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
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if (hasOGL)
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oglContext->doneCurrent();
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}
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void EmuThread::changeWindowTitle(char* title)
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@ -794,6 +798,7 @@ ScreenPanelGL::ScreenPanelGL(QWidget* parent) : QOpenGLWidget(parent)
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ScreenPanelGL::~ScreenPanelGL()
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{
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// CHECKME!!!!
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// ALSO TODO: CLEANUP
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delete screenShader;
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}
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@ -888,7 +893,7 @@ void ScreenPanelGL::paintGL()
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int frontbuf = GPU::FrontBuffer;
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glActiveTexture(GL_TEXTURE0);
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if (true)
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if (GPU::Renderer != 0)
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{
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// hardware-accelerated render
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GPU::GLCompositor::BindOutputTexture();
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@ -1162,11 +1167,8 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
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}
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setMenuBar(menubar);
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//panel = new ScreenPanelNative(this);
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panel = new ScreenPanelGL(this);
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setCentralWidget(panel);
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connect(this, SIGNAL(screenLayoutChange()), panel, SLOT(onScreenLayoutChanged()));
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emit screenLayoutChange();
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show();
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createScreenPanel();
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resize(Config::WindowWidth, Config::WindowHeight);
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@ -1210,9 +1212,45 @@ MainWindow::~MainWindow()
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{
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}
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void MainWindow::createScreenPanel()
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{
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hasOGL = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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if (hasOGL)
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{
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ScreenPanelGL* panelGL = new ScreenPanelGL(this);
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panelGL->show();
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if (!panelGL->isValid())
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hasOGL = false;
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else
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{
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QSurfaceFormat fmt = panelGL->format();
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if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 2))
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hasOGL = false;
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}
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if (!hasOGL)
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delete panelGL;
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else
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panel = panelGL;
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}
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if (!hasOGL)
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{
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panel = new ScreenPanelNative(this);
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panel->show();
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}
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setCentralWidget(panel);
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connect(this, SIGNAL(screenLayoutChange()), panel, SLOT(onScreenLayoutChanged()));
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emit screenLayoutChange();
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}
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QOpenGLContext* MainWindow::getOGLContext()
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{
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// TODO: check whether we can actually pull this!
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if (!hasOGL) return nullptr;
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QOpenGLWidget* glpanel = (QOpenGLWidget*)panel;
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return glpanel->context();
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}
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@ -1575,6 +1613,7 @@ void MainWindow::onInputConfigFinished(int res)
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void MainWindow::onOpenVideoSettings()
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{
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VideoSettingsDialog* dlg = VideoSettingsDialog::openDlg(this);
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connect(dlg, &VideoSettingsDialog::updateVideoSettings, this, &MainWindow::onUpdateVideoSettings);
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}
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void MainWindow::onOpenAudioSettings()
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@ -1745,6 +1784,23 @@ void MainWindow::onEmuStop()
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actStop->setEnabled(false);
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}
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void MainWindow::onUpdateVideoSettings(bool glchange)
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{
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if (glchange)
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{
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emuThread->emuPause();
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delete panel;
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createScreenPanel();
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connect(emuThread, SIGNAL(windowUpdate()), panel, SLOT(update()));
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}
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videoSettingsDirty = true;
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if (glchange)
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emuThread->emuUnpause();
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}
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void emuStop()
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{
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@ -1790,6 +1846,9 @@ int main(int argc, char** argv)
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Config::Load();
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#define SANITIZE(var, min, max) { if (var < min) var = min; else if (var > max) var = max; }
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SANITIZE(Config::_3DRenderer, 0, 1);
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SANITIZE(Config::ScreenVSyncInterval, 1, 20);
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SANITIZE(Config::GL_ScaleFactor, 1, 16);
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SANITIZE(Config::AudioVolume, 0, 256);
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SANITIZE(Config::MicInputType, 0, 3);
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SANITIZE(Config::ScreenRotation, 0, 3);
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@ -1900,7 +1959,6 @@ int main(int argc, char** argv)
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Input::OpenJoystick();
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mainWindow = new MainWindow();
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mainWindow->show();
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emuThread = new EmuThread();
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emuThread->start();
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|
@ -171,6 +171,7 @@ public:
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explicit MainWindow(QWidget* parent = nullptr);
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~MainWindow();
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bool hasOGL;
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QOpenGLContext* getOGLContext();
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protected:
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@ -221,7 +222,11 @@ private slots:
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void onEmuStart();
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void onEmuStop();
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void onUpdateVideoSettings(bool glchange);
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private:
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void createScreenPanel();
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QString loadErrorStr(int error);
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public:
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Block a user