* rework GPU's settings interface, make it config-agnostic

* make video settings dialog functional, sorta
* fix dialogs that were resizable
This commit is contained in:
Arisotura
2020-05-28 15:53:32 +02:00
parent 5005a7c3f0
commit 0804ab3c78
15 changed files with 342 additions and 167 deletions

View File

@ -68,6 +68,10 @@ EmuThread* emuThread;
int autoScreenSizing = 0;
int videoRenderer;
GPU::RenderSettings videoSettings;
bool videoSettingsDirty;
SDL_AudioDeviceID audioDevice;
int audioFreq;
SDL_cond* audioSync;
@ -251,9 +255,7 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
EmuRunning = 2;
RunningSomething = false;
//connect(this, SIGNAL(windowUpdate()), mainWindow, SLOT(update()));
connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(update()));
//connect(this, SIGNAL(windowUpdate()), mainWindow, SLOT(repaint()));
connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString)));
connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart()));
connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
@ -312,6 +314,7 @@ void* EmuThread::oglGetProcAddress(const char* proc)
void EmuThread::run()
{
bool hasOGL = mainWindow->hasOGL;
u32 mainScreenPos[3];
NDS::Init();
@ -321,20 +324,20 @@ void EmuThread::run()
mainScreenPos[2] = 0;
autoScreenSizing = 0;
/*if (Screen_UseGL)
videoSettingsDirty = false;
videoSettings.Soft_Threaded = Config::Threaded3D != 0;
videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
if (hasOGL)
{
uiGLMakeContextCurrent(GLContext);
GPU3D::InitRenderer(true);
uiGLMakeContextCurrent(NULL);
}
else*/
{
//GPU3D::InitRenderer(false);
bool res = oglContext->makeCurrent(oglSurface);
printf("good? %d\n", res);
OpenGL::Init();
GPU3D::InitRenderer(res);
oglContext->makeCurrent(oglSurface);
videoRenderer = OpenGL::Init() ? Config::_3DRenderer : 0;
}
else
videoRenderer = 0;
GPU::InitRenderer(videoRenderer);
GPU::SetRenderSettings(videoRenderer, videoSettings);
Input::Init();
@ -377,6 +380,29 @@ void EmuThread::run()
{
EmuStatus = 1;
// update render settings if needed
if (videoSettingsDirty)
{
if (hasOGL != mainWindow->hasOGL)
{
hasOGL = mainWindow->hasOGL;
if (hasOGL)
{
oglContext->makeCurrent(oglSurface);
videoRenderer = OpenGL::Init() ? Config::_3DRenderer : 0;
}
else
videoRenderer = 0;
}
else
videoRenderer = hasOGL ? Config::_3DRenderer : 0;
videoSettingsDirty = false;
videoSettings.Soft_Threaded = Config::Threaded3D != 0;
videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
GPU::SetRenderSettings(videoRenderer, videoSettings);
}
// process input and hotkeys
NDS::SetKeyMask(Input::InputMask);
@ -390,12 +416,6 @@ void EmuThread::run()
// microphone input
micProcess();
/*if (Screen_UseGL)
{
uiGLBegin(GLContext);
uiGLMakeContextCurrent(GLContext);
}*/
// auto screen layout
if (Config::ScreenSizing == 3)
{
@ -435,12 +455,6 @@ void EmuThread::run()
if (EmuRunning == 0) break;
/*if (Screen_UseGL)
{
GLScreen_DrawScreen();
uiGLEnd(GLContext);
}
uiAreaQueueRedrawAll(MainDrawArea);*/
emit windowUpdate();
bool fastforward = Input::HotkeyDown(HK_FastForward);
@ -513,18 +527,8 @@ void EmuThread::run()
lastmeasuretick = lasttick;
fpslimitcount = 0;
/*if (Screen_UseGL)
{
uiGLBegin(GLContext);
uiGLMakeContextCurrent(GLContext);
GLScreen_DrawScreen();
uiGLEnd(GLContext);
}
uiAreaQueueRedrawAll(MainDrawArea);*/
emit windowUpdate();
//if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
EmuStatus = EmuRunning;
sprintf(melontitle, "melonDS " MELONDS_VERSION);
@ -536,8 +540,7 @@ void EmuThread::run()
EmuStatus = 0;
//if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
GPU::DeInitRenderer();
NDS::DeInit();
//Platform::LAN_DeInit();
@ -549,7 +552,8 @@ void EmuThread::run()
else
OSD::DeInit(false);*/
//if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
if (hasOGL)
oglContext->doneCurrent();
}
void EmuThread::changeWindowTitle(char* title)
@ -794,6 +798,7 @@ ScreenPanelGL::ScreenPanelGL(QWidget* parent) : QOpenGLWidget(parent)
ScreenPanelGL::~ScreenPanelGL()
{
// CHECKME!!!!
// ALSO TODO: CLEANUP
delete screenShader;
}
@ -888,7 +893,7 @@ void ScreenPanelGL::paintGL()
int frontbuf = GPU::FrontBuffer;
glActiveTexture(GL_TEXTURE0);
if (true)
if (GPU::Renderer != 0)
{
// hardware-accelerated render
GPU::GLCompositor::BindOutputTexture();
@ -1162,11 +1167,8 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent)
}
setMenuBar(menubar);
//panel = new ScreenPanelNative(this);
panel = new ScreenPanelGL(this);
setCentralWidget(panel);
connect(this, SIGNAL(screenLayoutChange()), panel, SLOT(onScreenLayoutChanged()));
emit screenLayoutChange();
show();
createScreenPanel();
resize(Config::WindowWidth, Config::WindowHeight);
@ -1210,9 +1212,45 @@ MainWindow::~MainWindow()
{
}
void MainWindow::createScreenPanel()
{
hasOGL = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
if (hasOGL)
{
ScreenPanelGL* panelGL = new ScreenPanelGL(this);
panelGL->show();
if (!panelGL->isValid())
hasOGL = false;
else
{
QSurfaceFormat fmt = panelGL->format();
if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 2))
hasOGL = false;
}
if (!hasOGL)
delete panelGL;
else
panel = panelGL;
}
if (!hasOGL)
{
panel = new ScreenPanelNative(this);
panel->show();
}
setCentralWidget(panel);
connect(this, SIGNAL(screenLayoutChange()), panel, SLOT(onScreenLayoutChanged()));
emit screenLayoutChange();
}
QOpenGLContext* MainWindow::getOGLContext()
{
// TODO: check whether we can actually pull this!
if (!hasOGL) return nullptr;
QOpenGLWidget* glpanel = (QOpenGLWidget*)panel;
return glpanel->context();
}
@ -1575,6 +1613,7 @@ void MainWindow::onInputConfigFinished(int res)
void MainWindow::onOpenVideoSettings()
{
VideoSettingsDialog* dlg = VideoSettingsDialog::openDlg(this);
connect(dlg, &VideoSettingsDialog::updateVideoSettings, this, &MainWindow::onUpdateVideoSettings);
}
void MainWindow::onOpenAudioSettings()
@ -1745,6 +1784,23 @@ void MainWindow::onEmuStop()
actStop->setEnabled(false);
}
void MainWindow::onUpdateVideoSettings(bool glchange)
{
if (glchange)
{
emuThread->emuPause();
delete panel;
createScreenPanel();
connect(emuThread, SIGNAL(windowUpdate()), panel, SLOT(update()));
}
videoSettingsDirty = true;
if (glchange)
emuThread->emuUnpause();
}
void emuStop()
{
@ -1790,6 +1846,9 @@ int main(int argc, char** argv)
Config::Load();
#define SANITIZE(var, min, max) { if (var < min) var = min; else if (var > max) var = max; }
SANITIZE(Config::_3DRenderer, 0, 1);
SANITIZE(Config::ScreenVSyncInterval, 1, 20);
SANITIZE(Config::GL_ScaleFactor, 1, 16);
SANITIZE(Config::AudioVolume, 0, 256);
SANITIZE(Config::MicInputType, 0, 3);
SANITIZE(Config::ScreenRotation, 0, 3);
@ -1900,7 +1959,6 @@ int main(int argc, char** argv)
Input::OpenJoystick();
mainWindow = new MainWindow();
mainWindow->show();
emuThread = new EmuThread();
emuThread->start();