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frontend: Restore linear interpolation for audio output resampling
Also, do it smarter this time. This seems to have gone missing with the doublemelon merge.
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@ -40,13 +40,21 @@ int EmuInstance::audioGetNumSamplesOut(int outlen)
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void EmuInstance::audioResample(s16* inbuf, int inlen, s16* outbuf, int outlen, int volume)
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{
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float res_incr = inlen / (float)outlen;
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float res_timer = 0;
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float res_timer = -0.5;
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int res_pos = 0;
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for (int i = 0; i < outlen; i++)
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{
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outbuf[i*2 ] = (inbuf[res_pos*2 ] * volume) >> 8;
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outbuf[i*2+1] = (inbuf[res_pos*2+1] * volume) >> 8;
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s16 l1 = inbuf[res_pos * 2];
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s16 l2 = inbuf[res_pos * 2 + 2];
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s16 r1 = inbuf[res_pos * 2 + 1];
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s16 r2 = inbuf[res_pos * 2 + 3];
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float l = (float) l1 + ((l2 - l1) * res_timer);
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float r = (float) r1 + ((r2 - r1) * res_timer);
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outbuf[i*2 ] = (s16) (((s32) round(l) * volume) >> 8);
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outbuf[i*2+1] = (s16) (((s32) round(r) * volume) >> 8);
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res_timer += res_incr;
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while (res_timer >= 1.0)
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