fix texcoord bugs. misc shit.

This commit is contained in:
StapleButter 2017-03-16 03:27:59 +01:00
parent ebdc9e5442
commit 1dc887d0bb

View File

@ -181,6 +181,7 @@ u32 PolygonMode;
s16 CurVertex[3];
u8 VertexColor[3];
s16 TexCoords[2];
s16 RawTexCoords[2];
s16 Normal[3];
s16 LightDirection[4][3];
@ -834,8 +835,8 @@ void SubmitVertex()
if ((TexParam >> 30) == 3)
{
vertextrans->TexCoords[0] = (vertex[0]*TexMatrix[0] + vertex[1]*TexMatrix[4] + vertex[2]*TexMatrix[8] + vertex[3]*(TexCoords[0]<<8)) >> 20;
vertextrans->TexCoords[1] = (vertex[0]*TexMatrix[1] + vertex[1]*TexMatrix[5] + vertex[2]*TexMatrix[9] + vertex[3]*(TexCoords[1]<<8)) >> 20;
vertextrans->TexCoords[0] = (vertex[0]*TexMatrix[0] + vertex[1]*TexMatrix[4] + vertex[2]*TexMatrix[8] + vertex[3]*(RawTexCoords[0]<<8)) >> 20;
vertextrans->TexCoords[1] = (vertex[0]*TexMatrix[1] + vertex[1]*TexMatrix[5] + vertex[2]*TexMatrix[9] + vertex[3]*(RawTexCoords[1]<<8)) >> 20;
}
else
{
@ -915,8 +916,8 @@ s32 CalculateLighting()
{
if ((TexParam >> 30) == 2)
{
TexCoords[0] += (((s64)Normal[0]*TexMatrix[0] + (s64)Normal[1]*TexMatrix[4] + (s64)Normal[2]*TexMatrix[8]) >> 17);
TexCoords[1] += (((s64)Normal[0]*TexMatrix[1] + (s64)Normal[1]*TexMatrix[5] + (s64)Normal[2]*TexMatrix[9]) >> 17);
TexCoords[0] = RawTexCoords[0] + (((s64)Normal[0]*TexMatrix[0] + (s64)Normal[1]*TexMatrix[4] + (s64)Normal[2]*TexMatrix[8]) >> 21);
TexCoords[1] = RawTexCoords[1] + (((s64)Normal[0]*TexMatrix[1] + (s64)Normal[1]*TexMatrix[5] + (s64)Normal[2]*TexMatrix[9]) >> 21);
}
s32 normaltrans[3];
@ -1359,12 +1360,17 @@ void ExecuteCommand()
break;
case 0x22: // texcoord
TexCoords[0] = ExecParams[0] & 0xFFFF;
TexCoords[1] = ExecParams[0] >> 16;
RawTexCoords[0] = ExecParams[0] & 0xFFFF;
RawTexCoords[1] = ExecParams[0] >> 16;
if ((TexParam >> 30) == 1)
{
TexCoords[0] = (TexCoords[0]*TexMatrix[0] + TexCoords[1]*TexMatrix[4] + TexMatrix[8] + TexMatrix[12]) >> 12;
TexCoords[1] = (TexCoords[0]*TexMatrix[1] + TexCoords[1]*TexMatrix[5] + TexMatrix[9] + TexMatrix[13]) >> 12;
TexCoords[0] = (RawTexCoords[0]*TexMatrix[0] + RawTexCoords[1]*TexMatrix[4] + TexMatrix[8] + TexMatrix[12]) >> 12;
TexCoords[1] = (RawTexCoords[0]*TexMatrix[1] + RawTexCoords[1]*TexMatrix[5] + TexMatrix[9] + TexMatrix[13]) >> 12;
}
else
{
TexCoords[0] = RawTexCoords[0];
TexCoords[1] = RawTexCoords[1];
}
break;
@ -1580,6 +1586,7 @@ u32* GetLine(int line)
u8 Read8(u32 addr)
{
printf("unknown GPU3D read8 %08X\n", addr);
return 0;
}
@ -1591,6 +1598,7 @@ u16 Read16(u32 addr)
return DispCnt;
}
printf("unknown GPU3D read16 %08X\n", addr);
return 0;
}
@ -1633,6 +1641,7 @@ u32 Read32(u32 addr)
return ClipMatrix[(addr & 0x3C) >> 2];
}
//printf("unknown GPU3D read32 %08X\n", addr);
return 0;
}
@ -1644,6 +1653,8 @@ void Write8(u32 addr, u8 val)
AlphaRef = val & 0x1F;
return;
}
printf("unknown GPU3D write8 %08X %02X\n", addr, val);
}
void Write16(u32 addr, u16 val)
@ -1671,6 +1682,8 @@ void Write16(u32 addr, u16 val)
ClearAttr2 = (ClearAttr2 & 0xFFFF) | (val << 16);
return;
}
printf("unknown GPU3D write16 %08X %04X\n", addr, val);
}
void Write32(u32 addr, u32 val)
@ -1693,7 +1706,13 @@ void Write32(u32 addr, u32 val)
return;
case 0x04000600:
if (val & 0x8000) GXStat &= ~0x8000;
if (val & 0x8000)
{
GXStat &= ~0x8000;
ProjMatrixStackPointer = 0;
PosMatrixStackPointer = 0;
TexMatrixStackPointer = 0;
}
val &= 0xC0000000;
GXStat &= 0x3FFFFFFF;
GXStat |= val;
@ -1749,6 +1768,8 @@ void Write32(u32 addr, u32 val)
CmdFIFOWrite(entry);
return;
}
printf("unknown GPU3D write32 %08X %08X\n", addr, val);
}
}