mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 13:27:41 -07:00
start botching shit
This commit is contained in:
parent
fbca47381b
commit
254105adf7
@ -447,6 +447,7 @@ void Reset();
|
||||
|
||||
void SetRenderSettings(RenderSettings& settings);
|
||||
|
||||
void DoCapture(u32 capcnt);
|
||||
void RenderFrame();
|
||||
void BindOutputTexture();
|
||||
|
||||
|
@ -928,6 +928,16 @@ void GPU2D::DrawScanline(u32 line)
|
||||
|
||||
void GPU2D::VBlank()
|
||||
{
|
||||
#ifdef OGLRENDERER_ENABLED
|
||||
if (Accelerated)
|
||||
{
|
||||
if ((Num == 0) && (CaptureCnt & (1<<31)))
|
||||
{
|
||||
GPU::GLCompositor::DoCapture(CaptureCnt);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
CaptureCnt &= ~(1<<31);
|
||||
|
||||
DispFIFOReadPtr = 0;
|
||||
@ -950,13 +960,13 @@ void GPU2D::VBlankEnd()
|
||||
//OBJMosaicYCount = 0;
|
||||
|
||||
#ifdef OGLRENDERER_ENABLED
|
||||
if (Accelerated)
|
||||
/*if (Accelerated)
|
||||
{
|
||||
if ((Num == 0) && (CaptureCnt & (1<<31)) && (((CaptureCnt >> 29) & 0x3) != 1))
|
||||
{
|
||||
GPU3D::GLRenderer::PrepareCaptureFrame();
|
||||
}
|
||||
}
|
||||
}*/
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -45,6 +45,9 @@ GLuint CompScreenInputTex;
|
||||
GLuint CompScreenOutputTex;
|
||||
GLuint CompScreenOutputFB;
|
||||
|
||||
GLuint CaptureTex[2][4];
|
||||
GLuint CaptureFB[2][4];
|
||||
|
||||
|
||||
bool Init()
|
||||
{
|
||||
@ -121,6 +124,17 @@ bool Init()
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glGenFramebuffers(8, &CaptureFB[0][0]);
|
||||
glGenTextures(8, &CaptureTex[0][0]);
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, CaptureTex[i>>2][i&0x3]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
return true;
|
||||
@ -128,6 +142,9 @@ bool Init()
|
||||
|
||||
void DeInit()
|
||||
{
|
||||
glDeleteFramebuffers(8, &CaptureFB[0][0]);
|
||||
glDeleteTextures(8, &CaptureTex[0][0]);
|
||||
|
||||
glDeleteFramebuffers(1, &CompScreenOutputFB);
|
||||
glDeleteTextures(1, &CompScreenInputTex);
|
||||
glDeleteTextures(1, &CompScreenOutputTex);
|
||||
@ -160,10 +177,36 @@ void SetRenderSettings(RenderSettings& settings)
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, CompScreenOutputTex, 0);
|
||||
glDrawBuffers(1, fbassign);
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, CaptureTex[i>>2][i&0x3]);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW, ScreenW, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, CaptureFB[i>>2][i&0x3]);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, CaptureTex[i>>2][i&0x3], 0);
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
|
||||
void DoCapture(u32 capcnt)
|
||||
{
|
||||
u32 dstvram = (capcnt >> 16) & 0x3;
|
||||
|
||||
// TODO: blank out destination buffer?
|
||||
if (!(GPU::VRAMMap_LCDC & (1<<dstvram)))
|
||||
return;
|
||||
|
||||
if ((capcnt & 0xEF000000) != 0x80000000)
|
||||
{
|
||||
printf("GLCompositor: capture type %08X no good, can't accelerate\n", capcnt);
|
||||
return;
|
||||
}
|
||||
|
||||
// COMPLETE ME!
|
||||
}
|
||||
|
||||
void RenderFrame()
|
||||
{
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
|
Loading…
Reference in New Issue
Block a user