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texture2D -> texture
Intel driver threw a fit about it
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@ -55,7 +55,7 @@ out vec4 oColor;
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void main()
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{
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vec4 pixel = texture2D(ScreenTex, fTexcoord);
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vec4 pixel = texture(ScreenTex, fTexcoord);
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oColor = vec4(pixel.bgr, 1.0);
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}
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