mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-26 15:50:00 -06:00
merge doublemelon (#2067)
non-exhaustive (but exhausting) list of changes: * base laid for multiple window support, but will likely require more work to work correctly * encapsulation of frontend state for proper multi-instance support * (JIT still needs a fix for the NDS::Current workaround but we can get there later) * new, more flexible configuration system
This commit is contained in:
548
src/frontend/ScreenLayout.cpp
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548
src/frontend/ScreenLayout.cpp
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@ -0,0 +1,548 @@
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/*
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Copyright 2016-2023 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <string.h>
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#include <cmath>
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#include <algorithm>
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#include "ScreenLayout.h"
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void M23_Identity(float* m)
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{
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m[0] = 1; m[1] = 0;
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m[2] = 0; m[3] = 1;
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m[4] = 0; m[5] = 0;
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}
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void M23_Scale(float* m, float s)
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{
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m[0] *= s; m[1] *= s;
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m[2] *= s; m[3] *= s;
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m[4] *= s; m[5] *= s;
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}
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void M23_Scale(float* m, float x, float y)
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{
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m[0] *= x; m[1] *= y;
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m[2] *= x; m[3] *= y;
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m[4] *= x; m[5] *= y;
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}
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void M23_RotateFast(float* m, int angle)
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{
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if (angle == 0) return;
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float temp[4]; memcpy(temp, m, sizeof(float)*4);
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switch (angle)
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{
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case 1: // 90
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m[0] = temp[2];
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m[1] = temp[3];
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m[2] = -temp[0];
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m[3] = -temp[1];
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break;
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case 2: // 180
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m[0] = -temp[0];
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m[1] = -temp[1];
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m[2] = -temp[2];
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m[3] = -temp[3];
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break;
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case 3: // 270
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m[0] = -temp[2];
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m[1] = -temp[3];
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m[2] = temp[0];
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m[3] = temp[1];
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break;
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}
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}
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void M23_Translate(float* m, float tx, float ty)
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{
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m[4] += tx;
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m[5] += ty;
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}
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void M23_Multiply(float* m, float* _a, float* _b)
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{
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float a[6]; memcpy(a, _a, 6*sizeof(float));
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float b[6]; memcpy(b, _b, 6*sizeof(float));
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m[0] = (a[0] * b[0]) + (a[2] * b[1]);
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m[1] = (a[1] * b[0]) + (a[3] * b[1]);
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m[2] = (a[0] * b[2]) + (a[2] * b[3]);
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m[3] = (a[1] * b[2]) + (a[3] * b[3]);
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m[4] = (a[0] * b[4]) + (a[2] * b[5]) + a[4];
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m[5] = (a[1] * b[4]) + (a[3] * b[5]) + a[5];
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}
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void M23_Transform(float* m, float& x, float& y)
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{
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float vx = x;
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float vy = y;
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x = (vx * m[0]) + (vy * m[2]) + m[4];
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y = (vx * m[1]) + (vy * m[3]) + m[5];
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}
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ScreenLayout::ScreenLayout()
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{
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M23_Identity(TopScreenMtx);
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M23_Identity(BotScreenMtx);
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M23_Identity(HybScreenMtx);
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M23_Identity(TouchMtx);
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M23_Identity(HybTouchMtx);
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TopEnable = true;
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BotEnable = true;
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HybEnable = false;
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HybScreen = 0;
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HybPrevTouchScreen = 0;
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}
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void ScreenLayout::Setup(int screenWidth, int screenHeight,
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ScreenLayoutType screenLayout,
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ScreenRotation rotation,
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ScreenSizing sizing,
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int screenGap,
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bool integerScale,
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bool swapScreens,
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float topAspect, float botAspect)
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{
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HybEnable = screenLayout == 3;
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if (HybEnable)
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{
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screenLayout = screenLayout_Natural;
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sizing = screenSizing_Even;
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HybScreen = swapScreens ? 1 : 0;
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swapScreens = false;
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topAspect = botAspect = 1;
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HybPrevTouchScreen = 0;
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}
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float refpoints[6][2] =
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{
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{0, 0}, {256, 192},
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{0, 0}, {256, 192},
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{0, 0}, {256, 192}
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};
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int layout = screenLayout == screenLayout_Natural
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? rotation % 2
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: screenLayout - 1;
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float botScale = 1;
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float hybScale = 1;
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float botTrans[4] = {0};
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float hybTrans[2] = {0};
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M23_Identity(TopScreenMtx);
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M23_Identity(BotScreenMtx);
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M23_Identity(HybScreenMtx);
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M23_Translate(TopScreenMtx, -256/2, -192/2);
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M23_Translate(BotScreenMtx, -256/2, -192/2);
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M23_Scale(TopScreenMtx, topAspect, 1);
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M23_Scale(BotScreenMtx, botAspect, 1);
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// rotation
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{
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float rotmtx[6];
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M23_Identity(rotmtx);
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M23_RotateFast(rotmtx, rotation);
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M23_Multiply(TopScreenMtx, rotmtx, TopScreenMtx);
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M23_Multiply(BotScreenMtx, rotmtx, BotScreenMtx);
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M23_Multiply(HybScreenMtx, rotmtx, HybScreenMtx);
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M23_Transform(TopScreenMtx, refpoints[0][0], refpoints[0][1]);
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M23_Transform(TopScreenMtx, refpoints[1][0], refpoints[1][1]);
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M23_Transform(BotScreenMtx, refpoints[2][0], refpoints[2][1]);
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M23_Transform(BotScreenMtx, refpoints[3][0], refpoints[3][1]);
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}
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int posRefPointOffset = 0;
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int posRefPointCount = HybEnable ? 6 : 4;
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if (sizing == screenSizing_TopOnly || sizing == screenSizing_BotOnly)
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{
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float* mtx = sizing == screenSizing_TopOnly ? TopScreenMtx : BotScreenMtx;
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int primOffset = sizing == screenSizing_TopOnly ? 0 : 2;
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int secOffset = sizing == screenSizing_BotOnly ? 2 : 0;
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float hSize = fabsf(refpoints[primOffset][0] - refpoints[primOffset+1][0]);
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float vSize = fabsf(refpoints[primOffset][1] - refpoints[primOffset+1][1]);
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float scale = std::min(screenWidth / hSize, screenHeight / vSize);
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if (integerScale)
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scale = floorf(scale);
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TopEnable = sizing == screenSizing_TopOnly;
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BotEnable = sizing == screenSizing_BotOnly;
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botScale = scale;
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M23_Scale(mtx, scale);
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refpoints[primOffset][0] *= scale;
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refpoints[primOffset][1] *= scale;
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refpoints[primOffset+1][0] *= scale;
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refpoints[primOffset+1][1] *= scale;
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posRefPointOffset = primOffset;
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posRefPointCount = 2;
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}
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else
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{
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TopEnable = BotEnable = true;
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// move screens apart
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{
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int idx = layout == 0 ? 1 : 0;
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bool moveV = rotation % 2 == layout;
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float offsetBot = (moveV ? 192.0 : 256.0 * botAspect) / 2.0 + screenGap / 2.0;
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float offsetTop = -((moveV ? 192.0 : 256.0 * topAspect) / 2.0 + screenGap / 2.0);
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if ((rotation == 1 || rotation == 2) ^ swapScreens)
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{
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offsetTop *= -1;
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offsetBot *= -1;
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}
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M23_Translate(TopScreenMtx, (idx==0)?offsetTop:0, (idx==1)?offsetTop:0);
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M23_Translate(BotScreenMtx, (idx==0)?offsetBot:0, (idx==1)?offsetBot:0);
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refpoints[0][idx] += offsetTop;
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refpoints[1][idx] += offsetTop;
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refpoints[2][idx] += offsetBot;
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refpoints[3][idx] += offsetBot;
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botTrans[idx] = offsetBot;
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}
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// scale
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{
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if (sizing == screenSizing_Even)
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{
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float minX = refpoints[0][0], maxX = minX;
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float minY = refpoints[0][1], maxY = minY;
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for (int i = 1; i < 4; i++)
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{
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minX = std::min(minX, refpoints[i][0]);
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minY = std::min(minY, refpoints[i][1]);
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maxX = std::max(maxX, refpoints[i][0]);
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maxY = std::max(maxY, refpoints[i][1]);
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}
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float hSize = maxX - minX;
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float vSize = maxY - minY;
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if (HybEnable)
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{
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hybScale = layout == 0
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? (4 * vSize) / (3 * hSize)
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: (4 * hSize) / (3 * vSize);
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if (layout == 0)
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hSize += (vSize * 4) / 3;
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else
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vSize += (hSize * 4) / 3;
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}
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// scale evenly
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float scale = std::min(screenWidth / hSize, screenHeight / vSize);
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if (integerScale)
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scale = floor(scale);
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hybScale *= scale;
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M23_Scale(TopScreenMtx, scale);
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M23_Scale(BotScreenMtx, scale);
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M23_Scale(HybScreenMtx, hybScale);
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for (int i = 0; i < 4; i++)
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{
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refpoints[i][0] *= scale;
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refpoints[i][1] *= scale;
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}
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botScale = scale;
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// move screens aside
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if (HybEnable)
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{
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float hybWidth = layout == 0
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? (scale * vSize * 4) / 3
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: (scale * hSize * 4) / 3;
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if (rotation > screenRot_90Deg)
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hybWidth *= -1;
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M23_Translate(TopScreenMtx, (layout==0)?hybWidth:0, (layout==1)?hybWidth:0);
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M23_Translate(BotScreenMtx, (layout==0)?hybWidth:0, (layout==1)?hybWidth:0);
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refpoints[0][layout] += hybWidth;
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refpoints[1][layout] += hybWidth;
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refpoints[2][layout] += hybWidth;
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refpoints[3][layout] += hybWidth;
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botTrans[2+layout] += hybWidth;
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hybTrans[0] = scale * (rotation == screenRot_0Deg || rotation == screenRot_270Deg ? minX : maxX);
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hybTrans[1] = scale * (rotation == screenRot_0Deg || rotation == screenRot_90Deg ? minY : maxY);
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M23_Translate(HybScreenMtx, hybTrans[0], hybTrans[1]);
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M23_Transform(HybScreenMtx, refpoints[4][0], refpoints[4][1]);
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M23_Transform(HybScreenMtx, refpoints[5][0], refpoints[5][1]);
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}
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}
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else
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{
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int primOffset = (sizing == screenSizing_EmphTop) ? 0 : 2;
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int secOffset = (sizing == screenSizing_EmphTop) ? 2 : 0;
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float* primMtx = (sizing == screenSizing_EmphTop) ? TopScreenMtx : BotScreenMtx;
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float* secMtx = (sizing == screenSizing_EmphTop) ? BotScreenMtx : TopScreenMtx;
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float primMinX = refpoints[primOffset][0], primMaxX = primMinX;
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float primMinY = refpoints[primOffset][1], primMaxY = primMinY;
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float secMinX = refpoints[secOffset][0], secMaxX = secMinX;
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float secMinY = refpoints[secOffset][1], secMaxY = secMinY;
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primMinX = std::min(primMinX, refpoints[primOffset+1][0]);
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primMinY = std::min(primMinY, refpoints[primOffset+1][1]);
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primMaxX = std::max(primMaxX, refpoints[primOffset+1][0]);
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primMaxY = std::max(primMaxY, refpoints[primOffset+1][1]);
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secMinX = std::min(secMinX, refpoints[secOffset+1][0]);
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secMinY = std::min(secMinY, refpoints[secOffset+1][1]);
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secMaxX = std::max(secMaxX, refpoints[secOffset+1][0]);
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secMaxY = std::max(secMaxY, refpoints[secOffset+1][1]);
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float primHSize = layout == 1 ? std::max(primMaxX, -primMinX) : primMaxX - primMinX;
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float primVSize = layout == 0 ? std::max(primMaxY, -primMinY) : primMaxY - primMinY;
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float secHSize = layout == 1 ? std::max(secMaxX, -secMinX) : secMaxX - secMinX;
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float secVSize = layout == 0 ? std::max(secMaxY, -secMinY) : secMaxY - secMinY;
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float primScale = std::min(screenWidth / primHSize, screenHeight / primVSize);
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float secScale = 1.f;
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if (integerScale)
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primScale = floorf(primScale);
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||||
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if (layout == 0)
|
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{
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if (screenHeight - primVSize * primScale < secVSize)
|
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primScale = std::min(screenWidth / primHSize, (screenHeight - secVSize) / primVSize);
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||||
else
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secScale = std::min((screenHeight - primVSize * primScale) / secVSize, screenWidth / secHSize);
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}
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else
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{
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if (screenWidth - primHSize * primScale < secHSize)
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primScale = std::min((screenWidth - secHSize) / primHSize, screenHeight / primVSize);
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else
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secScale = std::min((screenWidth - primHSize * primScale) / secHSize, screenHeight / secVSize);
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}
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||||
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||||
if (integerScale)
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||||
{
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||||
primScale = floorf(primScale);
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secScale = floorf(secScale);
|
||||
}
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||||
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||||
M23_Scale(primMtx, primScale);
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M23_Scale(secMtx, secScale);
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||||
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||||
refpoints[primOffset+0][0] *= primScale;
|
||||
refpoints[primOffset+0][1] *= primScale;
|
||||
refpoints[primOffset+1][0] *= primScale;
|
||||
refpoints[primOffset+1][1] *= primScale;
|
||||
refpoints[secOffset+0][0] *= secScale;
|
||||
refpoints[secOffset+0][1] *= secScale;
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||||
refpoints[secOffset+1][0] *= secScale;
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||||
refpoints[secOffset+1][1] *= secScale;
|
||||
|
||||
botScale = (sizing == screenSizing_EmphTop) ? secScale : primScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// position
|
||||
{
|
||||
float minX = refpoints[posRefPointOffset][0], maxX = minX;
|
||||
float minY = refpoints[posRefPointOffset][1], maxY = minY;
|
||||
|
||||
for (int i = posRefPointOffset + 1; i < posRefPointOffset + posRefPointCount; i++)
|
||||
{
|
||||
minX = std::min(minX, refpoints[i][0]);
|
||||
minY = std::min(minY, refpoints[i][1]);
|
||||
maxX = std::max(maxX, refpoints[i][0]);
|
||||
maxY = std::max(maxY, refpoints[i][1]);
|
||||
}
|
||||
|
||||
float width = maxX - minX;
|
||||
float height = maxY - minY;
|
||||
|
||||
float tx = (screenWidth/2) - (width/2) - minX;
|
||||
float ty = (screenHeight/2) - (height/2) - minY;
|
||||
|
||||
M23_Translate(TopScreenMtx, tx, ty);
|
||||
M23_Translate(BotScreenMtx, tx, ty);
|
||||
M23_Translate(HybScreenMtx, tx, ty);
|
||||
|
||||
botTrans[2] += tx; botTrans[3] += ty;
|
||||
hybTrans[0] += tx; hybTrans[1] += ty;
|
||||
}
|
||||
|
||||
// prepare a 'reverse' matrix for the touchscreen
|
||||
// this matrix undoes the transforms applied to the bottom screen
|
||||
// and can be used to calculate touchscreen coords from host screen coords
|
||||
if (BotEnable)
|
||||
{
|
||||
M23_Identity(TouchMtx);
|
||||
|
||||
M23_Translate(TouchMtx, -botTrans[2], -botTrans[3]);
|
||||
M23_Scale(TouchMtx, 1.f / botScale);
|
||||
M23_Translate(TouchMtx, -botTrans[0], -botTrans[1]);
|
||||
|
||||
float rotmtx[6];
|
||||
M23_Identity(rotmtx);
|
||||
M23_RotateFast(rotmtx, (4-rotation) & 3);
|
||||
M23_Multiply(TouchMtx, rotmtx, TouchMtx);
|
||||
|
||||
M23_Scale(TouchMtx, 1.f/botAspect, 1);
|
||||
M23_Translate(TouchMtx, 256/2, 192/2);
|
||||
|
||||
if (HybEnable && HybScreen == 1)
|
||||
{
|
||||
M23_Identity(HybTouchMtx);
|
||||
|
||||
M23_Translate(HybTouchMtx, -hybTrans[0], -hybTrans[1]);
|
||||
M23_Scale(HybTouchMtx, 1.f/hybScale);
|
||||
M23_Multiply(HybTouchMtx, rotmtx, HybTouchMtx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int ScreenLayout::GetScreenTransforms(float* out, int* kind)
|
||||
{
|
||||
int num = 0;
|
||||
if (TopEnable)
|
||||
{
|
||||
memcpy(out + 6*num, TopScreenMtx, sizeof(TopScreenMtx));
|
||||
kind[num++] = 0;
|
||||
}
|
||||
if (BotEnable)
|
||||
{
|
||||
memcpy(out + 6*num, BotScreenMtx, sizeof(BotScreenMtx));
|
||||
kind[num++] = 1;
|
||||
}
|
||||
if (HybEnable)
|
||||
{
|
||||
memcpy(out + 6*num, HybScreenMtx, sizeof(HybScreenMtx));
|
||||
kind[num++] = HybScreen;
|
||||
}
|
||||
return num;
|
||||
}
|
||||
|
||||
bool ScreenLayout::GetTouchCoords(int& x, int& y, bool clamp)
|
||||
{
|
||||
if (HybEnable && HybScreen == 1)
|
||||
{
|
||||
float vx = x;
|
||||
float vy = y;
|
||||
float hvx = x;
|
||||
float hvy = y;
|
||||
|
||||
M23_Transform(TouchMtx, vx, vy);
|
||||
M23_Transform(HybTouchMtx, hvx, hvy);
|
||||
|
||||
if (clamp)
|
||||
{
|
||||
if (HybPrevTouchScreen == 1)
|
||||
{
|
||||
x = std::clamp((int)vx, 0, 255);
|
||||
y = std::clamp((int)vy, 0, 191);
|
||||
|
||||
return true;
|
||||
}
|
||||
if (HybPrevTouchScreen == 2)
|
||||
{
|
||||
x = std::clamp((int)hvx, 0, 255);
|
||||
y = std::clamp((int)hvy, 0, 191);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (vx >= 0 && vx < 256 && vy >= 0 && vy < 192)
|
||||
{
|
||||
HybPrevTouchScreen = 1;
|
||||
|
||||
x = (int)vx;
|
||||
y = (int)vy;
|
||||
|
||||
return true;
|
||||
}
|
||||
if (hvx >= 0 && hvx < 256 && hvy >= 0 && hvy < 192)
|
||||
{
|
||||
HybPrevTouchScreen = 2;
|
||||
|
||||
x = (int)hvx;
|
||||
y = (int)hvy;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (BotEnable)
|
||||
{
|
||||
float vx = x;
|
||||
float vy = y;
|
||||
|
||||
M23_Transform(TouchMtx, vx, vy);
|
||||
|
||||
if (clamp)
|
||||
{
|
||||
x = std::clamp((int)vx, 0, 255);
|
||||
y = std::clamp((int)vy, 0, 191);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (vx >= 0 && vx < 256 && vy >= 0 && vy < 192)
|
||||
{
|
||||
x = (int)vx;
|
||||
y = (int)vy;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
Reference in New Issue
Block a user