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Actually generate DownscaleFramebuffer (#2059)
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@ -233,6 +233,7 @@ std::unique_ptr<GLRenderer> GLRenderer::New() noexcept
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(IndexBuffer), nullptr, GL_DYNAMIC_DRAW);
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glGenFramebuffers(1, &result->MainFramebuffer);
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glGenFramebuffers(1, &result->DownscaleFramebuffer);
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// color buffers
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glGenTextures(1, &result->ColorBufferTex);
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