merge doublemelon (#2067)

non-exhaustive (but exhausting) list of changes:

* base laid for multiple window support, but will likely require more work to work correctly
* encapsulation of frontend state for proper multi-instance support
* (JIT still needs a fix for the NDS::Current workaround but we can get there later)
* new, more flexible configuration system
This commit is contained in:
Arisotura
2024-06-15 13:52:47 +02:00
committed by GitHub
parent 8e9b88d01d
commit 25a7b1ca1d
111 changed files with 16802 additions and 5042 deletions

View File

@ -29,13 +29,11 @@
#include <SDL2/SDL.h>
#include "main.h"
#include "Input.h"
#include "AudioInOut.h"
#include "types.h"
#include "version.h"
#include "FrontendUtil.h"
#include "ScreenLayout.h"
#include "Args.h"
#include "NDS.h"
@ -56,256 +54,57 @@
#include "Savestate.h"
#include "ROMManager.h"
#include "EmuThread.h"
//#include "ArchiveUtil.h"
//#include "CameraManager.h"
#include "EmuInstance.h"
//#include "CLI.h"
// TODO: uniform variable spelling
using namespace melonDS;
// TEMP
extern bool RunningSomething;
extern MainWindow* mainWindow;
extern int autoScreenSizing;
extern int videoRenderer;
extern bool videoSettingsDirty;
EmuThread::EmuThread(QObject* parent) : QThread(parent)
EmuThread::EmuThread(EmuInstance* inst, QObject* parent) : QThread(parent)
{
EmuStatus = emuStatus_Exit;
EmuRunning = emuStatus_Paused;
EmuPauseStack = EmuPauseStackRunning;
RunningSomething = false;
emuInstance = inst;
connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(repaint()));
connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString)));
connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart()));
connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
connect(this, SIGNAL(windowEmuPause()), mainWindow->actPause, SLOT(trigger()));
connect(this, SIGNAL(windowEmuReset()), mainWindow->actReset, SLOT(trigger()));
connect(this, SIGNAL(windowEmuFrameStep()), mainWindow->actFrameStep, SLOT(trigger()));
connect(this, SIGNAL(windowLimitFPSChange()), mainWindow->actLimitFramerate, SLOT(trigger()));
connect(this, SIGNAL(screenLayoutChange()), mainWindow->panel, SLOT(onScreenLayoutChanged()));
connect(this, SIGNAL(windowFullscreenToggle()), mainWindow, SLOT(onFullscreenToggled()));
connect(this, SIGNAL(swapScreensToggle()), mainWindow->actScreenSwap, SLOT(trigger()));
connect(this, SIGNAL(screenEmphasisToggle()), mainWindow, SLOT(onScreenEmphasisToggled()));
emuStatus = emuStatus_Paused;
emuPauseStack = emuPauseStackRunning;
emuActive = false;
}
std::unique_ptr<NDS> EmuThread::CreateConsole(
std::unique_ptr<melonDS::NDSCart::CartCommon> &&ndscart,
std::unique_ptr<melonDS::GBACart::CartCommon> &&gbacart) noexcept
void EmuThread::attachWindow(MainWindow* window)
{
auto arm7bios = ROMManager::LoadARM7BIOS();
if (!arm7bios)
return nullptr;
auto arm9bios = ROMManager::LoadARM9BIOS();
if (!arm9bios)
return nullptr;
auto firmware = ROMManager::LoadFirmware(Config::ConsoleType);
if (!firmware)
return nullptr;
#ifdef JIT_ENABLED
JITArgs jitargs {
static_cast<unsigned>(Config::JIT_MaxBlockSize),
Config::JIT_LiteralOptimisations,
Config::JIT_BranchOptimisations,
Config::JIT_FastMemory,
};
#endif
#ifdef GDBSTUB_ENABLED
GDBArgs gdbargs {
static_cast<u16>(Config::GdbPortARM7),
static_cast<u16>(Config::GdbPortARM9),
Config::GdbARM7BreakOnStartup,
Config::GdbARM9BreakOnStartup,
};
#endif
NDSArgs ndsargs {
std::move(ndscart),
std::move(gbacart),
std::move(arm9bios),
std::move(arm7bios),
std::move(*firmware),
#ifdef JIT_ENABLED
Config::JIT_Enable ? std::make_optional(jitargs) : std::nullopt,
#else
std::nullopt,
#endif
static_cast<AudioBitDepth>(Config::AudioBitDepth),
static_cast<AudioInterpolation>(Config::AudioInterp),
#ifdef GDBSTUB_ENABLED
Config::GdbEnabled ? std::make_optional(gdbargs) : std::nullopt,
#else
std::nullopt,
#endif
};
if (Config::ConsoleType == 1)
{
auto arm7ibios = ROMManager::LoadDSiARM7BIOS();
if (!arm7ibios)
return nullptr;
auto arm9ibios = ROMManager::LoadDSiARM9BIOS();
if (!arm9ibios)
return nullptr;
auto nand = ROMManager::LoadNAND(*arm7ibios);
if (!nand)
return nullptr;
auto sdcard = ROMManager::LoadDSiSDCard();
DSiArgs args {
std::move(ndsargs),
std::move(arm9ibios),
std::move(arm7ibios),
std::move(*nand),
std::move(sdcard),
Config::DSiFullBIOSBoot,
};
args.GBAROM = nullptr;
return std::make_unique<melonDS::DSi>(std::move(args));
}
return std::make_unique<melonDS::NDS>(std::move(ndsargs));
connect(this, SIGNAL(windowUpdate()), window->panel, SLOT(repaint()));
connect(this, SIGNAL(windowTitleChange(QString)), window, SLOT(onTitleUpdate(QString)));
connect(this, SIGNAL(windowEmuStart()), window, SLOT(onEmuStart()));
connect(this, SIGNAL(windowEmuStop()), window, SLOT(onEmuStop()));
connect(this, SIGNAL(windowEmuPause(bool)), window, SLOT(onEmuPause(bool)));
connect(this, SIGNAL(windowEmuReset()), window, SLOT(onEmuReset()));
connect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
connect(this, SIGNAL(autoScreenSizingChange(int)), window->panel, SLOT(onAutoScreenSizingChanged(int)));
connect(this, SIGNAL(windowFullscreenToggle()), window, SLOT(onFullscreenToggled()));
connect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
connect(this, SIGNAL(screenEmphasisToggle()), window, SLOT(onScreenEmphasisToggled()));
}
bool EmuThread::UpdateConsole(UpdateConsoleNDSArgs&& ndsargs, UpdateConsoleGBAArgs&& gbaargs) noexcept
void EmuThread::detachWindow(MainWindow* window)
{
// Let's get the cart we want to use;
// if we wnat to keep the cart, we'll eject it from the existing console first.
std::unique_ptr<NDSCart::CartCommon> nextndscart;
if (std::holds_alternative<Keep>(ndsargs))
{ // If we want to keep the existing cart (if any)...
nextndscart = NDS ? NDS->EjectCart() : nullptr;
ndsargs = {};
}
else if (const auto ptr = std::get_if<std::unique_ptr<NDSCart::CartCommon>>(&ndsargs))
{
nextndscart = std::move(*ptr);
ndsargs = {};
}
if (auto* cartsd = dynamic_cast<NDSCart::CartSD*>(nextndscart.get()))
{
// LoadDLDISDCard will return nullopt if the SD card is disabled;
// SetSDCard will accept nullopt, which means no SD card
cartsd->SetSDCard(ROMManager::GetDLDISDCardArgs());
}
std::unique_ptr<GBACart::CartCommon> nextgbacart;
if (std::holds_alternative<Keep>(gbaargs))
{
nextgbacart = NDS ? NDS->EjectGBACart() : nullptr;
}
else if (const auto ptr = std::get_if<std::unique_ptr<GBACart::CartCommon>>(&gbaargs))
{
nextgbacart = std::move(*ptr);
gbaargs = {};
}
if (!NDS || NDS->ConsoleType != Config::ConsoleType)
{ // If we're switching between DS and DSi mode, or there's no console...
// To ensure the destructor is called before a new one is created,
// as the presence of global signal handlers still complicates things a bit
NDS = nullptr;
NDS::Current = nullptr;
NDS = CreateConsole(std::move(nextndscart), std::move(nextgbacart));
if (NDS == nullptr)
return false;
NDS->Reset();
NDS::Current = NDS.get();
return true;
}
auto arm9bios = ROMManager::LoadARM9BIOS();
if (!arm9bios)
return false;
auto arm7bios = ROMManager::LoadARM7BIOS();
if (!arm7bios)
return false;
auto firmware = ROMManager::LoadFirmware(NDS->ConsoleType);
if (!firmware)
return false;
if (NDS->ConsoleType == 1)
{ // If the console we're updating is a DSi...
DSi& dsi = static_cast<DSi&>(*NDS);
auto arm9ibios = ROMManager::LoadDSiARM9BIOS();
if (!arm9ibios)
return false;
auto arm7ibios = ROMManager::LoadDSiARM7BIOS();
if (!arm7ibios)
return false;
auto nandimage = ROMManager::LoadNAND(*arm7ibios);
if (!nandimage)
return false;
auto dsisdcard = ROMManager::LoadDSiSDCard();
dsi.SetFullBIOSBoot(Config::DSiFullBIOSBoot);
dsi.ARM7iBIOS = *arm7ibios;
dsi.ARM9iBIOS = *arm9ibios;
dsi.SetNAND(std::move(*nandimage));
dsi.SetSDCard(std::move(dsisdcard));
// We're moving the optional, not the card
// (inserting std::nullopt here is okay, it means no card)
dsi.EjectGBACart();
}
if (NDS->ConsoleType == 0)
{
NDS->SetGBACart(std::move(nextgbacart));
}
#ifdef JIT_ENABLED
JITArgs jitargs {
static_cast<unsigned>(Config::JIT_MaxBlockSize),
Config::JIT_LiteralOptimisations,
Config::JIT_BranchOptimisations,
Config::JIT_FastMemory,
};
NDS->SetJITArgs(Config::JIT_Enable ? std::make_optional(jitargs) : std::nullopt);
#endif
NDS->SetARM7BIOS(*arm7bios);
NDS->SetARM9BIOS(*arm9bios);
NDS->SetFirmware(std::move(*firmware));
NDS->SetNDSCart(std::move(nextndscart));
NDS->SPU.SetInterpolation(static_cast<AudioInterpolation>(Config::AudioInterp));
NDS->SPU.SetDegrade10Bit(static_cast<AudioBitDepth>(Config::AudioBitDepth));
NDS::Current = NDS.get();
return true;
disconnect(this, SIGNAL(windowUpdate()), window->panel, SLOT(repaint()));
disconnect(this, SIGNAL(windowTitleChange(QString)), window, SLOT(onTitleUpdate(QString)));
disconnect(this, SIGNAL(windowEmuStart()), window, SLOT(onEmuStart()));
disconnect(this, SIGNAL(windowEmuStop()), window, SLOT(onEmuStop()));
disconnect(this, SIGNAL(windowEmuPause(bool)), window, SLOT(onEmuPause(bool)));
disconnect(this, SIGNAL(windowEmuReset()), window, SLOT(onEmuReset()));
disconnect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
disconnect(this, SIGNAL(autoScreenSizingChange(int)), window->panel, SLOT(onAutoScreenSizingChanged(int)));
disconnect(this, SIGNAL(windowFullscreenToggle()), window, SLOT(onFullscreenToggled()));
disconnect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
disconnect(this, SIGNAL(screenEmphasisToggle()), window, SLOT(onScreenEmphasisToggled()));
}
void EmuThread::run()
{
Config::Table& globalCfg = emuInstance->getGlobalConfig();
u32 mainScreenPos[3];
Platform::FileHandle* file;
UpdateConsole(nullptr, nullptr);
emuInstance->updateConsole(nullptr, nullptr);
// No carts are inserted when melonDS first boots
mainScreenPos[0] = 0;
@ -315,24 +114,23 @@ void EmuThread::run()
videoSettingsDirty = false;
if (mainWindow->hasOGL)
if (emuInstance->usesOpenGL())
{
screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
screenGL->initOpenGL();
videoRenderer = Config::_3DRenderer;
emuInstance->initOpenGL();
useOpenGL = true;
videoRenderer = globalCfg.GetInt("3D.Renderer");
}
else
{
screenGL = nullptr;
useOpenGL = false;
videoRenderer = 0;
}
updateRenderer();
Input::Init();
u32 nframes = 0;
perfCountsSec = 1.0 / SDL_GetPerformanceFrequency();
double perfCountsSec = 1.0 / SDL_GetPerformanceFrequency();
double lastTime = SDL_GetPerformanceCounter() * perfCountsSec;
double frameLimitError = 0.0;
double lastMeasureTime = lastTime;
@ -346,95 +144,94 @@ void EmuThread::run()
RTC::StateData state;
Platform::FileRead(&state, sizeof(state), 1, file);
Platform::CloseFile(file);
NDS->RTC.SetState(state);
emuInstance->nds->RTC.SetState(state);
}
char melontitle[100];
while (EmuRunning != emuStatus_Exit)
while (emuStatus != emuStatus_Exit)
{
Input::Process();
emuInstance->inputProcess();
if (Input::HotkeyPressed(HK_FastForwardToggle)) emit windowLimitFPSChange();
if (emuInstance->hotkeyPressed(HK_FastForwardToggle)) emit windowLimitFPSChange();
if (Input::HotkeyPressed(HK_Pause)) emit windowEmuPause();
if (Input::HotkeyPressed(HK_Reset)) emit windowEmuReset();
if (Input::HotkeyPressed(HK_FrameStep)) emit windowEmuFrameStep();
if (emuInstance->hotkeyPressed(HK_Pause)) emuTogglePause();
if (emuInstance->hotkeyPressed(HK_Reset)) emuReset();
if (emuInstance->hotkeyPressed(HK_FrameStep)) emuFrameStep();
if (Input::HotkeyPressed(HK_FullscreenToggle)) emit windowFullscreenToggle();
if (emuInstance->hotkeyPressed(HK_FullscreenToggle)) emit windowFullscreenToggle();
if (Input::HotkeyPressed(HK_SwapScreens)) emit swapScreensToggle();
if (Input::HotkeyPressed(HK_SwapScreenEmphasis)) emit screenEmphasisToggle();
if (emuInstance->hotkeyPressed(HK_SwapScreens)) emit swapScreensToggle();
if (emuInstance->hotkeyPressed(HK_SwapScreenEmphasis)) emit screenEmphasisToggle();
if (EmuRunning == emuStatus_Running || EmuRunning == emuStatus_FrameStep)
if (emuStatus == emuStatus_Running || emuStatus == emuStatus_FrameStep)
{
EmuStatus = emuStatus_Running;
if (EmuRunning == emuStatus_FrameStep) EmuRunning = emuStatus_Paused;
if (emuStatus == emuStatus_FrameStep) emuStatus = emuStatus_Paused;
if (Input::HotkeyPressed(HK_SolarSensorDecrease))
if (emuInstance->hotkeyPressed(HK_SolarSensorDecrease))
{
int level = NDS->GBACartSlot.SetInput(GBACart::Input_SolarSensorDown, true);
int level = emuInstance->nds->GBACartSlot.SetInput(GBACart::Input_SolarSensorDown, true);
if (level != -1)
{
mainWindow->osdAddMessage(0, "Solar sensor level: %d", level);
emuInstance->osdAddMessage(0, "Solar sensor level: %d", level);
}
}
if (Input::HotkeyPressed(HK_SolarSensorIncrease))
if (emuInstance->hotkeyPressed(HK_SolarSensorIncrease))
{
int level = NDS->GBACartSlot.SetInput(GBACart::Input_SolarSensorUp, true);
int level = emuInstance->nds->GBACartSlot.SetInput(GBACart::Input_SolarSensorUp, true);
if (level != -1)
{
mainWindow->osdAddMessage(0, "Solar sensor level: %d", level);
emuInstance->osdAddMessage(0, "Solar sensor level: %d", level);
}
}
if (NDS->ConsoleType == 1)
if (emuInstance->nds->ConsoleType == 1)
{
DSi& dsi = static_cast<DSi&>(*NDS);
DSi* dsi = static_cast<DSi*>(emuInstance->nds);
double currentTime = SDL_GetPerformanceCounter() * perfCountsSec;
// Handle power button
if (Input::HotkeyDown(HK_PowerButton))
if (emuInstance->hotkeyDown(HK_PowerButton))
{
dsi.I2C.GetBPTWL()->SetPowerButtonHeld(currentTime);
dsi->I2C.GetBPTWL()->SetPowerButtonHeld(currentTime);
}
else if (Input::HotkeyReleased(HK_PowerButton))
else if (emuInstance->hotkeyReleased(HK_PowerButton))
{
dsi.I2C.GetBPTWL()->SetPowerButtonReleased(currentTime);
dsi->I2C.GetBPTWL()->SetPowerButtonReleased(currentTime);
}
// Handle volume buttons
if (Input::HotkeyDown(HK_VolumeUp))
if (emuInstance->hotkeyDown(HK_VolumeUp))
{
dsi.I2C.GetBPTWL()->SetVolumeSwitchHeld(DSi_BPTWL::volumeKey_Up);
dsi->I2C.GetBPTWL()->SetVolumeSwitchHeld(DSi_BPTWL::volumeKey_Up);
}
else if (Input::HotkeyReleased(HK_VolumeUp))
else if (emuInstance->hotkeyReleased(HK_VolumeUp))
{
dsi.I2C.GetBPTWL()->SetVolumeSwitchReleased(DSi_BPTWL::volumeKey_Up);
dsi->I2C.GetBPTWL()->SetVolumeSwitchReleased(DSi_BPTWL::volumeKey_Up);
}
if (Input::HotkeyDown(HK_VolumeDown))
if (emuInstance->hotkeyDown(HK_VolumeDown))
{
dsi.I2C.GetBPTWL()->SetVolumeSwitchHeld(DSi_BPTWL::volumeKey_Down);
dsi->I2C.GetBPTWL()->SetVolumeSwitchHeld(DSi_BPTWL::volumeKey_Down);
}
else if (Input::HotkeyReleased(HK_VolumeDown))
else if (emuInstance->hotkeyReleased(HK_VolumeDown))
{
dsi.I2C.GetBPTWL()->SetVolumeSwitchReleased(DSi_BPTWL::volumeKey_Down);
dsi->I2C.GetBPTWL()->SetVolumeSwitchReleased(DSi_BPTWL::volumeKey_Down);
}
dsi.I2C.GetBPTWL()->ProcessVolumeSwitchInput(currentTime);
dsi->I2C.GetBPTWL()->ProcessVolumeSwitchInput(currentTime);
}
if (useOpenGL)
emuInstance->makeCurrentGL();
// update render settings if needed
// HACK:
// once the fast forward hotkey is released, we need to update vsync
// to the old setting again
if (videoSettingsDirty || Input::HotkeyReleased(HK_FastForward))
if (videoSettingsDirty)
{
if (screenGL)
if (useOpenGL)
{
screenGL->setSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
videoRenderer = Config::_3DRenderer;
emuInstance->setVSyncGL(true);
videoRenderer = globalCfg.GetInt("3D.Renderer");
}
#ifdef OGLRENDERER_ENABLED
else
@ -449,24 +246,23 @@ void EmuThread::run()
}
// process input and hotkeys
NDS->SetKeyMask(Input::InputMask);
emuInstance->nds->SetKeyMask(emuInstance->inputMask);
if (Input::HotkeyPressed(HK_Lid))
if (emuInstance->hotkeyPressed(HK_Lid))
{
bool lid = !NDS->IsLidClosed();
NDS->SetLidClosed(lid);
mainWindow->osdAddMessage(0, lid ? "Lid closed" : "Lid opened");
bool lid = !emuInstance->nds->IsLidClosed();
emuInstance->nds->SetLidClosed(lid);
emuInstance->osdAddMessage(0, lid ? "Lid closed" : "Lid opened");
}
// microphone input
AudioInOut::MicProcess(*NDS);
emuInstance->micProcess();
// auto screen layout
if (Config::ScreenSizing == Frontend::screenSizing_Auto)
{
mainScreenPos[2] = mainScreenPos[1];
mainScreenPos[1] = mainScreenPos[0];
mainScreenPos[0] = NDS->PowerControl9 >> 15;
mainScreenPos[0] = emuInstance->nds->PowerControl9 >> 15;
int guess;
if (mainScreenPos[0] == mainScreenPos[2] &&
@ -474,99 +270,105 @@ void EmuThread::run()
{
// constant flickering, likely displaying 3D on both screens
// TODO: when both screens are used for 2D only...???
guess = Frontend::screenSizing_Even;
guess = screenSizing_Even;
}
else
{
if (mainScreenPos[0] == 1)
guess = Frontend::screenSizing_EmphTop;
guess = screenSizing_EmphTop;
else
guess = Frontend::screenSizing_EmphBot;
guess = screenSizing_EmphBot;
}
if (guess != autoScreenSizing)
{
autoScreenSizing = guess;
emit screenLayoutChange();
emit autoScreenSizingChange(autoScreenSizing);
}
}
// emulate
u32 nlines;
if (NDS->GPU.GetRenderer3D().NeedsShaderCompile())
if (emuInstance->nds->GPU.GetRenderer3D().NeedsShaderCompile())
{
compileShaders();
nlines = 1;
}
else
{
nlines = NDS->RunFrame();
nlines = emuInstance->nds->RunFrame();
}
if (ROMManager::NDSSave)
ROMManager::NDSSave->CheckFlush();
if (emuInstance->ndsSave)
emuInstance->ndsSave->CheckFlush();
if (ROMManager::GBASave)
ROMManager::GBASave->CheckFlush();
if (emuInstance->gbaSave)
emuInstance->gbaSave->CheckFlush();
if (ROMManager::FirmwareSave)
ROMManager::FirmwareSave->CheckFlush();
if (emuInstance->firmwareSave)
emuInstance->firmwareSave->CheckFlush();
if (!screenGL)
if (!useOpenGL)
{
FrontBufferLock.lock();
FrontBuffer = NDS->GPU.FrontBuffer;
FrontBuffer = emuInstance->nds->GPU.FrontBuffer;
FrontBufferLock.unlock();
}
else
{
FrontBuffer = NDS->GPU.FrontBuffer;
screenGL->drawScreenGL();
FrontBuffer = emuInstance->nds->GPU.FrontBuffer;
emuInstance->drawScreenGL();
}
#ifdef MELONCAP
MelonCap::Update();
#endif // MELONCAP
if (EmuRunning == emuStatus_Exit) break;
winUpdateCount++;
if (winUpdateCount >= winUpdateFreq && !screenGL)
if (winUpdateCount >= winUpdateFreq && !useOpenGL)
{
emit windowUpdate();
winUpdateCount = 0;
}
bool fastforward = Input::HotkeyDown(HK_FastForward);
bool fastforward = emuInstance->hotkeyDown(HK_FastForward);
if (fastforward && screenGL && Config::ScreenVSync)
if (useOpenGL)
{
screenGL->setSwapInterval(0);
// when using OpenGL: when toggling fast-forward, change the vsync interval
if (emuInstance->hotkeyPressed(HK_FastForward))
{
emuInstance->setVSyncGL(false);
}
else if (emuInstance->hotkeyReleased(HK_FastForward))
{
emuInstance->setVSyncGL(true);
}
}
if (Config::DSiVolumeSync && NDS->ConsoleType == 1)
if (emuInstance->audioDSiVolumeSync && emuInstance->nds->ConsoleType == 1)
{
DSi& dsi = static_cast<DSi&>(*NDS);
u8 volumeLevel = dsi.I2C.GetBPTWL()->GetVolumeLevel();
DSi* dsi = static_cast<DSi*>(emuInstance->nds);
u8 volumeLevel = dsi->I2C.GetBPTWL()->GetVolumeLevel();
if (volumeLevel != dsiVolumeLevel)
{
dsiVolumeLevel = volumeLevel;
emit syncVolumeLevel();
}
Config::AudioVolume = volumeLevel * (256.0 / 31.0);
emuInstance->audioVolume = volumeLevel * (256.0 / 31.0);
}
if (Config::AudioSync && !fastforward)
AudioInOut::AudioSync(*this->NDS);
if (emuInstance->doAudioSync && !fastforward)
emuInstance->audioSync();
double frametimeStep = nlines / (60.0 * 263.0);
{
bool limitfps = Config::LimitFPS && !fastforward;
bool limitfps = emuInstance->doLimitFPS && !fastforward;
double practicalFramelimit = limitfps ? frametimeStep : 1.0 / Config::MaxFPS;
double practicalFramelimit = limitfps ? frametimeStep : 1.0 / emuInstance->maxFPS;
double curtime = SDL_GetPerformanceCounter() * perfCountsSec;
@ -603,7 +405,7 @@ void EmuThread::run()
if (winUpdateFreq < 1)
winUpdateFreq = 1;
int inst = Platform::InstanceID();
int inst = emuInstance->instanceID;
if (inst == 0)
sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, fpstarget);
else
@ -620,9 +422,7 @@ void EmuThread::run()
emit windowUpdate();
EmuStatus = EmuRunning;
int inst = Platform::InstanceID();
int inst = emuInstance->instanceID;
if (inst == 0)
sprintf(melontitle, "melonDS " MELONDS_VERSION);
else
@ -631,38 +431,140 @@ void EmuThread::run()
SDL_Delay(75);
if (screenGL)
screenGL->drawScreenGL();
ContextRequestKind contextRequest = ContextRequest;
if (contextRequest == contextRequest_InitGL)
if (useOpenGL)
{
screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
screenGL->initOpenGL();
ContextRequest = contextRequest_None;
}
else if (contextRequest == contextRequest_DeInitGL)
{
screenGL->deinitOpenGL();
screenGL = nullptr;
ContextRequest = contextRequest_None;
emuInstance->drawScreenGL();
}
}
handleMessages();
}
file = Platform::OpenLocalFile("rtc.bin", Platform::FileMode::Write);
if (file)
{
RTC::StateData state;
NDS->RTC.GetState(state);
emuInstance->nds->RTC.GetState(state);
Platform::FileWrite(&state, sizeof(state), 1, file);
Platform::CloseFile(file);
}
EmuStatus = emuStatus_Exit;
NDS::Current = nullptr;
// nds is out of scope, so unique_ptr cleans it up for us
}
void EmuThread::sendMessage(Message msg)
{
msgMutex.lock();
msgQueue.enqueue(msg);
msgMutex.unlock();
}
void EmuThread::waitMessage(int num)
{
if (QThread::currentThread() == this) return;
msgSemaphore.acquire(num);
}
void EmuThread::waitAllMessages()
{
if (QThread::currentThread() == this) return;
msgSemaphore.acquire(msgSemaphore.available());
}
void EmuThread::handleMessages()
{
msgMutex.lock();
while (!msgQueue.empty())
{
Message msg = msgQueue.dequeue();
switch (msg.type)
{
case msg_Exit:
emuStatus = emuStatus_Exit;
emuPauseStack = emuPauseStackRunning;
emuInstance->audioDisable();
break;
case msg_EmuRun:
emuStatus = emuStatus_Running;
emuPauseStack = emuPauseStackRunning;
emuActive = true;
emuInstance->audioEnable();
emit windowEmuStart();
break;
case msg_EmuPause:
emuPauseStack++;
if (emuPauseStack > emuPauseStackPauseThreshold) break;
prevEmuStatus = emuStatus;
emuStatus = emuStatus_Paused;
if (prevEmuStatus != emuStatus_Paused)
{
emuInstance->audioDisable();
emit windowEmuPause(true);
emuInstance->osdAddMessage(0, "Paused");
}
break;
case msg_EmuUnpause:
if (emuPauseStack < emuPauseStackPauseThreshold) break;
emuPauseStack--;
if (emuPauseStack >= emuPauseStackPauseThreshold) break;
emuStatus = prevEmuStatus;
if (emuStatus != emuStatus_Paused)
{
emuInstance->audioEnable();
emit windowEmuPause(false);
emuInstance->osdAddMessage(0, "Resumed");
}
break;
case msg_EmuStop:
if (msg.stopExternal) emuInstance->nds->Stop();
emuStatus = emuStatus_Paused;
emuActive = false;
emuInstance->audioDisable();
emit windowEmuStop();
break;
case msg_EmuFrameStep:
emuStatus = emuStatus_FrameStep;
break;
case msg_EmuReset:
emuInstance->reset();
emuStatus = emuStatus_Running;
emuPauseStack = emuPauseStackRunning;
emuActive = true;
emuInstance->audioEnable();
emit windowEmuReset();
emuInstance->osdAddMessage(0, "Reset");
break;
case msg_InitGL:
emuInstance->initOpenGL();
useOpenGL = true;
break;
case msg_DeInitGL:
emuInstance->deinitOpenGL();
useOpenGL = false;
break;
}
msgSemaphore.release();
}
msgMutex.unlock();
}
void EmuThread::changeWindowTitle(char* title)
@ -670,75 +572,78 @@ void EmuThread::changeWindowTitle(char* title)
emit windowTitleChange(QString(title));
}
void EmuThread::emuRun()
{
EmuRunning = emuStatus_Running;
EmuPauseStack = EmuPauseStackRunning;
RunningSomething = true;
// checkme
emit windowEmuStart();
AudioInOut::Enable();
}
void EmuThread::initContext()
{
ContextRequest = contextRequest_InitGL;
while (ContextRequest != contextRequest_None);
sendMessage(msg_InitGL);
waitMessage();
}
void EmuThread::deinitContext()
{
ContextRequest = contextRequest_DeInitGL;
while (ContextRequest != contextRequest_None);
sendMessage(msg_DeInitGL);
waitMessage();
}
void EmuThread::emuRun()
{
sendMessage(msg_EmuRun);
waitMessage();
}
void EmuThread::emuPause()
{
EmuPauseStack++;
if (EmuPauseStack > EmuPauseStackPauseThreshold) return;
PrevEmuStatus = EmuRunning;
EmuRunning = emuStatus_Paused;
while (EmuStatus != emuStatus_Paused);
AudioInOut::Disable();
sendMessage(msg_EmuPause);
waitMessage();
}
void EmuThread::emuUnpause()
{
if (EmuPauseStack < EmuPauseStackPauseThreshold) return;
EmuPauseStack--;
if (EmuPauseStack >= EmuPauseStackPauseThreshold) return;
EmuRunning = PrevEmuStatus;
AudioInOut::Enable();
sendMessage(msg_EmuUnpause);
waitMessage();
}
void EmuThread::emuStop()
void EmuThread::emuTogglePause()
{
EmuRunning = emuStatus_Exit;
EmuPauseStack = EmuPauseStackRunning;
if (emuStatus == emuStatus_Paused)
emuUnpause();
else
emuPause();
}
AudioInOut::Disable();
void EmuThread::emuStop(bool external)
{
sendMessage({.type = msg_EmuStop, .stopExternal = external});
waitMessage();
}
void EmuThread::emuExit()
{
sendMessage(msg_Exit);
waitAllMessages();
}
void EmuThread::emuFrameStep()
{
if (EmuPauseStack < EmuPauseStackPauseThreshold) emit windowEmuPause();
EmuRunning = emuStatus_FrameStep;
if (emuPauseStack < emuPauseStackPauseThreshold)
sendMessage(msg_EmuPause);
sendMessage(msg_EmuFrameStep);
waitAllMessages();
}
void EmuThread::emuReset()
{
sendMessage(msg_EmuReset);
waitMessage();
}
bool EmuThread::emuIsRunning()
{
return EmuRunning == emuStatus_Running;
return emuStatus == emuStatus_Running;
}
bool EmuThread::emuIsActive()
{
return (RunningSomething == 1);
return emuActive;
}
void EmuThread::updateRenderer()
@ -748,32 +653,39 @@ void EmuThread::updateRenderer()
printf("creating renderer %d\n", videoRenderer);
switch (videoRenderer)
{
case renderer3D_Software:
NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>());
break;
case renderer3D_OpenGL:
NDS->GPU.SetRenderer3D(GLRenderer::New());
break;
case renderer3D_OpenGLCompute:
NDS->GPU.SetRenderer3D(ComputeRenderer::New());
break;
default: __builtin_unreachable();
case renderer3D_Software:
emuInstance->nds->GPU.SetRenderer3D(std::make_unique<SoftRenderer>());
break;
case renderer3D_OpenGL:
emuInstance->nds->GPU.SetRenderer3D(GLRenderer::New());
break;
case renderer3D_OpenGLCompute:
emuInstance->nds->GPU.SetRenderer3D(ComputeRenderer::New());
break;
default: __builtin_unreachable();
}
}
lastVideoRenderer = videoRenderer;
auto& cfg = emuInstance->getGlobalConfig();
switch (videoRenderer)
{
case renderer3D_Software:
static_cast<SoftRenderer&>(NDS->GPU.GetRenderer3D()).SetThreaded(Config::Threaded3D, NDS->GPU);
break;
case renderer3D_OpenGL:
static_cast<GLRenderer&>(NDS->GPU.GetRenderer3D()).SetRenderSettings(Config::GL_BetterPolygons, Config::GL_ScaleFactor);
break;
case renderer3D_OpenGLCompute:
static_cast<ComputeRenderer&>(NDS->GPU.GetRenderer3D()).SetRenderSettings(Config::GL_ScaleFactor, Config::GL_HiresCoordinates);
break;
default: __builtin_unreachable();
case renderer3D_Software:
static_cast<SoftRenderer&>(emuInstance->nds->GPU.GetRenderer3D()).SetThreaded(
cfg.GetBool("3D.Soft.Threaded"),
emuInstance->nds->GPU);
break;
case renderer3D_OpenGL:
static_cast<GLRenderer&>(emuInstance->nds->GPU.GetRenderer3D()).SetRenderSettings(
cfg.GetBool("3D.GL.BetterPolygons"),
cfg.GetInt("3D.GL.ScaleFactor"));
break;
case renderer3D_OpenGLCompute:
static_cast<ComputeRenderer&>(emuInstance->nds->GPU.GetRenderer3D()).SetRenderSettings(
cfg.GetInt("3D.GL.ScaleFactor"),
cfg.GetBool("3D.GL.HiresCoordinates"));
break;
default: __builtin_unreachable();
}
}
@ -785,8 +697,8 @@ void EmuThread::compileShaders()
// than disabling vsync
do
{
NDS->GPU.GetRenderer3D().ShaderCompileStep(currentShader, shadersCount);
} while (NDS->GPU.GetRenderer3D().NeedsShaderCompile() &&
(SDL_GetPerformanceCounter() - startTime) * perfCountsSec < 1.0 / 6.0);
mainWindow->osdAddMessage(0, "Compiling shader %d/%d", currentShader+1, shadersCount);
emuInstance->nds->GPU.GetRenderer3D().ShaderCompileStep(currentShader, shadersCount);
} while (emuInstance->nds->GPU.GetRenderer3D().NeedsShaderCompile() &&
(SDL_GetPerformanceCounter() - startTime) * perfCountsSec < 1.0 / 6.0);
emuInstance->osdAddMessage(0, "Compiling shader %d/%d", currentShader+1, shadersCount);
}