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https://github.com/melonDS-emu/melonDS.git
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optimize per pixel timing counting
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parent
785fab024f
commit
2bf033e0bc
16
src/GPU3D.h
16
src/GPU3D.h
@ -332,14 +332,14 @@ public:
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};
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// numbers based on 339 poly 64-172 horiz. line poly
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static constexpr int Frac = 481; // add a fractional component if pixels is not enough precision
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static constexpr int RasterTimingCap = 51116*Frac;
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static constexpr int PerScanlineTiming = 1064*Frac; // approximate currently, used to calc RDLines. TEMPORARY UNTIL ACCURATE "FRAMEBUFFER" CAN BE IMPLEMENTED
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static constexpr int PerScanlineRecup = 2112*Frac; // seems to check out?
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static constexpr int PerRightSlope = 1*Frac;
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static constexpr int PerPolyTiming = 12*Frac; // should be correct for *most* line polygons and polygons with vertical slopes
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static constexpr int PerPixelTiming = 1*Frac; // does not apply to the first 4 pixels in a polygon (per scanline?)
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static constexpr int EmptyPolyScanline = 4*Frac - 14; // seems to be slightly under 4?
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static constexpr int RasterFrac = 481; // add a fractional component if pixels is not enough precision
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static constexpr int RasterTimingCap = 51116*RasterFrac;
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static constexpr int PerScanlineTiming = 1064*RasterFrac; // approximate currently, used to calc RDLines. TEMPORARY UNTIL ACCURATE "FRAMEBUFFER" CAN BE IMPLEMENTED
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static constexpr int PerScanlineRecup = 2112*RasterFrac; // seems to check out?
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static constexpr int PerRightSlope = 1*RasterFrac;
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static constexpr int PerPolyTiming = 12*RasterFrac; // should be correct for *most* line polygons and polygons with vertical slopes
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static constexpr int PerPixelTiming = 1*RasterFrac; // does not apply to the first 4 pixels in a polygon (per scanline?)
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static constexpr int EmptyPolyScanline = 4*RasterFrac - 14; // seems to be slightly under 4?
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//static constexpr int FirstPixelTiming;
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class Renderer3D
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@ -129,6 +129,29 @@ bool SoftRenderer::DoTimings(s32 cycles, bool odd)
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return true;
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}
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s32 SoftRenderer::DoTimingsPixels(u32 pixels, bool odd)
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{
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// return the difference between the old span and the new span
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if (pixels <= 4) return 0;
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u32 pixeltiming = (pixels - 4) * RasterFrac;
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if (odd)
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{
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u32 rasterend = RasterTimingCap - (RasterTimingCounterOdd + RasterTimingCounterPrev);
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pixeltiming = rasterend - pixeltiming;
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}
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else
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{
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u32 rasterend = RasterTimingCap - (RasterTimingCounterEven + RasterTimingCounterPrev);
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pixeltiming = rasterend - pixeltiming;
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}
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if (pixeltiming > 0) return 0;
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GPU.GPU3D.DispCnt |= (1<<12);
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return pixels - (((pixeltiming + (RasterFrac-1)) / RasterFrac) + 4);
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}
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void SoftRenderer::EndScanline(bool odd)
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{
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if (!odd)
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@ -707,11 +730,10 @@ void SoftRenderer::SetupPolygon(SoftRenderer::RendererPolygon* rp, Polygon* poly
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}
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}
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bool SoftRenderer::Step(RendererPolygon* rp, bool abortscanline)
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void SoftRenderer::Step(RendererPolygon* rp)
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{
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rp->XL = rp->SlopeL.Step();
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rp->XR = rp->SlopeR.Step();
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return abortscanline;
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}
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void SoftRenderer::CheckSlope(RendererPolygon* rp, s32 y)
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@ -981,7 +1003,11 @@ bool SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y, bool odd)
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CheckSlope(rp, y);
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if (DoTimings(PerPolyTiming, odd)) return Step(rp, true);
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if (DoTimings(PerPolyTiming, odd))
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{
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Step(rp);
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return true;
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}
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Vertex *vlcur, *vlnext, *vrcur, *vrnext;
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s32 xstart, xend;
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@ -990,7 +1016,7 @@ bool SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y, bool odd)
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s32 l_edgecov, r_edgecov;
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Interpolator<1>* interp_start;
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Interpolator<1>* interp_end;
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u16 pixelsrendered = 0; // for tracking timings
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bool abortscanline = false; // to abort the rest of the scanline after finishing this polygon
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xstart = rp->XL;
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xend = rp->XR;
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@ -1109,31 +1135,38 @@ bool SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y, bool odd)
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int edge;
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s32 x = xstart;
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Interpolator<0> interpX(xstart, xend+1, wl, wr);
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xend += 1;
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Interpolator<0> interpX(xstart, xend, wl, wr);
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if (x < 0) x = 0;
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s32 xlimit;
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s32 xcov = 0;
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if (xend > 256) xend = 256;
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// determine if the span can be rendered within the time allotted to the scanline
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s32 diff = DoTimingsPixels(xend-x, odd);
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if (diff != 0)
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{
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xend -= diff;
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r_edgelen -= diff;
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abortscanline = true;
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}
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// part 1: left edge
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edge = yedge | 0x1;
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xlimit = xstart+l_edgelen;
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if (xlimit > xend+1) xlimit = xend+1;
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if (xlimit > 256) xlimit = 256;
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if (xlimit > xend) xlimit = xend;
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if (l_edgecov & (1<<31))
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{
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xcov = (l_edgecov >> 12) & 0x3FF;
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if (xcov == 0x3FF) xcov = 0;
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}
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for (; x < xlimit; x++)
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if (!l_filledge) x = xlimit;
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else for (; x < xlimit; x++)
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{
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if (pixelsrendered >= 4 && DoTimings(PerPixelTiming, odd)) return Step(rp, true);
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pixelsrendered++;
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if (!l_filledge) continue;
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u32 pixeladdr = (BufferOffset * ScanlineWidth) + x;
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u32 dstattr = AttrBuffer[pixeladdr];
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@ -1223,16 +1256,12 @@ bool SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y, bool odd)
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// part 2: polygon inside
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edge = yedge;
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xlimit = xend-r_edgelen+1;
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if (xlimit > xend+1) xlimit = xend+1;
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if (xlimit > 256) xlimit = 256;
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for (; x < xlimit; x++)
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xlimit = xend-r_edgelen;
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if (xlimit > xend) xlimit = xend;
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if (wireframe && !edge) x = std::max(x, xlimit);
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else for (; x < xlimit; x++)
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{
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if (pixelsrendered >= 4 && DoTimings(PerPixelTiming, odd)) return Step(rp, true);
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pixelsrendered++;
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if (wireframe && !edge) continue;
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u32 pixeladdr = (BufferOffset * ScanlineWidth) + x;
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u32 dstattr = AttrBuffer[pixeladdr];
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@ -1315,20 +1344,16 @@ bool SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y, bool odd)
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// part 3: right edge
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edge = yedge | 0x2;
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xlimit = xend+1;
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if (xlimit > 256) xlimit = 256;
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xlimit = xend;
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if (r_edgecov & (1<<31))
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{
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xcov = (r_edgecov >> 12) & 0x3FF;
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if (xcov == 0x3FF) xcov = 0;
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}
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//if (rp->SlopeR.Increment != 0 && DoTimings(PerRightSlope, odd)) return Step(rp, true); // should be fine to not immediately return? might be wrong
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if (r_filledge)
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for (; x < xlimit; x++)
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{
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if (pixelsrendered >= 4 && DoTimings(PerPixelTiming, odd)) return Step(rp, true);
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pixelsrendered++;
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if (!r_filledge) continue;
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u32 pixeladdr = (BufferOffset * ScanlineWidth) + x;
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u32 dstattr = AttrBuffer[pixeladdr];
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@ -1415,7 +1440,8 @@ bool SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y, bool odd)
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PlotTranslucentPixel(pixeladdr+BufferSize, color, z, polyattr, polygon->IsShadow);
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}
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}
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return Step(rp, false);
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Step(rp);
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return abortscanline;
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}
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bool SoftRenderer::RenderScanline(s32 y, int npolys, bool odd)
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@ -1429,7 +1455,7 @@ bool SoftRenderer::RenderScanline(s32 y, int npolys, bool odd)
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if (abort)
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{
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CheckSlope(rp, y);
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Step(rp, NULL);
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Step(rp);
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}
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else if (y == polygon->YBottom && y != polygon->YTop)
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{
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@ -455,6 +455,7 @@ private:
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melonDS::GPU& GPU;
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RendererPolygon PolygonList[2048];
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bool DoTimings(s32 cycles, bool odd);
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s32 DoTimingsPixels(u32 pixels, bool odd);
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void EndScanline(bool odd);
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void TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha);
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u32 RenderPixel(Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t);
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@ -462,7 +463,7 @@ private:
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void SetupPolygonLeftEdge(RendererPolygon* rp, s32 y);
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void SetupPolygonRightEdge(RendererPolygon* rp, s32 y);
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void SetupPolygon(RendererPolygon* rp, Polygon* polygon);
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bool Step(RendererPolygon* rp, bool abortscanline);
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void Step(RendererPolygon* rp);
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void CheckSlope(RendererPolygon* rp, s32 y);
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void RenderShadowMaskScanline(RendererPolygon* rp, s32 y);
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bool RenderPolygonScanline(RendererPolygon* rp, s32 y, bool odd);
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