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remove an optimization for swapped polygons
why did i optimize swapped polygons? they're not that common.
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@ -352,13 +352,10 @@ private:
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{
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// only do length calc for right side when swapped as it's
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// only needed for aa calcs, as actual line spans are broken
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if (!swapped || side)
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{
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if (side ^ Negative)
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*length = (dx >> 18) - ((dx-Increment) >> 18);
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else
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*length = ((dx+Increment) >> 18) - (dx >> 18);
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}
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if (side ^ Negative)
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*length = (dx >> 18) - ((dx-Increment) >> 18);
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else
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*length = ((dx+Increment) >> 18) - (dx >> 18);
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// for X-major edges, we return the coverage
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// for the first pixel, and the increment for
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