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fine linux
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@ -1798,11 +1798,11 @@ void SoftRenderer::RenderPolygons(GPU& gpu, Polygon** polygons, int npolys)
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// init all this junk i need to keep track of
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s32 rasterevents[RasterEvents_MAX];
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rasterevents[RenderStart] = 0;
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rasterevents[RenderFinal] = INT_MAX/2;
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rasterevents[PushScanline] = INT_MAX/2;
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rasterevents[PushScanlineP2] = INT_MAX/2;
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rasterevents[RenderFinal] = FrameLength;
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rasterevents[PushScanline] = FrameLength;
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rasterevents[PushScanlineP2] = FrameLength;
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rasterevents[ScanlineRead] = InitGPU2DTimeout;
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ScanlineTimeout = INT_MAX/2;
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ScanlineTimeout = FrameLength;
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RasterTiming = 0;
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s32 rastertimingeven = 0;
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s32 rastertimingodd = 0;
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@ -1862,13 +1862,13 @@ void SoftRenderer::RenderPolygons(GPU& gpu, Polygon** polygons, int npolys)
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}
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//set next scanline timeout
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if (ScanlineTimeout == INT_MAX/2) ScanlineTimeout = rasterevents[ScanlineRead] - FinalPassLen;
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if (ScanlineTimeout == FrameLength) ScanlineTimeout = rasterevents[ScanlineRead] - FinalPassLen;
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else ScanlineTimeout += TimeoutIncrement;
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// schedule next scanline pair + the final pass of the latest pair
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rasterevents[RenderFinal] = RasterTiming;
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if (scanlinesinit < 192) rasterevents[RenderStart] = RasterTiming+RastDelay; // scheduled 4 cycles late (presumably due to initial polygon timing shenanigans?)
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else rasterevents[RenderStart] = INT_MAX/2;
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else rasterevents[RenderStart] = FrameLength;
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break;
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@ -1895,7 +1895,7 @@ void SoftRenderer::RenderPolygons(GPU& gpu, Polygon** polygons, int npolys)
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}
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// unschedule final pass event
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if (scanlinesfin != 191)
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rasterevents[RenderFinal] = INT_MAX/2;
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rasterevents[RenderFinal] = FrameLength;
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else // schedule next final pass event to immediately after the current one
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rasterevents[RenderFinal] += FinalPassLen;
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break;
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@ -1935,7 +1935,7 @@ void SoftRenderer::RenderPolygons(GPU& gpu, Polygon** polygons, int npolys)
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}
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if (scanlineswaitingforpush <= 0)
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rasterevents[PushScanline] = INT_MAX/2; // unsched event if no scanlines are waiting to be finished
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rasterevents[PushScanline] = FrameLength; // unsched event if no scanlines are waiting to be finished
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break;
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@ -1955,7 +1955,7 @@ void SoftRenderer::RenderPolygons(GPU& gpu, Polygon** polygons, int npolys)
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// reschedule event for one scanline later unless all scanlines have been read
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if (scanlinesread < 192) rasterevents[ScanlineRead] += ScanlineReadInc;
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else rasterevents[ScanlineRead] = INT_MAX/2;
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else rasterevents[ScanlineRead] = FrameLength;
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break;
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@ -1967,7 +1967,7 @@ void SoftRenderer::RenderPolygons(GPU& gpu, Polygon** polygons, int npolys)
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scanlinespushed2++;
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// unschedule event if all partially pushed scanlines have been pushed
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if (scanlinespushed2 >= scanlinespushed) rasterevents[PushScanlineP2] = INT_MAX/2;
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if (scanlinespushed2 >= scanlinespushed) rasterevents[PushScanlineP2] = FrameLength;
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break;
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}
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}
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