Use cached variables instead of re-fetching from settings

This commit is contained in:
Gess1t
2024-10-28 19:05:15 +01:00
parent f0986fd32d
commit 4f6679b821

View File

@ -67,7 +67,7 @@ void VideoSettingsDialog::setEnabled()
bool softwareRenderer = renderer == renderer3D_Software;
ui->cbGLDisplay->setEnabled(softwareRenderer && base_gl);
setVsyncControlEnable(UsesGL());
setVsyncControlEnable(ogldisplay || !softwareRenderer);
ui->cbSoftwareThreaded->setEnabled(softwareRenderer);
ui->cbxGLResolution->setEnabled(!softwareRenderer);
ui->cbBetterPolygons->setEnabled(renderer == renderer3D_OpenGL);