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https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 13:27:41 -07:00
Add libzip dependency in the workflow files and to CMakeLists.txt
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parent
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2
.github/workflows/build-ubuntu-aarch64.yml
vendored
2
.github/workflows/build-ubuntu-aarch64.yml
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@ -26,7 +26,7 @@ jobs:
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&& sudo rm /etc/apt/sources.list \
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&& sudo mv /etc/apt/sources.list{.new,} \
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&& sudo apt-get update \
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&& sudo apt-get install {gcc-10,g++-10,pkg-config}-aarch64-linux-gnu libsdl2-dev:arm64 qtbase5-dev:arm64
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&& sudo apt-get install {gcc-10,g++-10,pkg-config}-aarch64-linux-gnu libsdl2-dev:arm64 libzip:arm64 qtbase5-dev:arm64
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- name: Create build environment
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run: mkdir ${{runner.workspace}}/build
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- name: Configure
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2
.github/workflows/build-ubuntu.yml
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2
.github/workflows/build-ubuntu.yml
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@ -27,7 +27,7 @@ jobs:
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&& tar -zxf cmake-$CMAKE_VERSION-Linux-x86_64.tar.gz \
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&& sudo rm -f /etc/apt/sources.list.d/dotnetdev.list /etc/apt/sources.list.d/microsoft-prod.list \
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&& sudo apt-get update \
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&& sudo apt-get install gtk+-3.0 libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default
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&& sudo apt-get install gtk+-3.0 libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev libzip-dev qt5-default
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- name: Create build environment
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run: mkdir ${{runner.workspace}}/build
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- name: Configure
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2
.github/workflows/build-windows.yml
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2
.github/workflows/build-windows.yml
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@ -25,7 +25,7 @@ jobs:
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7z x -y msys64.7z "-oC:\tools\"
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C:\tools\msys64\usr\bin\bash.exe -lc "pacman -Syuq --noconfirm"
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- name: Install dependencies
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run: C:\tools\msys64\usr\bin\bash.exe -lc "pacman -Sq --noconfirm git make mingw-w64-x86_64-{cmake,mesa,SDL2,qt5-static,toolchain}"
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run: C:\tools\msys64\usr\bin\bash.exe -lc "pacman -Sq --noconfirm git make mingw-w64-x86_64-{cmake,mesa,SDL2,qt5-static,libzip,toolchain}"
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- name: Create build environment
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run: |
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New-Item -ItemType directory -Path ${{runner.workspace}}\melonDS\build
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@ -93,8 +93,9 @@ if (ENABLE_JIT)
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endif()
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endif()
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find_library(LIBZIP_LIB zip)
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if (WIN32)
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target_link_libraries(core ole32 comctl32 ws2_32 opengl32)
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target_link_libraries(core ole32 comctl32 ws2_32 opengl32 ${LIBZIP_LIB})
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else()
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target_link_libraries(core GL EGL)
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target_link_libraries(core GL EGL ${LIBZIP_LIB})
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endif()
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