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Add libzip dependency in the workflow files and to CMakeLists.txt
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@ -93,8 +93,9 @@ if (ENABLE_JIT)
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endif()
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endif()
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find_library(LIBZIP_LIB zip)
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if (WIN32)
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target_link_libraries(core ole32 comctl32 ws2_32 opengl32)
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target_link_libraries(core ole32 comctl32 ws2_32 opengl32 ${LIBZIP_LIB})
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else()
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target_link_libraries(core GL EGL)
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target_link_libraries(core GL EGL ${LIBZIP_LIB})
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endif()
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