fix a couple polygons (#1920)

hw prioritizes the earlier vertex instead of leftmost
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Jakly 2024-08-01 16:55:00 -04:00 committed by GitHub
parent 12be06beb6
commit 54e87c915f
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@ -1279,7 +1279,7 @@ void GPU3D::SubmitPolygon() noexcept
{
Vertex* vtx = poly->Vertices[i];
if (vtx->FinalPosition[1] < ytop || (vtx->FinalPosition[1] == ytop && vtx->FinalPosition[0] < xtop))
if (vtx->FinalPosition[1] < ytop)
{
xtop = vtx->FinalPosition[0];
ytop = vtx->FinalPosition[1];