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Treat failed haptics initialization as a warning, not a fatal error.
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@ -567,7 +567,11 @@ int main(int argc, char** argv)
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// http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
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if (SDL_Init(SDL_INIT_HAPTIC) < 0)
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{
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printf("SDL couldn't init rumble\n");
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}
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
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{
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printf("SDL shat itself :(\n");
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return 1;
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