Fix "é" character encoding in NDS.cpp

This commit is contained in:
Raphaël Zumer 2019-12-09 06:09:52 -05:00
parent 4e8b0c8ce4
commit 5a7600dc79

View File

@ -398,7 +398,7 @@ void Write(u8 val, u32 hold)
switch (CurCmd)
{
case 0x00:
// Pokémon carts have an IR transceiver thing, and send this
// Pokémon carts have an IR transceiver thing, and send this
// to bypass it and access SRAM.
// TODO: design better
CurCmd = val;