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3D: add support for 8bit accesses to GXSTAT (Golden Sun - Dark Dawn)
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@ -1940,6 +1940,33 @@ void WriteToGXFIFO(u32 val)
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u8 Read8(u32 addr)
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{
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switch (addr)
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{
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case 0x04000600:
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return GXStat & 0xFF;
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case 0x04000601:
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{
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return ((GXStat >> 8) & 0xFF) |
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(PosMatrixStackPointer & 0x1F) |
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((ProjMatrixStackPointer & 0x1) << 5);
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}
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case 0x04000602:
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{
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u32 fifolevel = CmdFIFO->Level();
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return fifolevel & 0xFF;
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}
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case 0x04000603:
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{
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u32 fifolevel = CmdFIFO->Level();
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return ((GXStat >> 24) & 0xFF) |
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(fifolevel >> 8) |
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(fifolevel < 128 ? (1<<1) : 0) |
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(fifolevel == 0 ? (1<<2) : 0);
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}
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}
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printf("unknown GPU3D read8 %08X\n", addr);
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return 0;
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}
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@ -1954,6 +1981,22 @@ u16 Read16(u32 addr)
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case 0x04000320:
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return 46; // TODO, eventually
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case 0x04000600:
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{
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return (GXStat & 0xFFFF) |
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((PosMatrixStackPointer & 0x1F) << 8) |
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((ProjMatrixStackPointer & 0x1) << 13);
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}
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case 0x04000602:
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{
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u32 fifolevel = CmdFIFO->Level();
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return (GXStat >> 16) |
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fifolevel |
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(fifolevel < 128 ? (1<<9) : 0) |
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(fifolevel == 0 ? (1<<10) : 0);
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}
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case 0x04000604:
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return NumPolygons;
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case 0x04000606:
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@ -2027,6 +2070,22 @@ void Write8(u32 addr, u8 val)
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AlphaRefVal = val & 0x1F;
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AlphaRef = (DispCnt & (1<<2)) ? AlphaRefVal : 0;
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return;
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case 0x04000601:
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if (val & 0x80)
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{
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GXStat &= ~0x8000;
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ProjMatrixStackPointer = 0;
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//PosMatrixStackPointer = 0;
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TexMatrixStackPointer = 0;
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}
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return;
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case 0x04000603:
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val &= 0xC0;
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GXStat &= 0x3FFFFFFF;
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GXStat |= (val << 24);
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CheckFIFOIRQ();
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return;
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}
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if (addr >= 0x04000360 && addr < 0x04000380)
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@ -2076,6 +2135,22 @@ void Write16(u32 addr, u16 val)
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case 0x0400035C:
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FogOffset = val & 0x7FFF;
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return;
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case 0x04000600:
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if (val & 0x8000)
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{
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GXStat &= ~0x8000;
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ProjMatrixStackPointer = 0;
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//PosMatrixStackPointer = 0;
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TexMatrixStackPointer = 0;
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}
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return;
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case 0x04000602:
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val &= 0xC000;
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GXStat &= 0x3FFFFFFF;
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GXStat |= (val << 16);
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CheckFIFOIRQ();
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return;
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}
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if (addr >= 0x04000330 && addr < 0x04000340)
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