use setVsyncControlEnable instead for toggling vsync settings

This commit is contained in:
Gess1t
2024-10-28 04:35:28 +01:00
parent 7b516d6396
commit 61afc57ff2

View File

@ -68,7 +68,7 @@ void VideoSettingsDialog::setEnabled()
bool softwareRenderer = renderer == renderer3D_Software;
ui->cbGLDisplay->setEnabled(softwareRenderer && base_gl);
ui->cbVSync->setEnabled(!softwareRenderer || (softwareRenderer && ogldisplay)); // Either an openGL renderer is used or OpenGL Display is enabled
setVsyncControlEnable(UsesGL());
ui->cbSoftwareThreaded->setEnabled(softwareRenderer);
ui->cbxGLResolution->setEnabled(!softwareRenderer);
ui->cbBetterPolygons->setEnabled(renderer == renderer3D_OpenGL);