BG extended palettes!

This commit is contained in:
StapleButter
2017-02-02 00:09:40 +01:00
parent 3451e41bd1
commit 6486d0e10d
4 changed files with 74 additions and 26 deletions

View File

@ -265,6 +265,7 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
u8* tileset;
u16* tilemap;
u16* pal;
u32 extpal;
u16 xoff = BGXPos[bgnum];
u16 yoff = BGYPos[bgnum] + line;
@ -272,6 +273,8 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
u32 widexmask = (bgcnt & 0x4000) ? 0x100 : 0;
//u32 ymask = (bgcnt & 0x8000) ? 0x1FF : 0xFF;
extpal = (bgcnt & 0x0080) && (DispCnt & 0x40000000);
if (Num)
{
tileset = (u8*)GPU::VRAM_BBG[((bgcnt & 0x003C) >> 2)];
@ -279,7 +282,18 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
if (!tileset || !tilemap) return;
tilemap += ((bgcnt & 0x0700) << 2);
pal = (u16*)&GPU::Palette[0x400];
if (extpal)
{
if ((bgnum<2) && (bgcnt&0x2000))
pal = (u16*)GPU::VRAM_BBGExtPal[2+bgnum];
else
pal = (u16*)GPU::VRAM_BBGExtPal[bgnum];
// derp
if (!pal) pal = (u16*)&GPU::Palette[0x400];
}
else
pal = (u16*)&GPU::Palette[0x400];
}
else
{
@ -288,7 +302,18 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
if (!tileset || !tilemap) return;
tilemap += ((bgcnt & 0x0700) << 2);
pal = (u16*)&GPU::Palette[0];
if (extpal)
{
if ((bgnum<2) && (bgcnt&0x2000))
pal = (u16*)GPU::VRAM_ABGExtPal[2+bgnum];
else
pal = (u16*)GPU::VRAM_ABGExtPal[bgnum];
// derp
if (!pal) pal = (u16*)&GPU::Palette[0];
}
else
pal = (u16*)&GPU::Palette[0];
}
// adjust Y position in tilemap
@ -314,7 +339,8 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
{
// load a new tile
curtile = tilemap[((xoff & 0xFF) >> 3) + ((xoff & widexmask) << 2)];
curpal = pal;// + ((curtile & 0xF000) >> 8); // TODO: this applies to ext palettes
curpal = pal;
if (extpal) curpal += ((curtile & 0xF000) >> 4);
pixels = tileset + ((curtile & 0x03FF) << 6);
pixels += (((curtile & 0x0800) ? (7-(yoff&0x7)) : (yoff&0x7)) << 3);
}
@ -325,7 +351,8 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
{
// load a new tile
curtile = tilemap[((xoff & 0xFF) >> 3) + ((xoff & widexmask) << 2)];
curpal = pal;// + ((curtile & 0xF000) >> 8);
curpal = pal;
if (extpal) curpal += ((curtile & 0xF000) >> 4);
pixels = tileset + ((curtile & 0x03FF) << 6);
pixels += (((curtile & 0x0800) ? (7-(yoff&0x7)) : (yoff&0x7)) << 3);
}